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Garth was suddenly reluctant to speak, though he knew no logical reason not to tell the man the nature of the temple's inhabitant. "Tell me first more of your cult. Are you not the high priest of The God Whose Name Is Not Spoken?"

"No. I am a lesser priest. The books of prophecy say that the one true high priest of death has not been in Dыsarra in four ages or more, and will not return until the dawn of the Fifteenth Age."

An uneasiness filtered into Garth's mind at this new mention of the human system of numbering the ages. "This is the dawn of the Fourteenth Age, I was told."

"Yes. When this new age grows old, the high priest will return."

"If he has been gone for four ages...the Thirteenth Age lasted three hundred years. Your high priest must have died centuries ago. Is it his heir you await?"

"Oh, no! It is the one true high priest of the god of death. It is in the nature of his service that he himself cannot die."

There was a pause as Garth, digested this information, He recalled mention made of immortality in the King's Inn of Skelleth. An unpleasant theory crept into his thoughts.

The Forgotten King had assured him that he sought to fulfill the purpose that the gods had given him, but which gods were they he spoke off?

He looked again. at the unnatural skull that grinned atop the altar. "What else do you know of your high priest?"

"Oh, there are many legends! He was a king of old, in a land so ancient that its existence is forgotten; he made a bargain with the gods of life and death, whereby he shall live until the end of time, but he came to regret this and abandoned the service of his kingdom and his gods to wander the earth clad in rags. He will return when the Fifteenth Age, the Age of Death, begins, to complete his agreement. He alone has spoken to the Final God and lived; it is part of his task to be certain that The Name That Is Not Spoken is not lost. He commands all the world's ancient magic, but has no use for it. There is much more in the sacred texts-his name, which I cannot pronounce truly, and the records of his doings."

"Do your sacred books speak of the Sixteenth Age?"

"No, they cover only the current cycle, which ends with the Fifteenth."

"What do they say of the Fourteenth, then?"

"The Age of Destruction? It shall begin with the decimation and defilement of Dыsarra, and be an age of fire and sword. There is mention of a mighty servant of Bheleu who shall do the bidding of the Forgotten King."

"The Forgotten King?"

"Another name for the high priest of Death."

"The high priest of Death." Garth stared at the skull as he resolved that the prophecies would not come true.

"Yes." The old priest's voice sounded less certain.

"The thing from the tunnel was just a worm." Garth marched out, shoving the blind priest aside, leaving the horned skull on its perch.

The priest ran after him, calling for him to wait; Garth stopped and allowed the old man to catch up, as he had thought of another question he wanted to ask. He saw that the man's hood had fallen back, but took no notice.

"How long was I in there?" he demanded.

"The priest of Aghad said you entered at dawn; the sun is now almost setting."

"Only one day?"

"Yes." The priest's voice was now timid.

Garth stared at his hands. How had they healed so quickly? The sword of Bheleu was still clutched in his right fist; he had a momentary impulse to fling it away, but stopped himself. His dagger had stayed stuck in the monster worm; his axe was lost somewhere within; his old sword had shattered on the gates of Aghad. This infernal blade was his only weapon, and he had no intention of attempting to escape Dыsarra unarmed; after all, the priests of Aghad had promised to kill him.

He continued up toward the mouth of the cave, slowly enough that the priest could keep up with him; as the ruddy volcanic light faded behind him, a faint glow of a paler pink grew ahead.

The priest was babbling at him, asking question after question about the worm; he did not bother to answer most of them, but replied that yes, the slime on the altar came from the worm; no, he had not been able to see all of it; no, it had not all fit into the chamber; no, he did not think he had killed it; yes, it ate people, probably swallowing them whole.

At last the mismatched pair emerged into the gray light of gathering dusk; Garth kept the sword at ready as he stepped out onto the pavement of the Street of the Temples. He glanced at the priest, and saw the man's face for the first time.

His hair was pure white; one eye was gone, the other was pink under a frosting of cataracts; some sort of growth covered one side of the face. From one of the dead-black sleeves protruded the smooth stump of an arm, the loss of the hand long since healed over. He was the most repulsive human being Garth had ever seen.

That, of course, was appropriate for a priest of something as repulsive as death.

As Garth noticed these details the priest talked on, marveling at the idea of a monster worm, speaking of all the people it had devoured, unmindful of the overman's scrutiny. Garth interrupted him.

"Old man, how were you able to read your books?"

"What? Oh. I was not always blind, and I have an acolyte, who reads to me when I wish to be reminded."

"You have no powers of second sight?"

"No. I am just a caretaker."

That was, Garth thought, unfortunate; it would have been very convenient had the old fool been able to foresee the actions of the Aghadites. He had encountered enough seers on this quest that another would scarcely have been surprising; but as it was he would have to rely on his own abilities. He started to speak a farewell, to take his leave of the man, but was interrupted by a familiar voice from somewhere in the rocks behind him.

"We offer a final chance, traitor. Kill the old idiot and you may yet be allowed to live."

CHAPTER TWENTY-THREE

For an instant, Garth considered his position. His primary goal was to get out of Dыsarra alive; a secondary goal was to get Frima, Koros, and his loot out with him. It would be pleasant if he could also kill some Aghadites, both because it would discourage pursuit and because it would be enjoyable; he had no moral compunctions about that, since the cult was responsible for any number of murders. However, he was at a disadvantage here; the Aghadite was concealed, presumably in a good defensive position that he had had plenty of time to establish, and Garth had no idea of the number of his foes. There might be the single priest, or the entire cult, or even several cults. Direct battle was therefore inadvisable. Returning to his primary objective, he considered the best way to achieve it; the Aghadites could not have known when he would emerge from the temple of death, unless they had oracles or seers available, and even then they'd want confirmation. At this instant, messengers of some sort were most likely carrying word across the city; the Aghadites wouldn't rely on a single ambush. There were probably people waiting for him at the stable and at the city gates.

If he could reach them before the messengers did, surprise would be on his side. Accordingly, he made no answer to the taunting voice, and paid no further heed to the ancient priest of the Final God, but took to his heels, running full speed straight down the Street of the Temples, ignoring the few startled pedestrians who scattered before him.

He had reached his decision in far less time than required to explain it; by the time the Aghadite had finished his second sentence, Garth was a dozen yards down the avenue, the great broadsword still in his right fist. The long blade was awkward, and slowed him as he ran, but it was his only weapon.