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Herrenmer said, "Overman, if there is some danger within, I suggest you tell us. The agreement made no allowance for traps, and my men would feel little remorse for killing you if one of their comrades is harmed."

The Baron nodded agreement. Herrenmer called for the searcher to wait. "Is there danger, overman?"

"I believe so," Garth admitted reluctantly.

"Explain," Herrenmer demanded.

"This is not exactly a tent, but a cage. It holds the monster I was sent to capture and bring back alive."

"The monster would tear my man to pieces, I suppose? Then why hasn't it torn the tent?"

"The monster will not harm your man with either teeth or claws. It is enclosed in a magical protective circle."

"Then what danger is there?"

"It is said that the monster's gaze can turn one to stone."

Herrenmer looked utterly disbelieving. The Baron interjected, "What kind of monster?"

"It is called a basilisk."

The Baron nodded gloomily. Herrenmer looked, from the overman to his master and back again.

"What," he asked loudly, "is a basilisk?"

"A sort of poisonous lizard," Garth explained.

The Baron muttered, "Your bargain."

"The basilisk is yours, if you want it; that was the agreement. When I am properly armed and safely astride my mount, I will tell you how the enclosure can be moved. I will not tell you how it may be removed, as that was not included in the agreement. It was said only that I would give any spoils to you, not that I would show you how to use them." Garth was rather proud of himself for thinking of this loophole. It had occurred to him on the walk out from the village. "If you do not want the basilisk, I will be glad to take it with me and be on my way."

The Baron snorted. "I daresay. How is the cage worked? I said I would free you and arm you, but a dead overman is as free as a live one."

In response to the Baron's words the sword point at Garth's back jabbed slightly. Koros growled warningly.

"If you kill me, not all of you will live to return to Skelleth."

The Baron had apparently said all he cared to say. Wearily, he motioned to Herrenmer, who said, "What about a revision of the original agreement, or rather an addition to it? Your life in exchange for the workings of the protective circle."

"If you kill me, you will not only not know how to use the enclosure, you will be unable to move it, assuming any of you survive Koros' assault. You will have to kill the warbeast to survive, and I doubt any of you can."

"We have a stalemate, then. You have not turned over your captive as agreed. Therefore, we will take you back to Skelleth and kill you there."

"I will tell you how to move it; freeing it would be far too dangerous. Is that not sufficient?" Garth wished he could reach his sword or his axe; the man carrying them stood off to one side, just a little too far to reach in a single lunge. If he were armed, he was sure he and Koros could easily handle eight soldiers and an unarmed baron.

Herrenmer was obviously unsure of how to respond to Garth's answer. He turned to the Baron, who nodded.

Turning back, he said, "Very well, overman. You may live, and we will free you, in exchange for the basilisk, caged as it is. However, henceforth, you or any other overman passing through these lands must pay tribute to the Baron, as is his right to demand."

Garth considered briefly, then nodded. "The cage may be moved by moving a talisman; I left it over there, partially buried." He pointed, and the soldier sent to search the "tent," who had wandered back to the party, went to find the object indicated. A few seconds later he held up the wooden rod.

Herrenmer asked, "How does it work?"

"Move the rod beyond a certain distance and the cage will follow it. It may require some strength to move."

The man holding the talisman tried to rejoin the group, but stumbled and fell awkwardly backward when the rod he clutched suddenly refused to move beyond a certain point. Turning, he hauled on it with his full strength. Slowly, inch by inch, the rod yielded, and as it did the cage followed, the cloth cover flapping loudly. A loud hissing came from within.

One of the guards said, "Vala, what's that sound?"

"The basilisk," Garth answered. After a pause, he added, "I have fulfilled my end of the agreement. Give me my sword."

The man holding his weapons looked questioningly at his captain, who looked at the Baron. The Baron did nothing. He stood motionless, frowning at the basilisk's enclosure. Shrugging, Herrenmer waved for the man to approach. He obeyed promptly, and began to offer the sword to its owner. Herrenmer interrupted, "Wait. Overman, your word that you will not harm any of us, nor take back the monster."

"I have given my word that my captive would be surrendered."

"It has been; we ask only a reasonable reassurance before returning your weapons."

"You may have my word that I will leave this place in peace."

Herrenmer glanced at the Baron, who was still frowning detachedly. Seeing no indication that he was even conscious of the conversation taking place, Herrenmer said, "That is sufficient." Garth reached out and received his sword; it felt good to hold it once again. Strapping it on, he glanced at the cage as the basilisk hissed again. It was quite probable that he would have to recapture the damnable monster, and that the sword would be necessary to such an endeavor. He did not look forward to it. With the scabbard secure at his waist, he accepted the proffered hilt of his axe, and slung it on his back in its accustomed place. Thus equipped, he crossed to where Koros waited and hauled saddle and pack into place on the warbeast's back. A moment later the straps were secured, and Garth swung up onto the saddle. The men-at-arms had watched these proceedings with casual interest; they made no comment as Garth turned his mount and rode off northward across the muddy farmland.

It appeared, of course, that Garth was taking the fastest route back to his homeland. This was not the case. Once he was sure he was, well out of sight, he turned Koros westward, and proceeded around the northern edge of Skelleth. Since he now knew, from Arner's execution, that a guard was maintained on the North Gate, he avoided that entrance to the town, giving it a wide berth, and instead rode on to the West Gate. It seemed unlikely that any guard would be kept there; no one had any reason to expect any traffic from the west. Garth's rather limited knowledge of geography led him to the conclusion that a road leading west from Skelleth could only lead to the Yprian Coast, which he believed to be inhabited only by a few starving barbarians.

It would have taken three or four hours to reach the West Gate on foot, but the warbeast's steady glide, seemingly unhampered by the mud, covered the distance in an hour and a half. It was still well before noon when Garth dismounted and led Koros cautiously up to the crumbling remains of the town wall.

Three hundred years of neglect, decay, and declining population following the loss of Skelleth's original purpose as a military base and her consequent lack of trade had, as Garth had observed when he first arrived, left the outer limits of Skelleth a desolate ring of ruins, inhabited only by thieves, rats, and outcasts-until such vermin starved to death, as large numbers invariably did every winter, leaving room for a new crop each summer. Some public-spirited official, a century past, had had several of the uninhabited houses pulled down, but the industry of the townspeople had extended no further than that; the roofless, tottering ruins were left where they were. Though they provided very little shelter, it was not shelter Garth sought, but cover. When he had passed the West Gate into this no-man's-land, he turned from the street that led into the village and made his way carefully through the rubble-strewn, overgrown maze of avenues and alleys.