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Is it pragmatism, therefore, to justify my lack of action, and my subsequent assurances to Regis, who was so openly troubled by what we had witnessed?

I can lie to him—or at least, conceal my true unease—but I cannot do so to myself. What I saw in Longsaddle wounded me profoundly; it broke my heart as much as it shocked my sensibilities.

It also reminded me that I am one small person in a very large world. I hold in reserve my hope and faith in the general weal of the family Harpell. This is a good and generous family, grounded in morality if not in common sense. I cannot consider myself so wrong in trusting in them. But still…

Almost in answer to that emotional turmoil, I now find a situation not so different waiting for me in Luskan, but one from a distinctly opposing perspective. If Captain Deudermont and this young Waterdhavian lord are to be believed, then the authorities in Luskan have gone over to a dangerous place. Deudermont intends to lead something not quite a revolution, since the Hosttower of the Arcane is not the recognized leadership of the city.

Is Luskan now what Longsaddle will become as the Harpells consolidate their power with clever polymorphs and caged bunnies? Are the Harpells susceptible to the same temptations and hunger for greater power that has apparently infected the hierarchy of the Hosttower? Is this a case of better natures prevailing? My fear is that in any ruling council where the only check against persecuting power is the better nature of the ruling principles is doomed to eventual, disastrous failure. And so I ride with Deudermont as he begins his correction of that abuse.

Here, too, I find myself conflicted. It is not a lament for Longsaddle that drives me on in Luskan; I accept the call because of the man who calls. But my words to Regis were more than empty comforts. The Harpells were behaving with brutality, it seemed, but I hold no doubt that the absence of suffocating justice would precipitate a level of wild and uncontrollable violence between the feuding clerics.

If that is true, then what will happen in Luskan without the power behind the throne? It is well understood that the Arcane Brotherhood keeps under its control the five high captains, whose individual desires and goals are often conflicting. These high captains were all men of violence and personal power before their ascent. They are a confederation whose individual domains have never been subservient to the betterment of the whole of Luskan’s populace.

Captain Deudermont will wage his battle against the Hosttower. I fear that defeating Arklem Greeth will be the easier task than replacing the control exerted by the archmage arcane.

I will be there beside Deudermont, one small person in a very large world. And as we take actions that will no doubt hold important implications for so many people, I can only hope that Deudermont and I, and those who walk with us, will create good results from good desires.

If so, should I reverse my steps and return to Longsaddle?

— Drizzt Do’Urden

CHAPTER 10

TACTICS AND FIREBALLS

B rilliant thought, this battling against wizards!” Regis said, ending in a shriek as he dived aside and behind a water trough. A lightning bolt blasted out the distant building’s open front door, digging a small trench across the ground just to the side of where Regis had been.

“They are annoying,” Drizzt said, accentuating his point by popping up from behind a barrel and letting fly three arrows in rapid succession from Taulmaril. All three, magically sizzling like lightning bolts of their own, disappeared into the darkness of the house and popped loudly against some unseen surface within.

“We should move,” Regis remarked. “He—or they—know where we are.”

Drizzt shook his head, but dived low and cried out as a second bolt of lightning came forth. It hit the barrel in front of him, blasting it to kindling and sending out a thick spray of foamy beer.

Regis started to cry out for his friend, but stopped when he discovered that Drizzt, moving with speed enhanced by magical anklets, was already crouching beside him.

“You may be right,” the drow conceded.

“Call Guenhwyvar, at the least!” Regis said, but Drizzt was shaking his head through every word.

Guenhwyvar had fought beside them throughout the night, and the Astral panther had limitations on the time she could spend on the Prime Material Plane. Exceeding those limitations rendered Guenhwyvar a feeble and pained companion.

Regis glanced back down the road the other way, at a column of black smoke that rose into the late afternoon sky. “Where is Deudermont?” he lamented.

“Fighting at the Harbor Cross bridge, as we knew he would be.”

“Some should have pushed through to our aid!”

“We’re forward scouts,” Drizzt reminded. “It was not our place to engage.”

“Forward scouts in a battle that came too swiftly,” Regis remarked.

Only the day before, Drizzt and Regis sat in Deudermont’s cabin on Sea Sprite, none of them sure there would even be a fight. But apparently, over the course of the afternoon, the captain had communicated with one or more of the high captains, and had received a reply to his and Lord Brambleberry’s offer. They’d received an answer from the Hosttower, as well. In fact, had not the ever-vigilant Robillard intercepted that reply with a diffusion of magical energies, seaman Waillan Micanty would have been turned into a frog.

And so it was on, suddenly and brutally, and the Luskan Guard, their loyalties split between the five high captains, had made no overt moves to hinder Deudermont’s circuitous march.

They had gone north first, past the ruins of ancient Illusk and the grand open market of Luskan to the banks of the Mirar River. To cross out onto the second island, Cutlass by name, and assault the Hosttower directly would have been a foolish move, for the Arcane Brotherhood had established safehouses and satellite fortresses all over the city. Deudermont meant to shrink Arklem Greeth’s perimeter of influence, but every step was proving difficult indeed.

“Let us hope we can extract ourselves from this unwanted delay,” Drizzt remarked.

Regis turned his cherubic but frowning face up at Drizzt, recognizing from the drow’s tone that his words were a not so subtle reminder of why they had been spotted by the wizard in the house in the first place.

“I was thirsty,” Regis muttered under his breath, eliciting a grin from Drizzt and a sidelong glance at the shattered beer barrel that had so lured the halfling scout into the open.

“Wars will do that to you,” Drizzt replied, ending in another yelp and shoving Regis down beside him as a third lightning bolt shot forth, skimming in across the top of the trough and taking out one of the higher boards in the process. Even as the ground shook beneath them from the retort, water began to drain out onto them.

Regis rolled one away, Drizzt the other, the drow coming up to one knee. “Drink up,” he said, putting his bow to use again, first through the open door, then shattering a glass window and another on the second floor for good measure. He kept drawing and letting fly, his magical quiver forever replenishing his supply of enchanted missiles.

A different sort of missile came forth from the house, though, a trio of small pulses of magical light, spinning over each other, bending and turning and sweeping unerringly for Drizzt.

One split off at the last moment as the retreating drow tried futilely to dodge. It veered right into Regis’s chest, singeing his vest and sending a jolt of energy through him.

Drizzt took his two hits with a grimace and a growl, and turned around to send an arrow at the window from which the missiles had flown. As he let fly, he envisioned his path to the house, looking for barriers against the persistent magical barrage. He sent another magical arrow flying. It hit the doorjamb and exploded with a shower of magical sparks.