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"Not me."

"Take it," Dru insisted. "You could get lucky with it; you won't without it. Get the belt and scabbard, too. You don't want to gash yourself while we're walking." He loosened the second corpse's belt.

Rozt'a gave one of her disdainful snorts. "Walking! We'll be moving a damn sight faster than that! You were right. There, I admit it. We're not ready for this. We've got planning to do."

"Too late for that, Roz." He freed the belt and exchanged it with the one that supported his folding box. "One got away. He's going to tell somebody what he survived. By sundown, whatever else lives in these mines is going to be laying for us. We've got one chance, right now, to find Sheemzher's egg, snatch the scroll, and beat a once-and-forever retreat."

"You can't be serious-" Rozt'a began.

The goblin cut her off. "Sheemzher find egg. Not far. Sheemzher find sky new way, yes?"

"Yes."

"Have you got anything useful left?" Rozt'a asked.

"Enough light to see us until tomorrow's dawn. A fireball. A pall of gloom. Warding, if we found an empty room and needed to hide, and let me blur you next time; no arguments." Her chin dipped. "Tiep, get that belt." The boy didn't move. "You've seen worse. You didn't think this would be a walk in the park, did you?"

"I hoped," Tiep admitted, but he got the belt and fastened it around his waist.

When they got back to the sky-as Sheemzher put it-Druhallen expected his nerves would quake for a month; in the meantime, he nudged Tiep in the goblin's direction. Sheemzher's sense of time and direction were better underground than they'd been in the Weathercote Wood. They truly hadn't gone much farther when light glowed ahead of them.

They approached with caution: ten steps, then wait and listen. The tunnel widened but remained a rough-cut passage to a chamber that was filled with a faint, but steady, pale green light. Dru dampened his own light spell and strained his senses searching for another wizard's magic. He found it, too: powerful, but alien. A glance through his ring revealed nothing they couldn't see with their eyes alone. It should have been reassuring; it wasn't.

Dru successfully stifled a twinge of guilt when Sheemzher waved his hands in silhouette to indicate that he'd be the first to enter the chamber.

Go ahead, he mouthed, moving his lips but making no sound.

Tiep scowled and drew his sword. The sound was louder than thunder in a summer's night, but didn't precipitate disaster. Sheemzher walked ten paces, twenty paces into the light. He turned and beckoned them closer.

"Empty. All empty."

Rozt'a led Druhallen and Tiep into a large, but not huge, chamber. The light, which seemed to rise from the chiseled floor on the far side of the chamber's center, revealed an irregular dome that formed both walls and ceiling, but the light wasn't nearly bright enough to banish shadows. Dru thought they were alone, though he couldn't prove it. The center of the chamber was clear, but the sides were cluttered with boulders and piles of smaller rocks. Anything man-sized or smaller could be hiding there.

The chamber was damp, even misty. There was water here, and there had been for a very long time. Dripping icicles of stone hung from the ceiling; glistening spires grew beneath them. When Dru touched them with his ring he felt only the faintest magic and manipulation.

The same could not be said for a series of pools had been dug out of the floor. Their shapes were regular, their lips precisely square, and the largest of them was the source of the light that filled the chamber. Rozt'a knelt to examine it and without warning dipped her hand beneath the surface. She'd raised her hand to her lips before Dru found his voice. She was already spitting when he told her not to swallow.

"Brine!" she sputtered between spits. "Brine from the worst pickles ever made!"

Tiep chuckled, Druhallen resisted.

"How do you get brine in the middle of a mountain?" she demanded.

"Rock salt," Dru suggested seriously enough, though Tiep took it for a joke.

The rock all around them was the same gray granite they'd been hiking through for days. Good for making buildings, but useless for pickles. Dru took Rozt'a's place beside the pool. He looked down into the light, saw the underwater passages connecting the light-filled pool to the smaller, dimmer pools on either side.

"What good is brine?" Tiep asked. "You can't drink it."

"The oceans and seas are filled with creatures that don't drink brine," Dru replied and collected a few drops of the suspect liquid on his fingertip. He'd seen an ocean just once, after his visit to Candlekeep. It had little in common with the brightly lit Dekanter pool, including the taste. The brine on Dru's finger was far saltier than Candlekeep's ocean and slick, reminding him of blood.

Rozt'a observed, "I don't see anything swimming in there."

"Be grateful," Dru replied in a tone meant to discourage further questions.

Thanks-as usual-to Ansoain's relentless collection of useless facts and her determination to share those facts with her son and apprentice, Dru had begun to put the puzzle pieces together. The central piece was a bit of information Amarandaris had given him about the second garrison slaughter. The Zhentarim and Red Wizards had torn each other apart. Those were the honored divide-and-conquer tactics of those who'd mastered the discipline of usurping another sentient mind. Dru could name a handful of living wizards and a score of races or monsters who were known to usurp sentient minds, but only one such race made use of brine-filled pools.

If Druhallen was remembering Ansoain's lessons correctly then the Beast Lord wasn't a god but a colony of mind flayers and they were in a world of hurt.

"You know something, Druhallen. Tell me what you know," Rozt'a demanded.

"I don't know anything." And Dru didn't, not yet. The picture wasn't nearly complete and much of it remained contradictory. The commanding presence of a mind flayer colony-something called its Elder Brain-was supposed to reside in a brine-filled pool. Without an Elder Brain, there was no colony-according to Ansoain, who might have been wrong. She'd never encountered a mind flayer, merely learned about them as she learned about everything else.

"Is this what you're calling 'the egg'?" Dru asked Sheemzher.

Sheemzher shook his head. "Egg not here, good sir. Egg there." The goblin pointed to a tunnel in the shadows that Dru hadn't noticed before.

"Let's go then."

The tunnel was short and led to a room square enough to have been hollowed out by dwarves but cluttered with rock debris and chunks of twisted metal, some of them larger than a full-grown man. Sheemzher's egg stood in the center of the room. It was no more an egg than the creatures they'd been killing for the last few days were demons, but it was an athanor of dangerous proportions. Dru judged the oval engine was twice as high as he was tall and perhaps a third as wide as it was high. It was made from hammered and riveted plates of bronze, or possibly brass. Double-doors, hinged at the athanor's widest point, had been left open and revealed a two-chamber interior. The bottom chamber was large enough to accommodate a goblin or three. The upper chamber, though much smaller, could have held a good-sized snake or a hundred of Lady Wyndyfarh's mantises.

Metal pipes and parchment hoses connected the two interior chambers and other parts of the athanor, too. The widest pipe of all disappeared into one of the walls above an incised rectangle that might have been the start of another rock-cut passage. Two more pipes were bolted to the floor. Dru figured he knew what the athanor did and was asking himself how it worked and what it had to do with a Nether scroll when he looked up and found the answers to both questions in the same place.

A golden cylinder as long as his forearm stuck out of the top of the athanor and up into at least a score of wires dangling from the ceiling. Some of the wires were shorter than the others. All of them were soot stained. He didn't know what leapt between the wires and the scroll-maybe fire, maybe lightning, maybe something he'd never studied-but he understood the principle of using explosive spells to power engines both arcane and ordinary.