"The — oh, yes." Gurgeh nodded and went back to the small screen, where a group of asteroids was being bombarded by imperial battleships, to quell the insurrection. "Four dimensions and all that." He flicked through the sub-channels to the game programmes. A few of the second-series matches were still being played on Eä.
"Well, seven relevant dimensions actually, in the case of the Reality itself; one of those lines… are you listening?"
"Hmm? Oh yes." The games on Eä were all in their last stages. The secondary games from Echronedal were still being analysed.
"… one of those lines on the Reality represents our entire universe… surely you were taught all this?"
"Mm," Gurgeh nodded. He had never been especially interested in spacial theory or hyperspace or hyperspheres or the like; none of it seemed to make any difference to how he lived, so what did it matter? There were some games that were best understood in four dimensions, but Gurgeh only cared about their own particular rules, and the general theories only meant anything to him as they applied specifically to those games. He pressed for another page on the small screen… to be confronted with a picture of himself, once more expressing his sadness at being knocked out of the games, wishing the people and Empire of Azad well and thanking everybody for having him. An announcer talked over his faded voice to say that Gurgeh had pulled out of the second-series games on Echronedal. Gurgeh smiled thinly, watching the official reality he'd agreed to be part of as it gradually built up and became accepted fact.
He looked up briefly at the torus on the screen, and remembered something he'd puzzled over, years ago now. "What's the difference between hyperspace and ultraspace?" he asked the drone. "The ship mentioned ultraspace once and I never could work out what the hell it was talking about."
The drone tried to explain, using the holo-model of the Reality to illustrate. As ever, it over-explained, but Gurgeh got the idea, for what it was worth.
Flere-Imsaho annoyed him that evening, chattering away in Marain all the time about anything and everything. After initially finding it rather needlessly complex, Gurgeh enjoyed hearing the language again, and discovered some pleasure in speaking it, but the drone's high, squeaky voice became tiring after a while. It only shut up while he had his customary rather negative and depressing game-analysis with the ship that evening, still in Marain.
He had his best night's sleep since the day of the hunt, and woke feeling, for no good reason he could think of, that there might yet be a chance of turning the game around.
It took Gurgeh most of the morning's play to gradually work out what Nicosar was up to. When, eventually, he did, it took his breath away. The Emperor had set out to beat not just Gurgeh, but the whole Culture. There was no other way to describe his use of pieces, territory and cards; he had set up his whole side of the game as an Empire, the very image of Azad.
Another revelation struck Gurgeh with a force almost as great; one reading — perhaps the best — of the way he'd always played was that he played as the Culture. He'd habitually set up something like the society itself when he constructed his positions and deployed his pieces; a net, a grid of forces and relationships, without any obvious hierarchy or entrenched leadership, and initially quite profoundly peaceful.
In all the games he'd played, the fight had always come to Gurgeh, initially. He'd thought of the period before as preparing for battle, but now he saw that if he'd been alone on the board he'd have done roughly the same, spreading slowly across the territories, consolidating gradually, calmly, economically… of course it had never happened; he always was attacked, and once the battle was joined he developed that conflict as assiduously and totally as before he'd tried to develop the patterns and potential of unthreatened pieces and undisputed territory.
Every other player he'd competed against had unwittingly tried to adjust to this novel style in its own terms, and comprehensively failed. Nicosar was trying no such thing. He'd gone the other way, and made the board his Empire, complete and exact in every structural detail to the limits of definition the game's scale imposed.
It stunned Gurgeh. The realisation burst on him like some slow sunrise turning nova, like a trickle of understanding becoming stream, river, tide; tsunami. His next few moves were automatic; reaction-moves, not properly thought-out parts of his strategy, limited and inadequate though it had been shown to be. His mouth had gone dry, his hands shook.
Of course; this was what he'd been missing, this was the hidden facet, so open and blatant, and there for all to see, it was effectively invisible, too obvious for words or understanding. It was so simple, so elegant, so staggeringly ambitious but so fundamentally practical, and so much what Nicosar obviously thought the whole game to be about.
No wonder he'd been so desperate to play this man from the Culture, if this was what he'd planned all along.
Even the details Nicosar and only a handful of others in the Empire knew about the Culture and its true size and scope were there, included and displayed on the board, but probably utterly indecipherable to those who did not already know; the style of Nicosar's board Empire was of a complete thing fully shown, the assumptions about his opponent's forces were couched in terms of fractions of something greater.
There was, too, a ruthlessness about the way the Emperor treated his own and his opponent's pieces which Gurgeh thought was almost a taunt; a tactic designed to disturb him. The Emperor sent pieces to their destruction with a sort of joyous callousness where Gurgeh would have hung back, attempting to prepare and build up. Where Gurgeh would have accepted surrender and conversion, Nicosar laid waste.
The difference was slight in some ways — no good player simply squandered pieces or massacred purely for the sake of it — but the implication of applied brutality was there, like a flavour, like a stench, like a silent mist hanging over the board.
He saw then that he'd been fighting back much as Nicosar might have expected him to, trying to save pieces, to make reasonable, considered, conservative moves and, in a sense, to ignore the way Nicosar was kicking and slinging his pieces into battle and tearing strips of territory from his opponent like ribbons of tattered flesh. In a way, Gurgeh had been trying desperately not to play Nicosar; the Emperor was playing a rough, harsh, dictatorial and frequently inelegant game and had rightly assumed something in the Culture man would simply not want to be a part of it.
Gurgeh started to take stock, sizing up the possibilities while he played a few more inconsequential blocking moves to give himself time to think. The point of the game was to win; he'd been forgetting that. Nothing else mattered; nothing else hung on the outcome of the game either. The game was irrelevant, therefore it could be allowed to mean everything, and the only barrier he had to negotiate was that put up by his own feelings.
He had to reply, but how? Become the Culture? Another Empire?
He was already playing the part of the Culture, and it wasn't working — and how do you match an Emperor as an imperialist?
He stood there on the board, wearing his faintly ridiculous, gathered-up clothes, and was only distantly aware of everything else around him. He tried to tear his thoughts away from the game for a moment, looking round the great ribbed prow-hall of the castle, at the tall, open windows and the yellow cinderbud canopy outside; at the half-full banks of seats, at the imperial guards and the adjudicating officials, at the great black horn-shapes of the electronic screening equipment directly overhead, at the many people in their various clothes and guises. All translated into game-thought; all viewed as though through some powerful drug which distorted everything he saw into twisted analogs of its latching hold on his brain.