Walker’s mood darkened further as the weight of the matter continued to settle steadily over him, a pall mirroring the oppressiveness of the storms without. Change the whole of the face of the world—that was what the shade was asking of them, of Par, Wren, and himself. Take three hundred years of evolution in the Four Lands and dispense with it in an instant’s time. What else was the shade asking, if not that? A return of the magic, a return of the wielders of that magic, of its shapers, of all the things ended by this same shade those three hundred years past. Madness! They would be playing with lives in the manner of creators—and they were not entitled!
Through the gray haze of his anger and his fear, he could conjure in his mind the features of the shade. Allanon. The last of the Druids, the keeper of the Histories of the Four Lands, the protector of the Races, the dispenser of magic and secrets. His dark form rose up against the years like a cloud against the sun, blocking away the warmth and the light. Everything that had taken place while he lived bore his touch. And before that, it was Bremen, and before that the Druids of the First Council of the Races. Wars of magic, struggles for survival, the battles between light and dark—or grays perhaps—had all been the result of the Druids.
And now he was being asked to bring all that back.
It could be argued that it was necessary. It had always been argued so. It could be said that the Druids merely worked to preserve and protect, never to shape. But had there ever been one without the other? And necessity was always in the eye of the beholder. Warlock Lords, Demons, and Mord Wraiths past—they had been exchanged for Shadowen. But what were these Shadowen that men should require the aid of Druids and magic? Could not men take it upon themselves to deal with the ills of the world rather than defer to power they scarcely understood? Magic carried grief as well as joy, its dark side as apt to influence and change as its light. Bring it back again, should he, only to give it to men who had repeatedly demonstrated that they were incapable of mastering its truths?
How could he?
Yet without it, the world might become the vision Allanon’s shade had shown them—a nightmare of fire and darkness in which only creatures such as the Shadowen belonged. Perhaps it was true after all that magic was the only means of keeping the Races safe against such beings.
Perhaps.
The truth of the matter was that he simply didn’t want to be part of what was to happen. He was not a child of the Races of the Four Lands, not in body or in spirit, and never had been. He had no empathy with their men and women. He had no place among them. He had been cursed with magic of his own, and it had stripped him of his humanity and his place among humans and isolated him from every other living thing. Ironic, because he alone had no fear of the Shadowen. Perhaps he could even protect against them, were he asked to do so. But he would not be asked. He was as much feared as they. He was the Dark Uncle, the descendant of Brin Ohmsford, the bearer of her seed and her trust, keeper of some nameless charge from Allanon....
Except, of course, that the charge was nameless no more. The charge was revealed. He was to bring back Paranor and the Druids, out of the void of yesteryear, out of the nothingness.
That was what the shade had demanded of him, and the demand tracked relentlessly through the landscape of his mind, hurdling arguments, circumventing reason, whispering that it was and therefore must be.
So he worried the matter as a dog would its bone, and the days dragged by. The storms passed and the sun returned to bake the plains dry but leave the forestlands weltering in the heat and damp. He went out after a time, walking the valley floor with only Rumor for company, the giant moor cat having wandered down out of the rain forests east with the changing of the weather, luminous eyes as depthless as the despair the Dark Uncle felt. The cat gave him companionship, but offered no solution to his dilemma and no relief from his brooding. They walked and sat together as the days and nights passed, and time hung suspended against a backdrop of events taking place beyond their refuge that neither could know nor see.
Until, on the same night that Par Ohmsford and his companions were betrayed in their attempt to lay hands upon the Sword of Shannara, Cogline returned to the valley of Hearthstone and the illusion of separateness that Walker had worked so hard to maintain was shattered. It was late evening, the sun had gone west, the skies were washed with moonlight and filled with stars, and the summer air was sweet and clean with the smell of new growth. Walker was coming back from a visit to the pinnacle, a refuge he found particularly soothing, the massive stone a source from which it seemed he could draw strength. The cottage door was open and the rooms within lighted as always, but Walker sensed the difference, even before Rumor’s purr stilled and his neck ruff bristled.
Cautiously, he moved onto the porch and into the doorway.
Cogline sat at the old wooden dining table, skeletal face bent against the glare of the oil lamps, his gray robes a weathered covering for goods long since past repair. A large, squarish package bound in oilcloth and tied with cord rested close beside him. He was eating cold food, a glass of ale almost untouched at his elbow.
“I have been waiting for you, Walker,” he told the other while he was still in the darkness beyond the entry.
Walker moved into the light. “You might have saved yourself the trouble.”
“Trouble?” The old man extended a sticklike hand, and Rumor padded forward to muzzle it familiarly. “It was time I saw my home again.”
“Is this your home?” Walker asked. “I would have thought you more comfortable amid the relics of the Druid past.” He waited for a response, but there was none. “If you have come to persuade me to take up the charge given me by the shade, then you should know at once that I will never do so.”
“Oh, my, Walker. Never is such an impossible amount of time. Besides, I have no intention of trying to persuade you to do anything. A sufficient amount of persuading has already been done, I suspect.”
Walker was still standing in the doorway. He felt awkward and exposed and moved over to the table to sit across from Cogline. The old man took a long sip of the ale.
“Perhaps you thought me gone for good after my disappearance at the Hadeshorn,” he said softly. His voice was distant and filled with emotions that the other could not begin to sort out. “Perhaps you even wished it.”
Walker said nothing.
“I have been out into the world, Walker. I have traveled into the Four Lands, walked among the Races, passed through cities and countrysides; I have felt the pulse of life and found that it ebbs. A farmer speaks to me on the grasslands below the Streleheim, a man worn and broken by the futility of what he has encountered. “Nothing grows,” he whispers. “The earth sickens as if stricken by some disease.” The disease infects him as well. A merchant of wood carvings and toys journeys from a small village beyond Varfleet, directionless. “I leave,” he says, “because there is no need for me. The people cease to have interest in my work. They do nothing but brood and waste away.” Bits and pieces of life in the Four Lands, Walker—they wither and fade like a spotting that spreads across the flesh. Pockets here and pockets there—as if the will to go on were missing. Trees and shrubs and growing things fail; animals and men alike sicken and die. All become dust, and a haze of that dust rises up and fills the air and leaves the whole of the ravaged land a still life in miniature of the vision shown us by Allanon.”