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“‘What is this laughter for?’ you might be wondering, Mr. Veech. It seems to be for your ears alone, doesn’t it? It seems to be directed at every nameless secret of your being. It seems … knowing. And it is knowing, but in another way from what you suppose, in another direction entirely. It is not you the dummy knows, it is only itself. The question is not: ‘What is the laughter for,’ not at all. The question is: ‘Where does it come from?’ This is the thing of real horror, in fact. The dummy terrorizes you, while he is really the one in terror.

“Think of it: wood waking up. I can’t put it any clearer than that. And let’s not forget the paint for the hair and lips, the glass for the eyes. These too are aroused from a sleep that should never have been broken; these too are now part of a tingling network of dummy-nerves, alive and aware in a way we cannot begin to imagine. This is something too painful for tears and so the dummy laughs in your face, trying to give vent to an evil that was no part of his old home of wood and paint and glass. But this evil is now the very essence of its new home—our world, Mr. Veech. This is what is so horrible about the laughing Ticket Man. Go to sleep now, dummy. There, he has his nice silence back. Be glad I didn’t make one that screams, Mr. Veech. And be glad the dummy is, after all, just a device.

“Well, to what do I owe your presence here today. It is day, isn’t it, or very close to it?”

“Yes, it is,” replies Cheev.

“Good, I like to keep abreast of things. What’s your latest?” Voke inquires, proceeding to saunter slowly about and admiring the clutter of his loft.

Cheev leans back against a vague mound of indefinable objects and stares at the floor. He sounds drowsy. “I wouldn’t have come here, but I didn’t know what else to do. How can I tell you? The past days and nights, especially the nights, like icy hells. I suppose I should say that there is someone …”

“Whom you have taken a liking to,” Voke finishes.

“Yes, but then there is someone else …”

“Who is somehow an obstacle, someone whose existence helps to insure that your nights will be frosty ones. This seems very straightforward. Tell me, what is her name, the first someone?”

“Prena,” answers Cheev after some hesitation.

“And his, the second.”

“Lamm, but why do you need their names to help me?”

“Their names, like your name, and mine for that matter, are of no actual importance. I was just maintaining a polite interest in your predicament, nothing more. As for helping you, that assumes I have some control over this situation, which thankfully I don’t.”

“But I thought,” stammers Cheev, “the loft, your devices, you seem to have a certain … knowledge.”

“Like the dummy’s knowledge? You shouldn’t have depended on it. Nowyou just have one more disappointment to contend with. One more pain. But listen, can’t you just stick it out? For one reason or another, you could end up forgetting all about this Prena, this Lamm; you might come to realize that they are merely two shadows sewn together by their own delirium. It’s something to consider.

Anything can happen in this world of ours.”

“I can’t wait anymore, Doctor,” says Cheev in a nervous, shadowy voice.

“Well, you know what they say: Something is no worse than something or other with your own shadow. I forget exactly how it goes.”

“I am my own shadow,” Cheev replies.

“Yes, I can see that. Listen now, let us speak hypothetically for a moment. Are you familiar with the Street of Wavering Peaks? I know it has a more common name, but I like to call it that because of all those tall, slanty houses.”

Cheev nods to indicate that he too knows the street.

“Well—and I promise nothing, remember, I make no pledges or vows—but if you can somehow manage to bring both of your friends through that street tonight, I think there might be a solution to your problem, if you really want one. Do you mind what form the solution takes?”

Cheev timidly turns his head side to side, meaning he does not mind.

“You really are serious, aren’t you?”

Cheev says nothing in reply. Voke shrugs and gradually fades back to his point of origin within the deepest shadows of the room. The red light in the booth of the Ticket Man also fades like a setting sun, until the only color left in the room is the ultramarine of the flames burning on the walls. Cheev continues to gaze into the upper reaches of the loft for a few more moments, as if he can already see the slender rooftops of the houses in the Street of Wavering Peaks.

By night, facades of the houses on either side of this narrow street are fused, as if cut from a single piece of very old cardboard. Bonded by shadows and plastered together by moonlight, one house undulates into the next. Aside from their foundations and a few floors with shuttered windows, they are all roof. Splendidly they rise into the night, often reaching fantastic altitudes. At angles determined by an unknown system of forces and fixed forever on destiny’s tilt, they fall into and across the sky.

Tonight the sky is a swamp of murky clouds glowing in the false fire of the moon. From the direction of the street’s arched entranceway, three approaching figures are preceded by three elongated shadows. One figure walks ahead, leading the way but lacking the proper gestures of knowledge and authority. Behind are the shapes of a man and a woman, side by side with only a slice of evening’s soft radiance between them.

Toward the end of the street, the leading figure stops and the other two catch up with him. They are now all three standing outside one of the loftiest of the peaked houses. This house appears also to serve as a business of some kind, since a large sign, which swings a little in the wind and is muddled by shadows, displays a painted picture of the goods or services sold there: a pair of tongs, or something similar, laying crosswise upon what is perhaps a poker, or some other lengthy implement. But the business is closed for the night and the shutters are secured. A round attic window high above seems to be no more than an empty socket, though from the street—where the three figures have assumed the tentative postures of somnambulists—it is difficult to tell exactly what things are like up there. And now a fog begins to cut off their gaze from the upper regions of the Street of Wavering Peaks.

Cheev looks vaguely distressed, apparently unsure just how much longer they should loiter in this place. Not being privy to what is supposed to occur, if anything, what action should he take? All he can do at the moment is stall. But everything is soon brought to a conclusion, very quickly yet without a sense of haste or violence.

One moment Cheev is drowsily conversing with his two companions, both of them looking sternly suspicious at this point; the next moment it is as if they are two puppets who have been whisked upwards on invisible strings, into the fog and out of sight. It all happens so suddenly that they do not make a sound, though a little later there are faint, hollow screams from high above. Cheev has fallen to his knees and is covering his face with his bony hands.

Two went up, but only one comes down, suspended a few inches from the ground and swinging a little in the wind. Cheev uncovers his eyes and looks at the thing.

Yes, there is only one, but this one has too many … there is too much of everything on this body. Two faces sharing a single head, two mouths that have fallen silent forever with parted lips. The thing continues to hang in the air even after Cheev has completely collapsed on the Street of Wavering Peaks.

Voke’s next meeting with Cheev is as unexpected as the last one. There is a disturbance in the loft, and the rigid recluse lugs his bones out of the shadows to investigate. What he sees is Cheev and the Ticket Man both screaming with laughter. Their cachinnations stir up the stagnant air of the loft; they are two maniac twins crying and cackling with a single voice.