As supervisor of Intransigent's middy berth, Lieutenant Dunsinane was under conflicting pressures. She had to simultaneously guard and direct her young charges, yet try to break them if there was anything in them that needed breaking. This was never an easy task, but it was going to be made more difficult with a middy berth overloaded with scions of rank and privilege.
Then there was the ATO's acute awareness that the RMN desperately needed good officers—with the emphasis on "good"—but there were those who thought that any officer was a good officer with the fleet spread so thin. So Carlie knew that there would be those in the command structure who would fault her for breaking any of those who had survived the gruelling three and a half T-years they'd spent at the Academy—not to mention fault her for wasting the money invested in that training.
And fault her even more if one of those whose training didn't pan out was the carefully watched, highly observed Prince Michael Winton. Yet she'd also be faulted if Midshipman Winton passed his cruise without proving himself.
Carlie swallowed an impulse to offer her resignation here and now.
"Mr. Winton will be reporting to you in just a few days, so you have time to prepare yourself," Captain Boniece continued. "May I offer you a word of advice?"
"I would accept your advice gladly, Sir."
"Give the young man a chance to prove himself before you condemn him."
"I'll do my best, Sir."
Carlie Dunsinane meant every word. She also knew how difficult keeping those words was going to be.
As she was leaving, she saw Tab Tilson, the head communications' officer, coming in with the latest dispatches. Before the door slid closed, she heard him say:
"More changes, Sir, I'm afraid."
The door slid shut before Carlie could hear what those changes were, but she sincerely hoped they had nothing to do with her already overcomplicated middy berth.
Ephraim Templeton ruled his household with an iron rod—or more literally a very flexible whip and a willingness to use it. However, much of how he regulated his household was based on certain assumptions.
None of Ephraim's wives could read. Therefore, no effort was made to secure the library against them. None of his wives could use the computer beyond activating the simple pictorial icons used for routine household chores. Certainly, none of them could manage anything as complicated as programming.
Judith, however, could read. She was familiar with the more complicated computers used by the Graysons, and her parents had taught her elementary programming. This last, combined with ready access to Ephraim's household databanks, made it possible for Judith to continue her education.
Her mother's dying warning had also provided a hint as to along which path lay Judith's freedom. If the Masadans did not want her to know anything, then she would seek to know everything—and to keep her acquisition of that knowledge from them.
Judith's programmed safeguards would not have stopped a careful security check, but where there can be no mice, no one sets mousetraps. She had another advantage as well. She was not her husband's favorite wife. Indeed, in many ways she was his least favorite, but Ephraim did not dispose of her because she was a prize.
To his fellows, who hated the Graysons with singleminded fanaticism, Judith was presented as a soul redeemed from sin, a vessel who would carry within her womb those who would prove the undoing of their own forbearers. For this reason, Ephraim often took Judith with him when his duties took him away from home. She was a trophy: living, breathing proof that the Masadan struggle to conquer Grayson would not be in vain.
Initially, Judith, then only twelve, had hated these voyages. They forced her into increased intimacy with her husband, for Ephraim didn't bring any other of his wives. However, once Judith realized that during her voyages on Aaron's Rod she was free from observation—for jealous Ephraim kept her locked in the captain's quarters lest she incite unholy lust among his crew—she took advantage of her isolation.
Hacking into the ship's computer was Judith's first challenge, but one for which her education on Grayson's more sophisticated systems had given her the tools. Once she had access to Aaron's Rod's computer, and safeguard programs in place, Judith immersed herself in the joys of forbidden knowledge.
While she was supposed to be praying or memorizing scripture, Judith familiarized herself with the ship's systems, starting with the basics of life support, engineering, and communications, moving from these into the more arcane specializations of weaponry and astrogation. Later, when she was fourteen, she began studying elementary tactics.
Had Ephraim but known, his youngest wife at fifteen was as well-educated—at least in theory—as any member of his crew. Instead he thought her something of an idiot, for her inability to memorize the scripture passages he set for her—even with the incentive of a beating for her failure—was nearly beyond belief.
But Ephraim didn't have energy to waste worrying about the deficiencies of a woman who, after all, hardly needed a mind to serve her purpose. As he had been when Aaron's Rod took the merchant vessel that had carried Judith and her parents, Ephraim continued to serve as a Masadan privateer.
Ephraim was very careful which ships he hunted. Most of the time he was content to masquerade as an armed merchantman, even to the extent of carrying regular cargos. The missile tubes and laser batteries that were part of his vessel could be turned to other purposes than self-defense, however, and when the situation was deemed propitious, unarmed ships fell before Aaron's Rod's might.
Judith, of course, did not take part in these battles. When Aaron's Rod went into battle, she remained locked in the captain's quarters. Ephraim valued her sufficiently to provide a vac suit lest she die from a breach in the hull, but that suit was an uncertain refuge. Ephraim had no wish to have Judith become some other man's prize, so tied into her vac suit was a version of the dead man's switch, rigged so that if Ephraim died, or even if he viewed their situation as hopeless, Judith would also die.
What Ephraim didn't realize was that Judith knew all about the switch, and had disabled it while leaving the circuit sufficiently intact to hide her tampering from routine equipment checks. She re-checked the suit every time she put it on, reassured in the knowledge that the suit was only issued to her when the situation was critical, and her captors too distracted to do more than scan the telltales.
Thus Judith came to revel in her shipboard time.
As her confidence grew, Judith didn't restrict her education in ship systems to when she was aboard Aaron's Rod. Ephraim had purchased training simulation software for the use of his sons. Both the software and the VR rigs used for the most realistic training were expensive beyond Ephraim's usual prudent parsimony. However, he dreamed of one day commanding a privateer fleet with his sons as captains. The actions of this fleet would make the name Templeton famous throughout Masada, earning the clan a posting at the forefront of the action when the day came to make a decisive strike against the heretics on Grayson.
Fourteen year-old Judith discovered the best times to extract a VR rig from the lockers. Unlike her stepsons, who gloried in battle scenarios, she concentrated on the boring programs: Piloting a ship. Preparing for a hyper translation and adjusting to post-translation nausea. Checking and understanding astrogation coordinates. Scanning for communications.