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He was slightly hungry but not at all tired. There were but two temples remaining. He thrust aside thoughts of food and joined the northbound traffic, heading for his next target.

He glimpsed the temple of Aghad to the southeast, and recalled with pleasure that he had not harmed anyone in the temple of P'hul.

Ahead of him loomed the fourth temple on the street, and presumably the last, unless the city's final shrine was concealed somewhere further along; he saw at once that it was a ruin. He had not noticed it at night, when the black of the sky blended with the black temple, but it was unmistakable in the golden daylight. The great dome was a skeleton, a metal framework, bent and sagging, with only a few broken fragments of its original stone sheathing left, clinging forlornly to its lower limits. It sat atop a broad, low structure, mostly hidden by the surrounding buildings, but with wide cracks and gaping holes visible.

This was either the temple of destruction or the temple of death; in either case, a ruin was appropriate. Therefore he did not assume it to be abandoned.

He suspected it to be the temple of Bheleu; it seemed more fitting. That would make the temple he had not yet located the temple of The God Whose Name Is Not Spoken, which was also reasonable. A god whose very name was secret would not have his shrine openly upon a major avenue.

As he approached more closely he saw that the temple had a courtyard in front, similar to those of Sai or Aghad; a pair of steel gates stood open, blasted from their frame and hanging, twisted metal remnants, from bent hinges. Garth wondered what force load ripped them apart; he knew why it was done, if this was indeed the temple of Bheleu, but he could not imagine what means had been employed.

Inside the gates the court was a rubble-strewn expanse of stone, tall grass growing unchecked between crooked flagstones. The temple itself was closed off by a pile of wood, stacked across a shattered doorframe. No trace of the original doors remained; only the rough planks and logs. They looked like nothing so much as firewood; Garth wondered what in the world they were doing there. He had never before seen firewood stored in someone's front door.

He paused before the gate, and suddenly realized he was becoming a center of attention. Several passersby had noticed him approaching and studying the temple, and were in turn studying him-though none dared approach more closely.

He decided that it would be advisable to wait until nightfall before entering the temple. For the present, he would get himself a meal.

He turned away from the blasted temple and headed back down the avenue. He thought he remembered seeing food shops somewhere near the overlord's palace.

His memory had not failed him; he found a butcher shop, a bakery, and a vintner. A slice of good beef, fried in the baker's best dough, and washed down with a sweet red wine did much to ease his hunger.

Thus fortified, he decided to return to the Inn of the Seven Stars until nightfall. It should be fairly easy to get into the temple of Bheleu under cover of darkness, particularly since it stood in a diurnal part of the city. There was always the possibility that he would once again be interrupting a ceremony of some sort, of course; he would have to be cautious in his approach. He hoped to get there shortly after sundown, when the night's festivities, if any, would not yet have begun.

Had it been later in the day he might have chosen to wait closer at hand; but it was little more than an hour past noon, and he was slightly apprehensive about leaving Frima untended all day. Furthermore, it was about time Koros was fed, and he didn't entirely trust Dugger to see to it.

Accordingly, as he left the vintner's shop he turned his steps southwestward; he had gone scarcely a block when he heard a commotion behind him. He started to turn, to see what was happening, when he heard a voice shouting, "Overman! Hold!"

Instantly he began running, dodging into a narrow alley; behind him he could hear disorganized pursuit.

It was no great feat for him to outrun even the fastest humans on a clear field, but he was unsure how he would fare amid the winding streets of Dыsarra; therefore he kept running and dodging long after he had ceased to hear his pursuers, leaving a trail of startled citizens. Overmen in and of themselves were no strange sight to the city's hooded inhabitants, but an overman running full-tilt through the streets, mail clinking and battle-axe slapping his back, was something else; they stared after him in astonishment.

At last he found himself in an uninhabited byway, with no sign that anyone was still after him; he stopped, caught his breath, and tried to figure out where he was.

He had not seen this street before. He was lost.

His flight, he knew, had led him primarily southward; therefore, since the sun was now past its zenith, he need only head toward it to make up for the westward progress he had missed. He moved on, following the sun, proceeding with stealth and caution; carefully peering around each corner before crossing intersections.

He had apparently found his way, somehow, into a nocturnal quarter; there were no people about, and he passed at least one street-corner shrine holding a black onyx idol of Tema. He was slightly surprised that such a costly item was not stolen; either it had some protection he could not see, or even the daydwelling Dыsarrans did not care to offend the city's most popular goddess.

The streets narrowed, and their twists and turns sometimes forced him off his intended course until he reached the next corner; he made a full circuit of one particularly crooked three-sided block without meaning to, and had to head further southward to find another street that ran to the west.

The continued emptiness of the streets lulled him, and his caution decreased as corner after corner revealed nothing but closed shops, shuttered windows, and drying mud. Thus, he almost walked openly into the marketplace when it appeared unexpectedly before him. Recovering, he backtracked into still-unoccupied alleys, and looped around to the north, giving the square a wide berth. This took him through areas not wholly asleep, and he found himself peering around corners and furtively scurrying from one alleyway to the next.

Finally, he emerged into the street where the house he had broken through stood; it was still apparently empty. Cautiously, he tried the door, and found it just as he had left it. He guessed that the owner had not yet returned home.

He made his way through the house into the yard, where the rainwater had subsided to a few small puddles and broad expanse of mud; it was a simple matter for him to vault onto the wall separating this yard from the next, and from there to clamber onto the roof of the stable.

It was midafternoon; the sun's angle was about the same as it had been when he left, save that it stood now in the west instead of the east. He eased himself over the edge of the tiles, and dropped into the stableyard.

The stall was as he had left it, save that Koros was awake and standing quietly; Frima still slept. Garth tucked the bag of dust into the larger sack that now held the two stones, the bloodstained gold, and the whip and dagger from the other temples, then sat, considering what to do until nightfall.

Nothing suggested itself; he closed his eyes for a brief nap, and was quickly asleep.

CHAPTER EIGHTEEN

He awoke to moonlight in his face; it washed the stableyard in silver, fading to gray the hard yellow dirt, and blurring the several shades of gray wood and gray stone to a single paler hue outlined in black shadows.

With a growl, he climbed to his feet; he had overslept. It was obviously two or three hours past sunset.

Something moved in the dimness of the stall. He peered into the gloom, and realized it was Frima shying away from him. His growl had frightened her.