Abarrach
As for the Sartan on Abarrach, their situation was the most desperate of all. The mensch they had brought to Abarrach had almost all died due to the poisonous atmosphere. The Sartan were faced with the knowledge that unless help came soon, they were doomed as well. It was a group of Sartan on Abarrach who, seeking to regain contact with their lost brethren, stumbled on to the Seventh Gate.
The Sartan knew they had found a tremendous source of power, but—having lost much of their ability to perform Sartan magic—they had no idea what it was they had discovered. These Sartan came closest of all who had gone before to understanding the higher power. But their own evil—brought about by greed for power, exacerbated by the heinous practice of necromancy—proved their downfall. Violence entered the sacred chamber and all within were destroyed.
Appalled, terrified, the Sartan who survived inscribed runes of warding on what was now called the Chamber of the Damned. No one dared enter it, and eventually, all knowledge of the location of the Seventh Gate was lost.
The Labyrinth
The Labyrinth had become a prison house of horrors. According to Orlah, Samah had intended that the Sartan serve as wardens of this prison, monitoring it as well as their prisoners’ progress toward rehabilitation. When the Sartan lost control of their own lives, they could not hope to control the Labyrinth. The dark magic of the Labyrinth fed off the Sartan’s hatred and fear. It turned deadly. And from the Labyrinth, born of hatred, came Lord Xar.
The history of Xar’s early life is unknown, but certainly it must have been similar to the countless histories of those Patryns who were born in that dreadful prison. Xar is different in that he was the first Patryn[8] to escape the Labyrinth, to fight his way out through the Final Gate. He was the first Patryn to see the Nexus.
To give Xar credit, he worked unselfishly, often in dire peril of his own life, to save his fellow Patryns from the Labyrinth. It is no wonder that, to this day, the lord’s memory is still honored among them.
Xar’s ambition was his downfall. He was not content to lead his people, but on discovering that four worlds existed, sought to rule them as well. He learned how to open Death’s Gate—not completely, only a crack. But this was enough. He was able to enter, and this brought about catastrophic change. Xar’s rise to power caused the Wave to shift out of balance.
Death’s Gate opened. The first Patryn, Haplo, left the Nexus, entered Arianus. At the same time, Chelestra’s sun floated back around to the Chalice. The warmth caused the ice to melt, freeing the serpents. The knowledge that their cousins were awake caused the good dragons of Pryan to come out of hiding. These events, occurring simultaneously, might be taken as coincidence. I prefer to see in them the Wave attempting, once again, to restore the balance.
What happened after that I will not describe here. Suffice it to say that by a curious series of incidents, I met Haplo and his remarkable dog.
Those interested in reading more about the exciting adventures of Haplo and the humbler adventures of myself can find them in what has come to be known as the Death Gate Cycle.
In closing, I will add, for those who might be interested, that the Wave continues to ebb and flow. The Patryns and the Sartan now live together in an uneasy peace. The Sartan have split into two factions: one led by Balthazar, which desires alliance with the Patryns; the other led by Ramu, who—though still somewhat bothered by his unfortunate injury—refuses to trust the Patryns at all.
Headman Vasu is leader of the Patryns. He and Haplo and Marit have formed bands of what are known as Rescuers, brave men and women—both Patryn and Sartan—who risk their lives venturing deep into the Labyrinth to try to aid those still trapped in the prison. I am proud to say that I am myself a Rescuer.
The evil serpents are diminished in power, but are present still and will be forever, I suppose. They are kept in check by the dragons of Pryan, however, and by the concerted efforts of the Rescuers.
We have no knowledge of what is transpiring in the worlds of the mensch, but I hope all is well with them. I like to think of them traveling between worlds in fantastical ships, propelled by hope and curiosity.
Haplo and Marit set out on a search for their daughter—and returned with numerous daughters, all orphans whom they rescued from the Labyrinth. Haplo states proudly that any one of them could be his child, and Marit always agrees. They have several sons now as well. They all call me “Grandfather Alfred” and tease me unmercifully about my big feet.
Haplo has a dog now. A real one.
The mad old Sartan Zifnab wanders the Labyrinth happily, watched over by his dragon. He hardly ever remembers the bad times, and we take care not to remind him.
He has decided, now, that he is God.
And who are we to argue with him?
Appendix II
Concerning the Theory and Practice of Chaos, Order, and the Power of Magic
Author’s Note: I have elsewhere noted the history of the Seventh Gate and the Sundering (see Appendix I) and the chronology of events that brings us to our present era. It occurred to me, however, that there may be students of the magical arts who might have wondered what went wrong with the Sundering and why the Sartan vision of the Sundered Realms did not work as they had hoped. To this end I now write.
In reviewing the histories I note there is but one recorded instance of Sartan and Patryn magical structures being used together—that being when Haplo and I fought our final fight. While reflecting on the various treatises of magic that have attempted to illuminate this chronicle—as well as the now seemingly incredible events in which we have played a part—I was moved to pen these observations.
Is there a greater power than rune magic? Most certainty. Is this a benevolent mind in the realm of spirit that exists beyond our physical world, or the combined essence of our joint spirits? Are these musings the window to where we have come from and how we arrived at our present state? Are they the key to our future hope? I cannot say. It is left to our children and their children to answer such questions fully. As for me, I am at peace with what I believe.
The quest for magical power has, throughout the ages*! been a quest for definition. This is inherent in both Sartan and Patryn rune magic. Both forms look into the Omniwave in search of a possibility that the rune wizard wishes to bring into existence. Once the possibility fa found, the wizard then uses rune structures to weave die possibility found in the Wave into the reality of existence. These basic principles form the foundation of rune magic. These principles have been thoroughly studied for uncounted ages.[9] Yet the question of definition—being able to fully define the possibility that the rune < magician has in mind—has never been resolved completely.
Patryn magic came closer to understanding in this regard than did that of the Sartan. While Sartan magic talked about looking, “concentrating on the Wave of possibilities,” the Patryns spoke in terms of an object’s “true name.” Patryn magic saw itself as a search for true name of a possibility and the calling of that name into reality. Naming an object completely was the ultimate objective of Patryn magic.[10] While Sartan magic viewed this process in more nebulous terms, it is essentially this process of defining completely the probability required that was the essence of all magic.
The flaw in all our epochs of magical theory and practice came down to a single word: completely. The Patryns were first to understand the limits of their own rune structures through the insights of Sendric Klausten.[11] Rune magic is constructed of runes within runes. Before Klausten it was believed that this succession could be infinite—rather like cutting an apple in half, then cutting the half in half, then cutting the half of the half in half, and so on an infinite number of times. Klausten, however, realized that there came a point in writing the definition where the presence of the rune itself affected the definition—and beyond which magic rune structures could not go.