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"What of the priests? When do they sleep?"

"I don't know. Perhaps they have no need to sleep at all."

"Everyone, human or overman, needs to sleep."

It seemed plain the girl was to be of no use in deciding. It appeared to him that the priests must sleep during the day, and that therefore that would be the optimum time to make his attempt, but if he were seen abroad in daylight he would be inviting retaliation from the cult of Sai.

Of course, at night he was risking the revenge of Tema and Andhur Regvos.

It was no use; he was unable to decide on such a basis. He considered instead what he would do if he did not choose to rob another temple immediately.

Obviously, he would sleep.

Did he want to sleep?

Well, yes, now that the subject came up, he realized he was quite weary and could use a nap. He would take one, and when he woke up he would go rob the next temple.

The matter finally decided, he announced, "We will sleep now." Without waiting to see what Frima thought of this, he stretched himself out as best he could on the straw and fell soundly asleep.

Frima did not immediately follow his example, but instead sat and reviewed the events of the night just ending and the one before it. She had been tending her father's shop while he attended the regular moonlight ceremony at the temple when three large men had entered, claiming a pot they had bought there had a faulty seam; she had known that they were lying, for her father was undoubtedly the best tinker in Dыsarra, but had looked at the pot anyway, and found herself gagged, then grabbed, then bound, and carried off in a sack over one man's shoulder. She had spent the following day in a small, cramped cell somewhere, but had been too frightened to sleep for a long time, even though it was obviously after dawn; when at last she had dozed off, it was to be rudely awakened by the same three men, who removed not merely her bonds but her clothes as well, before dragging her, struggling all the way, to the altar of Sai.

She had known, from the instant that the gag was pressed into her mouth, that she was being kidnapped by one of the day-dweller cults; it was a familiar concept, a traditional childhood fear, suddenly become much too real. She had had no real hope of escape; nobody ever escaped from the temples. Instead she had tried to behave properly, as befit a true follower of the night-goddess and the daughter of the city's best tinker. And then, when the ceremony was well under way and she was paying attention to nothing but the pain from the cutting of the priest's knife, this great red-eyed, bloody-handed monster had appeared and freed her.

She was familiar with overmen; every so often one would come to the shop, to buy a belt-buckle or have a harness repaired, never to buy the pots and kettles that were, her father's pride. They spoke rudely and carried swords, and had faces like Death himself-or at least like Bheleu, as represented in the little idols she had seen in the marketplace. She did not like overmen; they were big and dangerous and mysterious, and it was said that they laughed at the gods yet were not struck down, which implied some sorcerous might, although she had never heard of an overman magician.

But then an overman had rescued her, and she suddenly owed her life to an inhuman monster. This creature casually snapped a man's neck with one hand and spoke of killing her as if she were no more than one of the dogs that prowled the alleys, but then fed and clothed her and bathed her wounds. He even declined to rape her; she didn't seriously believe his statement that he couldn't. She was, in fact, still virgin; the high priest of Sai was to have ravished her as part of the sacrificial ceremony, a part that had not yet been reached when she was rescued. Her three captors had not dared to usurp the priest's privilege.

Further, Garth spoke to her in a perfectly civil manner, more so than any overman she had met before, and did not strike her, but merely threatened. Then when he spoke, he claimed to be from some semi-mythical wasteland and said that he planned to take her to someplace in the forbidden land of Eramma, whether she wanted to go or not. It was all very confusing. Overmen came from the Yprian Coast, and rode oxen or great horses, not huge black panthers.

She found the whole affair incomprehensible and was unsure of her feelings toward Garth. He had kidnapped her, but saved her from death; he had threatened her life, but now lay sleeping peacefully a few feet away, trusting her with his own life. What was to prevent her from escaping, or even killing him with his own weapons? She stood.

A low growl reached her, and she sat down again very quickly. She had thought that the huge black beast was asleep, but it was watching her now, its golden eyes gleaming in the pale morning light that filtered dimly in. She stared back.

It blinked, then casually lowered its head and appeared to go to sleep once again.

She stared for a moment longer, then relaxed. There was no point in arguing with the monster. Still thoroughly confused, she settled back, realized that she was in fact exhausted, and fell asleep.

She slept uneasily, and when Garth had rested enough to take the edge off his fatigue, he was awakened by her thrashing about. At first he did not remember his situation very clearly and his hand instinctively went to his axe, but he recalled himself in time to avoid smashing the girl's skull.

It was midmorning; he had slept four or five hours. Frima had not, having kept herself awake until after dawn, and he saw no reason to wake her. Unsettled though she might be, her troubled sleep was probably better for her than no rest at all. Garth suspected it was the discomfort of the dozens of unbandaged slashes that kept her from resting easily; he regretted that he had not been able to bandage them properly-assuming, of course, that she would have allowed it-but at least he had done what he could.

Although he could have used more rest himself, he decided against going back to sleep. Instead he got to his feet and brushed off the straw that stuck to his mail; then he slung his axe on his back, stuffed a sack under his belt and, with a calming word to Koros, left the stall.

Heretofore, all his crimes had been committed at night; he hoped that undertaking his next in broad daylight would make it that much more unexpected. It is to a fugitive's advantage to be unpredictable.

One of the two stable-boys he had spoken with the preceding day sat in the archway, whittling carelessly at a scrap of wood with an old table knife; he showed no sign that he was aware of Garth's presence. That was fine with Garth; for the first time, he gave serious consideration to finding some other way out of the stableyard.

The sun was faintly visible, well up in the eastern sky, but obscured by a layer of cloud. Elsewhere the clouds were thicker, and nowhere was the sky any color but gray. Any lingering glow from the volcanoes was submerged in the more powerful drabness of the daylight. It was not raining, but puddles on the packed dirt showed that it had been while Garth slept.

He looked about, studying anew the double row of stalls, the blank wall, the open arch. There was no exit at ground level except the arch. There was no truly compelling reason not to use it. The stable-boy was certainly no threat in and of himself.

Garth looked at the lad again, who was still intent on his lackadaisical carving; it was the boy who had been the more belligerent of the two, who had demanded he explain why he carried a sword. It occurred to him that the boy might think it strange that he no longer carried the blade.

Garth decided he did not want the boy to see him. He did not want anyone to see him leaving the stable; he did not want to make his connection with this place any better known than it already was. Quite aside from logic, he was emotionally and intuitively displeased by the idea. His position had become so complicated that its logic was beyond him, and he resolved instead to rely on his instincts. Accordingly, lend himself another way of leaving the stable.