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"That one there," Rai'gy said a few moments later.

"The young boy?" came Kimmuriel's response. "Yes, he would be an easy target. Humans do not prepare their children well, as do the drow."

"You could take his mind?" Rai'gy asked.

"Easily."

"Through the scrying pool?"

There came a long pause. "I do not know that it has ever been done," Kimmuriel admitted, and his tone told Jarlaxle that he was not afraid of the prospect, but rather intrigued.

"Then our eyes and ears would be right beside the outcast," Rai'gy went on. "In a form Drizzt Do'Urden would not think to distrust. A curious child, one who would love to hear his many tales of adventure."

Jarlaxle took his hand from the gemstone, and the clairaudience spell went away. He settled back into his chair and smiled widely, taking comfort in the ingenuity of his underlings.

That was the truth of his power, he realized, the ability to delegate responsibility and allow others to rightfully take their credit. The strength of Jarlaxle lay not in Jarlaxle, though even alone he could be formidable indeed, but in the competent soldiers with whom the mercenary surrounded himself. To battle Jarlaxle was to battle Bregan D'aerthe, an organization of free-thinking, amazingly competent drow warriors.

To battle Jarlaxle was to lose.

The guilds of Calimport would soon recognize that truth, the drow leader knew, and so would Drizzt Do'Urden.

"I have contacted another plane of existence and from the creatures there, beings great and wise, beings who can see into the humble affairs of the drow with hardly a thought, I have learned of the outcast and his friends, of where they have been and where they mean to go," Rai'gy Bondalek proclaimed to Jarlaxle the next day.

Jarlaxle nodded and accepted the lie, seeing Rai'gy's proclamation of some otherworldly and mysterious source as inconsequential.

"Inland, as I earlier told you," Rai'gy explained. "They took to a ship-the Quester, it is called-in Waterdeep, and now sail south for a city called Baldur's Gate, which they should reach in a matter of three days."

"Then back to land?"

"Briefly," Rai'gy answered, for indeed, Kimmuriel had learned much in his half day as a cabin boy. "They will take to ship again, a smaller craft, to travel along a river that will bring them far from the great water they call the Sword Coast. Then they will take to land travel again, to a place called the Snowflake Mountains and a structure called the Spirit Soaring, wherein dwells a mighty priest named Cadderly. They go to destroy an artifact of great power," he went on, adding details that he and not Kimmuriel had learned through use of the reflecting pool. "This artifact is Crenshinibon by name, though often referred to as the crystal shard."

Jarlaxle's eyes narrowed at the mention. He had heard of Crenshinibon before in a story concerning a mighty demon and Drizzt Do'Urden. Pieces began to fall into place then, the beginnings of a cunning plan creeping into the corners of his mind. "So that is where they shall go," he said. "As important, where have they been?"

"They came from Icewind Dale, they say," Rai'gy reported. "A land of cold ice and blowing wind. And they left behind one named Wulfgar, a mighty warrior. They believe him to be in the city of Luskan, north of Water-deep along the same seacoast."

"Why did he not accompany them?"

Rai'gy shook his head. "He is troubled, I believe, though I know not why. Perhaps he has lost something or has found tragedy."

"Speculation," Jarlaxle said. "Mere assumptions. And such things will lead to mistakes that we can ill afford."

"What part plays Wulfgar?" Rai'gy asked with some surprise.

"Perhaps no part, perhaps a vital one," Jarlaxle answered. "I cannot decide until I know more of him. If you cannot learn more, then perhaps it is time I go to Kimmuriel for answers." He noted the way the wizard-priest stiffened at his words, as though Jarlaxle had slapped him.

"Do you wish to learn more of the outcast or of this Wulfgar?" Rai'gy asked, his voice sharp.

"More of Cadderly," Jarlaxle replied, drawing a frustrated sigh from his off-balance companion. Rai'gy didn't even move to answer. He just turned about, threw his hands up in the air and walked away.

Jarlaxle was finished with him anyway. The names of Crenshinibon and Wulfgar had him deep in thought. He had heard of both; of Wulfgar, given by a handmaiden to Lolth and from Lolth to Errtu, the demon who sought the Crystal Shard. Perhaps it was time for the mercenary leader to go and pay a visit to Errtu, though truly he hated dealing with the unpredictable and ultimately dangerous creatures of the Abyss. Jarlaxle survived by understanding the motivations of his enemies, but demons rarely held any definite motivations and could certainly alter their desires moment by moment.

But there were other ways with other allies. The mercenary drew out a slender wand and with a thought teleported his body back to Menzoberranzan.

His newest lieutenant, once a proud member of the ruling house, was waiting for him.

"Go to your brother Gromph," Jarlaxle instructed. "Tell him that I wish to learn of the story of the human named Wulfgar, the demon Errtu, and the artifact known as Crenshinibon."

"Wulfgar was taken in the first raid on Mithral Hall, the realm of Clan Battlehammer," Berg'inyon Baenre answered, for he knew well the tale. "By a handmaiden, and given to Lolth."

"But where from there?" Jarlaxle asked. "He is back on our plane of existence, it would seem, on the surface."

Berg'inyon's expression showed his surprise at that. Few ever escaped the clutches of the Spider Queen. But then, he admitted silently, nothing about Drizzt Do'Urden had ever been predictable. "I will find my brother this day," he assured Jarlaxle.

"Tell him that I wish to know of a mighty priest named Cadderly," Jarlaxle added, and he tossed Berg'inyon a small amulet. "It is imbued with the emanations of my location," he explained, "that your brother might find me or send a messenger."

Again Berg'inyon nodded.

"All is well?" Jarlaxle asked.

"The city remains quiet," the lieutenant reported, and Jarlaxle was not surprised. Ever since the last assault upon Mithral Hall several years before, when Matron Baenre, the figurehead of Menzoberranzan for centuries, had been killed, the city had been outwardly quiet above the tumult of private planning. To her credit, Triel Baenre, Matron Baenre's oldest daughter, had done a credible job of holding the house together. But despite her efforts it seemed likely that the city would soon know interhouse wars beyond the scope of anything previously experienced. Jarlaxle had decided to strike out for the surface, to extend his grasp, thus making his mercenary band invaluable to any house with aspirations for greater power.

The key to it all now, Jarlaxle understood, was to keep everyone on his side even as they waged war with each other. It was a line he had learned to walk with perfection centuries before.

"Go to Gromph quickly," he instructed. "This is of utmost importance. I must have my answers before Narbondel brightens a hands' pillars," he explained, using a common expression to mean before five days had passed. The expression "hands' pillars" represented the five fingers on one hand.

Berg'inyon departed, and with a silent mental instruction to his wand Jarlaxle was back in Calimport. As quickly as his body moved, so too moved his thoughts to another pressing issue. Berg'inyon would not fail him, nor would Gromph, nor would Rai'gy and Kimmuriel. He knew that with all confidence, and that knowledge allowed him to focus on this very night's work: the takeover of the Basadoni Guild.

"Who is there?" came the old voice, a voice full of calmness despite the apparent danger.

Entreri, having just stepped through one of Kimmuriel Oblodra's dimensional portals, heard it as if from far, far away, as the assassin fought to orient himself to his new surroundings. He was in Pasha Basadoni's private room, behind a lavish dressing screen. Finally finding his center of balance and consciousness, the assassin spent a moment studying his surroundings, his ears pricked for the slightest of sounds: breathing or the steady footfalls of a practiced killer.