When the end came, though, on the fifth day of the game, it was sudden, and the priest's play simply collapsed. The other two players resigned. More adulation followed, and the news-agencies began to run editorials worrying that somebody from Outside could do so well. Some of the more sensational releases even carried stories that the alien from the Culture was using some sort of supernatural sense or illegal technical device. They'd found out Flere-Imsaho's name and mentioned it as the possible source of Gurgeh's illicit skill.
"They're calling me a computer ," the drone wailed.
"And they're calling me a cheat," Gurgeh said, thoughtfully. "Life is cruel, as they keep saying here."
'Here they are correct."
The last game, on the Board of Becoming, the one Gurgeh felt most at home on, was a romp. The priest had filed a special objective plan with the Adjudicator before the game commenced, something he was entitled to do as the player with the second largest number of points. He was effectively playing for second place; although he would be out of the Main Series, he would have a chance to re-enter it if he won his next two games in the second series.
Gurgeh suspected this was a ruse, and played very cautiously at first, waiting for either the mass attack or some cunning individual set-piece. But the others seemed to be playing almost aimlessly, and even the priest seemed to be making the sort of slightly mechanical moves he'd been making in the first game. When Gurgeh made a few light, exploratory attacks, he found little opposition. He divided his forces in half and went on a full-scale raid into the territory of the priest, just for the sheer hell of it. The priest panicked and hardly made one good move after that; by the end of the session he was in danger of being wiped out.
After the break Gurgeh was attacked by all the others, while the priest struggled, pinned against one edge of the board. Gurgeh took the hint. He gave the priest room to manoeuvre and let him attack two of the weaker players to regain his position on the board. The game finished with Gurgeh established over most of the board and the others either eradicated or confined to small, strategically irrelevant areas. Gurgeh had no particular interest in fighting the game out to the bitter end, and anyway guessed that if he tried to do so the others would form a united opposition, no matter how obvious it was they were working together; Gurgeh was being offered victory, but he would suffer if he tried to be greedy, or vindictive. The status quo was agreed; the game ended. The priest came second on points, just. Pequil congratulated him again, outside the hall. He'd reached the second round of the Main Series; he was one of only twelve hundred First Winners and twice that number of Qualifiers. He would now play against one person in the second round. Again, the apex begged Gurgeh to give a news-conference, and again Gurgeh refused.
"But you must! What are you trying to do? If you don't say something soon you'll turn them against you; this enigmatic stuff won't do for ever you know. You're the underdog at the moment; don't lose that!"
"Pequil," Gurgeh said, fully aware he was insulting the apex by addressing him so, "I have no intention of speaking to anybody about my game, and what they choose to say or think about me is irrelevant. I am here to play the game and nothing else."
"You are our guest," Pequil said coldly.
"And you are my hosts." Gurgeh turned and walked away from the official, and the ride back in the car was completed in silence, save for Flere-Imsaho's humming, which occasionally sounded to Gurgeh as if it barely concealed a chuckling laugh.
"Now the trouble starts."
"Why do you say that, ship?" It was night. The rear doors of the module lay open. Gurgeh could hear the distant buzz of the police hoverplane stationed over the hotel to keep news-agency craft away; the smell of the city, warm and spicy and smoky, drifted in too. Gurgeh was studying a set-piece problem in a single game, and taking notes. This seemed to be the best way of talking to the Limiting Factor with the time-delay; talk, then switch off and consider the problem while the HS light flashed to and fro; then, when the reply came, switch back to speech mode; it was almost like having a real conversation.
"Because now you have to show your moral cards. It's the single game, so you have to define your first principles, register your philosophical premises. Therefore you'll have to give them some of the things you believe in. I believe this could prove troublesome."
"Ship," Gurgeh said, writing some notes on a scratch tablet as he studied the holo in front of him, "I'm not sure I have any beliefs."
"I think you do, Jernau Gurgeh, and the Imperial Game Bureau will want to know what they are, for the record; I'm afraid you'll have to think of something."
"Why should I? What does it matter? I can't win any posts or ranks, I'm not going to gain any power out of this, so what difference does it make what I believe in? I know they need to find out what people in power think, but I just want to play the game."
"Yes, but they will need to know for their statistics. Your views may not matter a jot in terms of the elective properties of the game, but they do need to keep a record of what sort of player wins what sort of match… besides which, they will be interested in what sort of extremist politics you give credence to."
Gurgeh looked at the screen camera. "Extremist politics? What are you talking about?"
"Jernau Gurgeh," the machine said, making a sighing noise, "a guilty system recognises no innocents. As with any power apparatus which thinks everybody's either for it or against it, we're against it. You would be too, if you thought about it. The very way you think places you amongst its enemies. This might not be your fault, because every society imposes some of its values on those raised within it, but the point is that some societies try to maximise that effect, and some try to minimise it. You come from one of the latter and you're being asked to explain yourself to one of the former. Prevarication will be more difficult than you might imagine; neutrality is probably impossible. You cannot choose not to have the politics you do; they are not some separate set of entities somehow detachable from the rest of your being; they are a function of your existence. I know that and they know that; you had better accept it."
Gurgeh thought about this. "Can I lie?"
"I shall take it you mean, would you be advised to register false premises, rather than, are you capable of telling untruths." (Gurgeh shook his head.) "This would probably be the wisest course. Though you may find it difficult to come up with something acceptable to them which you didn't find morally repugnant yourself."
Gurgeh looked back to the holo display. "Oh, you'd be surprised," he muttered. "Anyway, if I'm lying about it, how can I find it repugnant?"
"An interesting point; if one assumes that one is not morally opposed to lying in the first place, especially when it is largely or significantly what we term self-interested rather than disinterested or compassionate lying, then—"
Gurgeh stopped listening and studied the holo. He really must look up some of his opponent's previous games, once he knew who it would be.
He heard the ship stop talking. "Tell you what, ship," he said. "Why don't you think about it? You seem more engrossed in the whole idea than I do, and I'm busy enough anyway, so why don't you work out a compromise between truth and expediency we'll all be happy with, hmm? I'll agree to whatever you suggest, probably."