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Most everyone else had watched the wine rising through the day, but it had come as a nasty surprise to Gorge III. After sulking for part of the morning, he had slept the rest of the day and it hadn't occurred to anyone to wake him. He had awakened only when he had rolled over and gotten wine up his nose.

Now he came to a decision. "Time to leave," he announced. "All pack up. Let's go."

No one moved. Some simply stared at him, others hadn't heard him at all.

"Matter with you?" he roared. "Highbulp say pack up! So pack up!"

"Don't have to," someone near him sneered. "Don't have to do anything. This Off Day."

"Who says?"

"Highbulp's orders," someone else explained.

"Happy birthday, Highbulp," another said, wiping wine-muddied feet on his lord's trailing elk hide cloak.

"Maybe Highbulp have some stew?" Lady Drule suggested. "Got real nice set of stew dishes…"

" 'Nough!" the Highbulp bellowed. "Off Day through! All over! Off Day off! Pack up!"

Status quo restored, everyone scattered obediently to do his bidding. Everywhere in This Place, gully dwarves scurried about, splashing through various depths of wine, stumbling over one another, packing up to leave. When the Highbulp said this place was no longer This Place, it was time to head for another place.

"Where we go this time, Highbulp?" Lady Drule asked, stacking codpieces. "'Cross town, maybe? Better neighborhood?"

When he didn't respond, she glanced around at him. He was standing very still, gazing off into nothingness, his elk antlers towering above him.

"Highbulp?" Drule said.

"Drip," he whispered, seeming puzzled.

Drule stared. "What?"

"Dest… des… destiny," he murmured. "Highbulp of Destiny. How 'bout that!"

"Highbulp!" Drule prodded him with a stick.

He turned. "Yes, dear?"

"Where we go from here?"

"West," he said, his eyes aglow. "Great migra… mig… big move. Long way."

Something in him said that, as of this day, nothing in the world would ever be quite the same again. Destiny was in motion and nothing now could alter it. He didn't know how he knew that, but he did. Without the words or the concepts to voice it, Gorge III had a feeling that the history of the entire world had just begun.

"Destiny," he said, for anyone who wanted to hear.

The Silken Threads

Margaret Weis, Tracy Hickman

Part I

The Tower of High Sorcery at Wayreth is, at the best of times — such as now, with the war's end — difficult to find. Guided by the powerful wizards of the Conclave, the tower roams its enchanted forest, the wildest of the wild creatures within its boundaries. One often sees young mages standing, hovering, on the outskirts of Wayreth Forest, their breath coming fast, their skin pale, their hands nervously clenching. They stand hesitating on the outskirts of their destiny. If they are bold and enter, the forest will permit them. The tower will find them. Their fate will be determined.

That is now. But then, long ago, before the Cataclysm, few found the Tower of High Sorcery at Wayreth. It prowled the forest only in the shadows of night, hiding from the light of day. Wary of interlopers, the tower watched all who ventured within (and there were few) with restive, suspicious eyes, prepared to pounce and destroy.

In the days right before the Cataclysm, the wizards of Ansalon were reviled and persecuted, their lives forfeit to the holy zeal of the Kingpriest of Istar, who feared their power, claimed it was not spiritual in nature.

And he was right to fear them. Long and bitter were the arguments within the Conclave, the governing body of magic-users. The wizards could fight back, but in so doing, they were afraid they would destroy the world. No, they reasoned, it was better to withdraw, hide in the blessed shadows of their magic, and wait.

Wait.

It was Yule, a strange Yule, the hottest Yule anyone in Ansalon could remember. Now we know the heat was the wrath of the gods, beating down upon an unhallowed world. The people thought it was merely an odd phenomenon; some blamed it on the gnomes.

On one particular night, the wind was still, as if the world had ceased to breathe. Sparks jumped from the black fur of the cat to the black robe of its master. The smell of doom was in the air, like the smell of thunder. On that night, a man entered Wayreth Forest and began to walk, with unerring step, toward the Tower of High Sorcery.

No enchantment stopped him. The trees that would attack any other intruder shrank back, bowed low in reverent homage. The birds hushed their teasing songs. The fierce predator slunk furtively away. The man ignored it all, said no word, did not pause. Arriving at the tower, he passed through the rune-covered walls as if they did not exist, alerted no guard, roused no one's interest. He walked unhindered across the courtyard.

Several white- and red-robed wizards walked here, discussing, in low voices, the troubles afflicting the outside world. The man strolled up to them, pushed his way between them. They did not see him.

He entered the tower and began to climb the stairs that led to the large rooms at the very top. Guest rooms and rooms for apprentice mages were located at the bottom. These were empty this night. No guests had been permit ted in the tower for a long, long time. No apprentices studied the arcane art. It was far too dangerous. Many apprentices had paid for their devotion with their lives.

The rooms at the top of the tower were inhabited by the most powerful wizards, the members of the Conclave. Seven black-robed mages ruled the evil magic of night, seven white-robed mages ruled the good magic of day, and seven red-robed mages ruled the in-between magic of twilight. The man went straight to one room, located at the very top of the tower, and entered.

The room was elegantly furnished, neat, and ordered, for the wizard was rigid in his habits. Spellbooks, bound in black, were arranged in alphabetical order. Each stood in its correct place on the bookshelves, and each was dusted daily. Scrolls, in their polished cases, glistened in honeycomb compartments. Magical items — rings and wands and such — were stowed away in black-lacquered boxes, every one labeled clearly as to its contents.

The wizard sat at work at a desk of ebony, its finish reflecting the warm yellow glow of an oil lamp suspended from the ceiling above his head. He was at work upon a scroll, his brow furrowed with concentration, his lips silently forming the magical words his pen, dipped in lamb's blood, traced upon the parchment. He did not hear his guest's arrival.

The doors to the wizards' rooms in the tower have no locks upon them. Every wizard is respectful of another's privacy, respectful of personal possessions. Thus the visitor could enter unimpeded, had no need to wait until a bolt was thrown, a lock unlocked — not that there existed any lock that could have stopped him. He stood on the threshold, gazing at the wizard in silence, waiting, respectfully, until the mage completed his work upon the scroll.

At last the wizard sighed, passed a hand that trembled from the reaction to his concentrated effort through his long, iron-gray hair, and lifted his head. His eyes widened; his hand sank nervelessly to the tabletop. He stared, then blinked, thinking the apparition might vanish.

It did not. The man, clad all in black, from the satinlined cowl to the velvet hem that trailed the stone floor, remained standing in the doorway.

The wizard rose, slowly, to his feet.

"Approach, Akar," said the man in the doorway.

The wizard did so, limbs weak, heart fluttering, though Akar had never before known fear of anything on Krynn. He was in his forties, tall and well built. The iron-gray hair, long and luxuriant, framed a face tight-lipped, resolute, unforgiving, unyielding. He went down on his knees awkwardly; never in his life had Akar bowed to any man.