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Putting the message pipe back on course proves to be absurdly simple. She blows it clean of the yellow powdery stuff, reinserts the cassette, and ejects it beside the viewports. Fascinated, she watches the little ship spin slowly, orienting to its homing frequency broadcast from Base 900. Then, as if satisfied, it begins to glide away, faster and faster. Sure enough, as well as she can judge, it's headed down the last leg from Beacon One to FedBase. Neat! She's never heard of pipes before; there must be all kinds of marvelous frontier gadgets that'll be new to her.

She has a guilty twinge as she sees it go. Isn't it her duty to go nearer back to Base and read the whole thing? Could the men be in some kind of trouble where every minim counts? But they sounded green, only maybe a little tired. And she understands it's their routine to send a pipe after every stop. If some of those corrections are important, she could never read them straight; her voice would give out. Better they have Boney's own report.

She turns back to figuring out her course, and finds she was fibbing: she has indeed made up her mind. She'll just go to the planet B-K were headed for and see if she can find them there. Maybe they got too sick to move on, maybe they found another alien race they got involved with. Maybe their ship's in trouble. …Any number of reasons they could be late, and she might be helpful. And now she knows enough about the pipes to know that they can't be sent from a planet's surface. Only from above atmosphere. So if Boney and Ko can't lift, they can't message for help — by pipe, at least.

She's half-talking this line of reasoning out to herself as she works on the holocharts. Defining and marking in a brand-new course for the computer is far more work than she'd realized; the school problems she had done must have been chosen for easy natural corridors. "Oh, gods …I've got to erase again; there's an asteroid path there. Help! I'll never get off this beacon at this rate — explorers must have spent half their time mapping!"

As she mutters, she becomes aware of something like an odd little echo in the ship. She looks around; the cabin is tightly packed with shiny cases of supplies. "Got my acoustics all buggered up," she mutters. That must be it. But there seems to be a peculiar delay; for example, she hears the word "Help!" so tiny-clear that she actually spends a few minim searching the nearby racks. Could a talking animal pet or something have got in at Far Base? Oh, the poor creature. Unless she can somehow get it in cold-sleep, it'll die.

But nothing more happens, and she decides it's just the new acoustical reflections. And at last she achieves a good, safe three-leg course to that system at eighteen-ten north. She's pretty sure an expert could pick out a shorter, elegant, two-leg line, but she doesn't want to risk being waked up by some unforeseen obstacle. So she picks routes lined by well-corrected red dwarfs and other barely visible sky features. These charts are living history, she thinks. Not like the anonymous holos back home, where everything is checked a hundred times a year, and they give you only tripstrips. In these charts she can read the actual hands of the old explorers. The man Ponz, for instance — he must have spent a lot of time working around the route to the yellow suns, before he landed on thirty-twenty and crashed and died. …But she's dawdling now.

She stacks the marked cassettes in order in her computer take-up, and clicks the first one in. To the unknown, at last!

She readies her cold-sleep chest and hops in. As she relaxes, she notices she still has a strange sensation of being accompanied by something or someone. "Maybe because I'm sort of one of the company of space now," she tells herself romantically, and visualizes a future chart with a small "CC" correction. Hah! She laughs aloud, drowsily, in the darkness, feeling great. An almost physical rosy glow envelops her as she sinks to dreamless stasis.

She can take off thus unconscious amid pathless space with no real fear of getting lost and being unable to return, because of a marvelously simple little gadget carried by all jumpships — a time-lapse recorder in the vessel's tail, which clicks on unceasingly, recording the star scene behind. It's accelerated by motion in the field, and slows to resting state when the field is static. So, whenever the pilot wishes to retrace his route, he has only to take out the appropriate cassette and put it up front in his guidance computer. The computer will hunt until it duplicates the starfield sequences of the outward path, thus bringing the ship infallibly, if somewhat slowly, back along the course it came.

She wakes and jumps out to see a really new star scene — a great sprawl of radiant golden suns against a very dark arm of Rift. The closest star of the group, she finds, is eighteen-ten north, just as she's calculated! The drive has cut off at the margin of its near gravity field; it will be a long thrust drive in.

Excitement like a sunrise is flooding her. She's made it! Her first solo jump!

And with the mental joy is still that physical glow, so strong it puzzles her for a minim. Physical, definitely; it's kind of like the buzz of self-stimulation, but without the sticky-sickly feeling that self-stimulation usually gives her. Their phys ed teacher, who'd showed them how to relieve sex tension, said that the negative quality would go away, but Coati hasn't bothered with it all that very much. Now she thinks that this shows that sheer excitement can activate sex, as the teacher said. "Ah, go away," she mutters impatiently. She's got to start thrust drive and run on in to where the planets could be.

As soon as she's started, she turns to the scope to check. Planets — yes! One — two — four — and there it is! Blue-green and white even at this distance! Boney and Ko had said it tested highly terraform. It looks it, all right, thinks Coati, who has seen only holos of antique Earth. She wonders briefly what the missing nonterraform part could be: irregularities of climate, absence of some major life-forms? It doesn't matter — anything over 75 percent means livable without protective gear, air and water present and good. She'll be able to get out and explore in the greatest comfort— on a new world! But are Boney and Ko already there?

When she gets into orbital distance from the planet, she must run a standard search pattern around it. All Federation ships have radar-responsive gear to help locate them.

But her little ship doesn't have a real Federation search-scope. She'll have to use her eyes, and fly much too narrow a course. This could be tedious; she sighs.

She finds herself crossing her legs and wriggling and scratching herself idly. Really, this sex overflow is too much! The mental part is fairly calm, though, almost like real happiness. Nice. Only distracting. …And, as she leans back to start waiting out the run in, she feels again that sense of presence in the ship. Company, companionship. Is she going a little nutters? "Calm down," she tells herself firmly.

A minim of dead silence …into which a tiny, tiny voice says distinctly, "Hello …hello? Please don't be frightened. Hello?"

It's coming from somewhere behind and above her.

Coati whirls, peers up and around everywhere, seeing nothing new.

"Wh-where are you?" she demands. "Who are you, in here?"

"I am a very small being. You saved my life. Please don't be frightened of me. Hello?"

"Hello," Coati replies slowly, peering around hard. Still she sees nothing. And the voice is still behind her when she turns. She doesn't feel frightened at all, just intensely excited and curious.

"What do you mean, I saved your life?"

"I was clinging to the outside of that artifact you call a message. I would have died soon."

"Well, good." But now Coati is a bit frightened. When the voice spoke, she definitely detected movement in her own larynx and tongue — as if she were speaking the words herself. Gods — she is going nutters, she's hallucinating! "I'm talking to myself!"