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People with networks, websites and sophisticated sensors should not find this task very difficult.

The current industrial base is outmoded, crass and nasty, but this is not yet entirely obvious. Scolding it and brandishing the stick is just part of the approach. Proving it requires the construction of an alternative twenty-first century industrial base which seems elegant, beautiful and refined. This effort should not be portrayed as appropriate, frugal, and sensible, even if it is. It must be perceived as glamorous and visionary. It will be very good if this new industrial base actually functions, but it will work best if it is spectacularly novel and beautiful. If it is accepted, it can be made to work; if it is not accepted, it will never have a chance to work.

The central target for this social engineering effort must be the people who are responsible for emitting the most CO2. The people we must strive to affect are the ultrarich. The rentiers, the virtual class, the captains of industry; and, to a lesser extent, the dwindling middle classes. The poor will continue to suffer. There is clearly no pressing reason for most human beings to live as badly and as squalidly as they do. But the poor do not emit much carbon dioxide, so our efforts on their behalf can only be tangential.

Unlike the modernist art movements of the twentieth century, a Viridian culture- industry movement cannot be concerned with challenging people's aesthetic preconceptions. We do not have the 19th-century luxury of shocking the bourgeoisie. That activity, enjoyable and time-honored though it is, will not get that poison out of our air. We are attempting to survive by causing the wealthy and the bourgeoisie to willingly live in a new way.

We cannot make them do it, but if we focussed our efforts, we would have every prospect of luring them into it.

What is culturally required at the dawn of the new millennium is a genuine avant-garde, in the sense of a cultural elite with an advanced sensibility not yet shared by most people, who are creating a new awareness requiring a new mode of life. The task of this avant-garde is to design a stable and sustainable physical economy in which the wealthy and powerful will prefer to live. Mao suits for the masses are not on the Viridian agenda. Couture is on the agenda. We need a form of Green high fashion so appallingly seductive and glamorous that it can literally save people's lives. We have to gratify people's desires much better than the current system does. We have to reveal to people the many desires they have that the current system is not fulfilling. Rather than marshalling themselves for inhuman effort and grim sacrifice, people have to sink into our twenty-first century with a sigh of profound relief.

Allow me to speak hypothetically now, as if this avant-garde actually existed, although, as we all know, it cannot possibly come into being until January 3, 2000. Let's discuss our tactics. I have a few cogent suggestions to offer.

We can increase our chances of success by rapidly developing and expanding the postmodern culture industry. Genuine "Culture" has "art" and "thought," while the Culture Industry merely peddles images and information.

I know this. I am fully aware of the many troubling drawbacks of this situation, but on mature consideration, I think that the Culture Industry has many profound advantages over the twentieth century's physically poisonous smokestack industries. Also, as digital technologists, thinkers, writers, designers, cultural critics, und so weiter, we Viridians suspect that the rise of the Culture Industry is bound to increase our own immediate power and influence vis-a-vis, say, coal mining executives. This may not be an entirely good thing. However, we believe we will do the world less immediate damage than they are doing.

We therefore loudly demand that the Culture Industry be favored as a suitably twenty-first century industrial enterprise. Luckily the trend is already very much with us here, but we must go further; we believe in Fordism in the Culture Industry. This means, by necessity, leisure. Large amounts of leisure are required to appreciate and consume cultural-industrial products such as movies, software, semi-functional streaming media and so on. Time spent at more traditional forms of work unfairly lures away the consumers of the Culture Industry, and therefore poses a menace to our postindustrial economic underpinnings.

"Work" requires that people's attention to be devoted to other, older, less attractive industries. "Leisure" means they are paying attention and money to us.

We therefore demand much more leisure for everyone. Leisure for the unemployed, while copious, is not the kind of "leisure" that increases our profits. We specifically demand intensive leisure for well-educated, well-heeled people. These are the people who are best able to appreciate and consume truly capital- intensive cultural products.

We Viridians suspect that it would require very little effort to make people work much less. Entirely too much effort is being spent working. We very much doubt that there is anything being done in metal-bending industry today that can justify wrecking the atmosphere. We need to burn the planetary candle at one end only (and, in daylight, not at all).

As much time as possible should be spent consuming immaterial products. A global population where the vast majority spend their time sitting still and staring into screens is a splendid society for our purposes. Their screens should be beautifully designed and their surroundings energy-efficient. The planet will benefit for everyone who clicks a mouse instead of shovelling coal or taking an axe and a plow to a rain forest.

The tourist industry is now the number one industry on the planet. Tourists consume large amounts of pre-packaged culture. We believe tourism to be a profoundly healthy development. We feel we must strongly resist the retrograde and unprofitable urge to make migrants and migration illegal.

Given the unstable condition of the environment, this practice may soon become tantamount to genocide. It is also palpably absurd to live in a society where capital can move faster and more easily than human beings. Capital exists for the sake and convenience of human beings.

We believe that the movement of human beings across national boundaries and under the aegis of foreign governments is basically a design problem. If guest workers, refugees, pleasure travellers and so forth were all electronically tracked via satellite or cell repeaters, the artificial division between jet setters and refugees would soon cease to exist. Foreigners are feared not merely because they are foreign, but because they are unknown, unidentified, and apparently out of local social control.

In the next century, foreigners need be none of these things. Along with their ubiquitous credit cards and passports, they could carry their entire personal histories. They could carry devices establishing proof of their personal bona fides that would be immediately obvious to anyone in any language. A better designed society would accommodate this kind of human solidarity, rather than pandering to the imagined security needs of land-based national regimes.

We believe that it should be a general new design principle to add information to a problem, as opposed to countering it with physical resources (in the case of migrants, steel bars and barbed wire). Electronic tracking seems a promising example. While the threat to privacy and anonymity from electronic parole is obviously severe, there is nothing quite so dreadful and threatening as a septic refugee camp. We consider this a matter of some urgency. We believe it to be very likely that massive evacuations will occur in the next few decades as a matter of course, not merely in the disadvantaged Third World, but possibly in areas such as a new American Dust Bowl. Wise investments in electronic tourist management would be well repaid in stitching the fraying fabric of a weather-disrupted civilization.