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They went without thinking, all but Morgan who wrenched free the Sword of Leah and rushed to stand with his friend. Teel, Coll and Par dashed ahead, glancing back just as the Gnawl reached their companions. The creature lunged at Steff, but the Dwarf was waiting, the huge mace held ready. He caught the beast full against the side of its head with a blow that would have dropped anything else. But the Gnawl shrugged the blow aside and came at the Dwarf again. Steff hammered it a second time, then broke past it, pulling the Highlander after him. They came down the trail in a sprint, quickly catching the fleeing Valemen and Teel.

“Down the slope!” Steff yelled, literally shoving them off the trail. They rushed into the scrub and rocks, skidding and sliding. Par went down, tumbled head-over-heels, and came back to his feet all in the same motion. He was disoriented, and there was blood in his eyes. Steff jerked him about and dragged him forward, down the slide, the sound of labored breathing and shouting all about him.

Then he was aware of the Gnawl. He heard it before he saw it, its heavy body churning up the ground behind them, scattering rocks and dirt as it came, its cry an ugly whine of hunger. The magic, Par thought, distracted—I have to use the magic. The wishsong will work, confuse it, at least...

Steff pulled him onto a flat rock, and he felt the others bunched around him. “Stay together!” the Dwarf ordered. “Don’t leave the rock!”

He stepped out to meet the Gnawl’s rush.

Par would never forget what happened next. Steff took the Gnawl’s charge on the slope just to the left of the rock. He let the creature come right up against him, then suddenly fell back, mace jamming upward into the Gnawl’s throat, booted feet thrusting against its massive chest. Steff went down, and the Gnawl went right over him, the momentum of its lunge carrying it past. The Gnawl could not catch itself. It tumbled past Steff, rolled wildly down the slope into the hollows below, right up against the fringe of the trees. It came to its feet instantly, growling and snarling. But then something huge shot out of the trees, snapped up the Gnawl in a single bite and pulled back again into the murk. There was a sharp cry, a crunching of bones, and silence.

Steff came to his feet, put a finger to his lips, and beckoned them to follow. Silently, or as nearly so as they could keep it, they climbed back up to the trail and stood looking downward into the impenetrable dark.

“In the Wolfsktaag, you have to learn what to look out for,” Steff whispered with a grim smile. “Even if you’re a Gnawl.”

They brushed themselves off and straightened their packs. Their cuts and bruises were slight. The Pass of Jade, which would take them clear of the mountains, was no more than another hour or two ahead, Steff advised.

They decided to keep walking.

Chapter Nine

It took longer than Steff had estimated to reach the Pass of Jade, and it was almost midnight when the little company finally broke clear of the Wolfsktaag. They slept in a narrow canyon screened by a tangle of fir and ancient spruce, so exhausted that they did not bother with either food or fire, but simply rolled into their blankets and dropped off to sleep. Par dreamed that night, but not about Allanon or the Hadeshorn. He dreamed instead of the Gnawl. It tracked him relentlessly through the landscape of his mind, chasing him from one dark corner to the next, a vaguely distinguishable shadow whose identity was nevertheless as certain as his own. It came for him and he ran from it, and the terror he felt was palpable. Finally it cornered him, backing him into a shadowed niche of rock and forest, and just as he was about to attempt to spring past it, something monstrous lunged from the dark behind him and took him into its maw, dragging him from sight as he screamed for the help that wouldn’t come.

He came awake with a start.

It was dark, though the sky was beginning to lighten in the east, and his companions still slept. The scream was only in his mind, it seemed. There was sweat on his face and body, and his breathing was quick and ragged. He lay back quietly, but did not sleep again.

They walked east that morning into the central Anar, winding through a maze of forested hills and ravines, five pairs of eyes searching the shadows and dark places about them as they went. There was little talking, the encounter of the previous day having left them uneasy and watchful. The day was clouded and gray, and the forests about them seemed more secretive somehow. By noon, they came upon the falls of the Chard Rush, and they followed the river in until nightfall.

It rained the next day, and the land was washed in mist and damp. Travel slowed, and the warmth and brightness of the previous few days faded into memory. They passed the Rooker Line Trading Center, a tiny waystation for hunters and trappers in the days of Jair Ohmsford that had built itself into a thriving fur exchange until the war between the Dwarves and the Federation disrupted and finally put an end altogether to Eastland commerce north of Culhaven. Now it stood empty, its doors and windows gone, its roof rotted and sagging, its shadows filled with ghosts from another time.

At lunch, huddled beneath the canopy of a massive old willow that overhung the banks of the river, Steff talked uneasily of the Gnawl, insisting again that one had never before been seen west of the Ravenshorn. Where did this one come from? How did it happen to be here? Why had it chosen to track them? There were answers to his questions, of course, but none that any of them cared to explore. Chance, they all agreed outwardly, and inwardly thought just the opposite.

The rain slowed with the approach of nightfall, but continued in a steady drizzle until morning, when it changed to a heavy mist. The company pushed on, following the Chard Rush as it wound its way down into Darklin Reach. Travel grew increasingly difficult, the forests thick with brush and fallen timber, the pathways almost nonexistent. When they left the river at midday, the terrain transformed itself into a series of gullies and ravines, and it became almost impossible to determine their direction. They slogged through the mud and debris, Steff in the lead, grunting and huffing rhythmically. The Dwarf was like a tireless machine when he traveled, tough and seemingly inexhaustible. Only Teel was his equal, smaller than Steff but more agile, never slowing or complaining, always keeping pace. It was the Valemen and the Highlander who grew tired, their muscles stiffened, their wind spent. They welcomed every chance to rest that the Dwarf offered them, and when it was time to start up again it was all they could do to comply. The dreariness of their travel was beginning to affect them as well, especially the Valemen. Par and Coll had been running either from or toward something for weeks now, had spent much of that time in hiding, and had endured three very frightening encounters with creatures best left to one’s imagination. They were tired of keeping constant watch, and the darkness, mist, and damp just served to exhaust them further. Neither said anything to the other, and neither would have admitted it if the other had asked, but both were starting to wonder if they really knew what they were doing.

It was late afternoon when the rain finally stopped, and the clouds suddenly broke apart to let through a smattering of sunlight. They crested a ridge and came upon a shallow, forested valley dominated by a strange rock formation shaped like a chimney. It rose out of the trees as if a sentinel set at watch, black and still against the distant skyline. Steff brought the others to a halt and pointed down.

“There,” he said quietly. “If Walker Boh’s to be found, this is the place he’s said to be.”

Par shoved aside his exhaustion and despondency, staring in disbelief. “I know this place!” he exclaimed. “This is Hearthstone! I recognize it from the stories! This is Cogline’s home!”