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The man-o-war moved steadily closer, and throughout the shrike ship there was not a word, barely a breath. The sensitive bodies of the space-bred race could feel the first persuasive tugs of the large ship's approaching gravity field. If the shrike ship continued on its carefully charted course, the man-o-war's atmosphere would engulf it even if the stolen cloaking device did work.

After a long moment of silent struggle, the captain's features settled into taut resolve. "Evasive action, Zeddop, at full speed," he said in a soft tone as he briefly touched the helmsman's thin shoulder.

The wizard nodded, looking faintly relieved. His hands clenched around the arms of the helm as he transformed magic into motion. The shrike ship turned in a tight arc and sped away, quickly putting distance between them and the man-o-war. Suddenly the elven ship banked sharply, leaving the pale violet moon behind and soaring with silent majesty into the darkness.

The small group expelled a collective sigh. The shrike ship had not been seen after all.

"Congratulations, Tekura." Wynlar laid a hand on her shoulder. "Your vision and sacrifice have saved our plans."

Now that the immediate danger had past, Tekura felt a little giddy. "I steal only the best," she quipped, then she joined the others in a burst of tension-breaking laughter. Predictably, Zeddop remained immune to humor. The wizard clutched the arms of the helm with white-knuckled hands, and his thin, elflike face predicted disaster. Theirs was a contemplative race, but Zeddop habitually took this trait too seriously and too far.

"Now we face the simple task of dealing with orcs and ogres," Zeddop noted. His words brought an involuntary grimace to every face. Fueled by this reaction, the wizard continued. "Odds are, the savage beasts will tear us to shreds, then kill each other fighting over our cargo," he intoned with the grim satisfaction of those who expect the worst and are seldom disappointed.

"Thank you, Zeddop. That was truly uplifting," snapped Soona. She tossed a handful of red curls over her shoulder and glared at the wizard. "Instead of blinding us with your sunny disposition, why don't you concentrate on the shrike ship? We're off course."

"I know my job," Zeddop said stiffly.

"Then do it, both of you," Wynlar told them, fixing a stem gaze on the pair. The captain's tone indicated that further bickering would be imprudent, and the navigator and helmsman returned their full attention to their tasks. Within moments the birdlike vessel slipped through the invisible gap in the elven warning net, apparently without incident, and began the spiraling descent toward Armistice.

Tekura resumed her place at the forecastle window, dimly aware that Wynlar had left the bridge to address the crewmen gathered on the main deck just outside the forecastle.

"There is danger ahead, but we've laid our plans with care. The orc tribe under Ubiznik Redeye is one of the strongest groups on all of Armistice. It rules the land of Rakhar virtually unopposed. But remember, we must Change before meeting with the orcs. They would be, shall we say, put off by our elven forms." A polite chuckle greeted the captain's wry understatement.

Wynlar continued to speak, but Tekura's growing excitement crowded out his words. Her dreams were edging closer to reality with each downward spiral of the shrike ship. The end of the elven domination of space had never seemed so close at hand. Beneath her feet, packed away in the ship's hold, was a cargo that would steal the overwhelming advantage now held by the Imperial Fleet.

The cargo was not terribly impressive: a few battered ship fragments, two small, dead helms. It was but the first shipment of many. Over time, her expertise would help assemble the parts into a fleet, and her people would raise a new navy from among the ice world's inhabitants. With these new allies, they would change the course of the War of Revenge. It was an ambitious plot, and it held terrible risks.

For centuries, the goblin races of Armistice had been trapped on a world of icy winds and violent earthquakes. Denied wildspace travel and driven underground by the brutal climate, the goblinborn had grow more primitive and warlike with each generation. Yet they remembered that others traveled the stars and they coveted spelljamming technology above all else. In exchange for the shrike ship's cargo and skills such as Tekura's, the Rakharian orcs had agreed to release an ancient, terrifying weapon. With it, the elven forces that patrolled Armistice could be systematically destroyed, and in time a powerful new goblin navy could escape into wildspace undeterred.

And after that, Tekura prayed silently, may Ptah protect us all.

*****

Rumors were the standard currency of wildspace. A good rumor could buy a round of drinks, or help to fill the tedious hours of void travel. Apart from the Spelljammer itself, few topics provided more speculation than the ambitions of the goblin races. Rumors abounded of vast orc fleets, ogre kings holding grim court, terrifying new war ships. But these were, after all, just rumors, stories designed to pass the time and bring a pleasant shiver or two. Few believed them to have any basis in fact.

Grimnosh, scro general and commander of the Sky Shark battalion, preferred to keep things that way for as long as possible. Even his ship, a newly built version of the ogre mammoth called a dinotherium, was the stuff of legend. Entirely built of metal and weighing almost a hundred tons, it was a grim and efficient war machine fitted with two long ramming tusks, six heavy ballistae, and four catapults. With good reason, the dinotherium had been named Elfsbane. Most elves did not expect to find such a monster lurking in the phlogiston rivers, and so far none who did had survived to spread the tale. It was the Elfsbane's mission to meet and destroy elven ships on their way to the Winterspace crystal sphere, and thus weaken the elves' formidable presence in that sphere. Grimnosh was doing his job well-far better, in fact, than his superiors suspected.

Not that his assignment was so difficult, Grimnosh mused with scorn. The elves were disorganized; they lacked vision, discipline, and leadership. It was ironic, really, that the very failings that had brought down the goblin races in the first Unhuman War now characterized their elven conquerors. But what had destroyed the goblins would just as surely destroy the elves. Soon the elves would prove the old bromide that those who disregard history are condemned to repeat it.

Actually, the elves made Grimnosh's job pitifully easy. Communications between the elven ships and their elusive command base were notoriously bad; a ship could disappear almost without notice. Elves abounded who had been drummed out of the Imperial Fleet or who preferred a larger measure of autonomy than the elven command permitted. By restricting their attacks to lone ships or isolated elven worlds, the scro had inflicted significant damage over a period of time without drawing the notice of the elven high command.

The scattered and disorganized elves finally were awakening to the scro threat, however, and, once it bestirred itself, the Imperial Fleet could put up a credible fight. Of late scro losses had been heavy. When full-scale war finally erupted, Grimnosh intended to be ready. The scro general had glorious victories planned for the Sky Sharks, ambitions that vaunted far beyond his assigned mission.

Of course, such gains were not without risk. The plan required regrettable alliances-scro as a rule disdained lesser races-but finding others who hated the elves and enlisting their aid had not been difficult. More challenging was keeping the fools in step with the plan: Grimnosh had learned that the damndest difficulties could arise when dealing with the lower goblin races and elf-spawned freaks such as the one seated before him, swathed in that ridiculous cowled robe.