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Brightblade the lad might be-indeed, Lord Angriff's son he was, in image and spirit. But what lay ahead…

Boniface dragged his sputtering squire to a secluded spot off the gardens. It was near a shed, where the gardeners' tools lay amid broken statuary and the wreckage of a gnomish irrigation system that had never worked in the first place.

Boniface looked about him and quickly set upon his hapless nephew.

"Is everything in place, Derek?"

"Ev-everything?" the boy stammered nervously.

"Everything, you pampered little fool! The trap at the ford, the mare's malady, the ambush, the surprise at the village, the-"

"Unc-Lord Boniface, please!" Derek urged in a whisper, nodding frantically in the direction of Jack, who was serenely dumping the manure on the pile at the foot of the garden. The gardener wiped his hands and shuffled carefully through a maze of flowers, where he knelt and examined the green bud of a green rose.

"Never mind him!" the Knight ordered, his voice low and menacing. "Only a servant and simpleton he is, but perhaps even he would have done better in preparing the surprises for that fool of a Brightblade."

"You may rest assured, sir," Derek replied coldly, his anger and dignity rising. "By Paladine and all the gods of good, you may know that everything you planned for Sturm Brightblade is in place and awaits only his… his honorable presence."

At those words, the great Solamnic swordsman relaxed and loosened his grip on the squire. With a curious smile, he regarded the lad in front of him.

'Those are strange gods for your oath, Derek Crownguard. Strange gods indeed."

Sturm marveled at how the green strand followed the route he had chosen and planned.

Down through the Wings of Habbakuk it fared, skirting the Hart's Forest, that small thicket that housed, among evergreens and maples, the only vallenwoods in the Vingaard foothills. Southward it glittered, fading from sight in the morning mists but undeniably leading toward the river, toward the provinces of Lemish beyond, and toward the heart of that troubled country where the Southern Darkwoods lay.

It was almost as though his journey had been mapped for him. Yet even though the Green Man had charted his way, the Plains of Solamnia no longer permitted a safe and simple passage, for the times had changed since the great heroic ages of Vinas Solamnus, Bedal Brightblade, and Huma Dragonbane-ages when the country was righteous and just, defended from its enemies by strong lance and stronger beliefs.

Now it was nearly impossible to imagine those ancient times. The countryside had turned in violence and anger against the Knights. Peasants rebelled, Nerakan bandits raided the eastern borders, and darker things still were rumored to have settled in the heartlands-gibbering, scaled things, reptilian and sly, that snatched babies and slaughtered livestock, things that passed through the villages of a night like a cold wind, fingering thatch and masonry, rattling doors…

Sturm shuddered. Before him, the plains stretched to the edge of sight, mist-covered and flecked with the rust of dead heather, over which the green swath stretched like a glittering sash. It was a faceless landscape and harsh, where the country could lose him for days if the path failed or he wandered unwarily. The place had a peculiar silence to it, as if the wind had no voice here.

Beneath him, Luin whickered serenely and stopped to graze on Vertumnus's bright pathway. Sturm turned in the saddle and looked back into the Vingaard Mountains, where the great spire of the High Clerist's Tower glistened in the midmorning sunlight. Though the road back was scarcely a three-hour journey, the tower seemed remote, as though it sat firmly in the heart of another age.

He turned once again to the green way. It stretched ahead of him, over an imagined route that seemed suddenly hostile. Over the swiftly flowing Vingaard River, down into the hobgoblin strongholds of Throt-and all of this only a prelude to the Darkwoods themselves and to whatever Vertumnus had in mind.

"Why, the getting there alone could kill me," Sturm whispered uneasily.

Indeed the getting there for some had been perilous. Stories of danger on the Solamnic roads were plentiful and grim. There was the caravan from Caergoth, missing for days, whose wagons were found still rolling along the road to Thelgaard Keep, the horses still in the traces, though their drivers and passengers had vanished entirely. There were also the dozen pilgrims from Kaolyn, bound for the shrines at Palanthus, whose bodies, noosed and dangling from the low limbs of vallenwoods, were scarcely more than husks by the time Lord Gunthar's search party discovered them.

Sturm rubbed his eyes and wrapped his cloak more tightly about his shoulders. Twice he had imagined someone was following him, but when he looked behind him, he saw only pale sunlight, only wind through the high grass.

The dwarves told even darker stories, he knew, his imagination still racing. How in order to lure kindhearted victims into a lonely and treacherous spot, hobgoblins had learned to mimic the cry of a human infant, so that in the thick recesses of a fog…

Fog! Sturm stood upright in the stirrups. While he was wool-gathering, the mare had stopped on the greenway, serenely eating the path in front of them.

Tendrils of mist, unnaturally pale, rose like spirits out of the plains around him. The sun was oblique and muted. The air was white, gray at the greater distances where the rising mist blocked the sunlight altogether.

Sturm leaned forward and squinted, his hand on his sword. So it wasn't evening, after all, but a deep fog. He clucked his tongue at the mare, and warily Luin began to move again, placing one foot cautiously before the other as though she walked through a swamp or along an unsteady precipice.

Then music rose out of nowhere, an old hornpipe in a minor key. Sturm drew his sword and wheeled about in the saddle, but everywhere was mist and music, and nothing more than that. At once he felt foolish, as if he had drawn his sword to fight the air.

"Come out, Vertumnus!" Sturm muttered, his voice rising with his anger. "Get out from behind your fog and nonsense, and let's settle this. Sword to sword, knight to knight, man to man!"

But the music continued serenely, perpetually, the tune varying and doubling back on itself, always recognizable and yet never the same. The fog began to dance to the music, swirling and shifting in a mad, encircling reel. Now Sturm could no longer see the ground. It was as though Luin waded through shallow, indefinite waters.

Cautiously the lad dismounted and walked beside his mare, each step light and doubtful. He could no longer feel the newly grown grass, and he was beginning to wonder if the ground itself had turned to mist.

"The keep… is Vingaard Keep to the left? The setting sun…" Sturm muttered. Directions were useless now, even if he could remember them in the midst of this infernal, confusing music. The rules of the road were changing rapidly, and he hated himself for being already lost.

For an hour or so, Sturm trudged on through the murk, his path winding hopelessly and his thoughts slipping from bewilderment into alarm.

Quite abruptly, the music stopped. The silence that followed was again breathless and hostile, as though the plains themselves were hushed in the expectation of some terrible crime. Sturm felt his sword shake in his hand.

For a few minutes, he continued his wandering, his steps even more tentative. The hooting of an owl in a blasted oak sounded like a call from the land of the dead, and once or twice the lad thought he heard a baby crying nearby. The sounds brought him dangerously close to panic. Twice he set foot to stirrup but both times gathered his wits and thought better of it.