A bit farther on, they reached a clearing dominated by a massive old willow, and Steff brought them to a halt. Backpacks, rolled blankets, foul-weather gear, cooking implements, water bags, and forest cloaks for each of them were concealed in an old hollow tree trunk that had fallen into the brush. They strapped everything in place without speaking and were off again.
They walked the remainder of the day at a leisurely pace, bearing directly north. There was little discussion, none whatsoever as to where they were going. Steff offered no explanation, and neither the Valemen nor the Highlander were inclined to ask. When the Dwarf was ready to tell them, he would. The day passed quickly and by midafternoon they had reached the foothills south of the Wolfsktaag. They continued on for what was perhaps another hour, following the forestline upward to where it began to thin before the wall of the mountains, then Steff called a halt in a pine-sheltered clearing close to a small stream that trickled down out of the rocks. He led them over to a fallen log and seated himself comfortably, facing them.
“If the rumors are to be believed—and in this case, rumors are all we have—Walker Boh will be found in Darklin Reach. To get there, we will travel north through the Wolfsktaag—in through the Pass of Noose, out through the Pass of Jade, and from there east into the Reach.”
He paused, considering what he saw in their faces. “There are other ways, of course—safer ways, some might argue—but I disagree. We could skirt the Wolfsktaag to the east or west, but either way we risk an almost certain encounter with Federation soldiers or Gnomes. There will be neither in the Wolfsktaag. Too many spirits and things of old magic live in the mountains; the Gnomes are superstitious about such and stay away. The Federation used to send patrols in, but most of them never came out. Truth is, most of them just got lost up there because they didn’t know the way. I do.”
His listeners remained silent. Finally Coll said, “I seem to remember that a couple of our ancestors got into a good bit of trouble when they took this same route some years back.”
Steff shrugged. “I wouldn’t know about that. I do know that I have been through these mountains dozens of times and know what to look for. The trick is to stay on the ridgelines and out of the deep forests. What lives in the Wolfsktaag prefers the dark. And there’s nothing magic about most of it.”
Coll shook his head and looked at Par. “I don’t like it.”
“Well, the choice is between the devil we know and the one we suspect,” Steff declared bluntly. “Federation soldiers and their Gnome allies, which we know are out there, or spirits and wraiths, which we don’t.”
“Shadowen.” Par said softly.
There was a moment of silence. Steff smiled grimly. “Haven’t you heard, Valeman—there aren’t any Shadowen. That’s all a rumor. Besides, you have the magic to protect us, don’t you? You and the Highlander here? What would dare challenge that?”
He looked about, sharp eyes darting from one face to the next. “Come, now. No one ever suggested that this journey would be a safe one. Let us have a decision. I won’t make you go into the Wolfsktaag if you think it too dangerous. But you have heard my warning about the choices left us if we forgo the mountains. Pay heed.”
There wasn’t much any of them could say after that, and they left it to the Dwarf’s best judgment. This was his country after all, not theirs, and he was the one who knew it. They were relying on him to find Walker Boh, and it seemed foolish to second guess the way he thought best to go about it. They spent the night in the clearing of pines, smelling needles and wildflowers and the crispness of the air, slept undisturbed and dreamless in a silence that stretched far beyond where they could see. At dawn, Steff took them up into the Wolfsktaag. They slipped into the Pass of Noose, where Gnomes had once tried to trap Shea and Flick Ohmsford, crossed the rope walkway that bridged the chasm at its center, wound their way steadily upward through the ragged, blunted peaks of slab-sided stone and forested slopes, and watched the sun work its way across the cloudless summer sky. Morning passed into afternoon, and they reached the ridgelines running north and began following their twist and bend. Travel was easy, the sun warm and reassuring, and the fears and doubts of the night before began to fade. They watched for movement in the shadows of rock and wood, but saw nothing. Birds sang in the trees, small animals scampered through the brush, and the forests here seemed very much the same as forests everywhere in the Four Lands. The Valemen and the Highlander found themselves smiling at one another; Staff hummed tonelessly to himself, and only Teel showed nothing of what she was feeling.
When nightfall approached, they made camp in a small meadow nestled between two ridgelines cropped with fir and cedar. There was little wind, and the day’s warmth lingered in the sheltered valley long after the sun was gone. Stars glimmered faintly in the darkening skies, and the moon hung full against the western horizon. Par recalled again the old man’s admonition to them—that they were to be at the Hadeshorn on the first day of the new moon. Time was slipping past.
But it wasn’t of the old man or Allanon that Par found himself thinking that night as the little company gathered around the fire Steff had permitted them and washed down their dinner with long draughts of spring water. It was of Walker Boh. Par hadn’t seen his uncle in almost ten years, but what he remembered of him was strangely clear. He had been just a boy then, and his uncle had seemed rather mysterious—a tall, lean man with dark features and eyes that could see right through you. The eyes—that was what Par remembered most, though he remembered them more for how remarkable they had seemed than for any discomfort they might have caused him. In fact, his uncle had been very kind to him, but always rather introspective or perhaps just withdrawn, sort of there but at the same time somewhere else.
There were stories about Walker Boh even then, but Par could recall few of them. It was said he used magic, although it was never made clear exactly what sort of magic. He was a direct descendant of Brin Ohmsford, but he had not had use of the wishsong. No one on his side of the family had, not in ten generations. The magic had died with Brin. It had worked differently for her than for her brother Jair, of course. Where Jair had only been able to use the wishsong to create images, his sister had been able to use it to create reality. Her magic had been by far the stronger of the two. Nevertheless, hers had disappeared with her passing, and only Jair’s had survived.
Yet there had always been stories of Walker Boh and the magic. Par remembered how sometimes his uncle could tell him things that were happening at other places, things he could not possibly have known yet somehow did. There were times when his uncle could make things move by looking at them, even people. He could tell what you were thinking, too. Sometimes. He would look at you and tell you not to worry, that this or that would happen, and it would turn out that it was exactly what you were thinking about.
Of course, it was possible that his uncle had simply been astute enough to reason out what he was thinking, and that it had simply appeared that the older man could read his thoughts.