"Hire him if you need him," said LaValle. "Or if not, then merely watch him without threat."
"He is one man, and we are a guild of a hundred," Dog Perry protested, but no one was listening to him anymore.
Quentin started to reply, but stopped short, though his expression told LaValle exactly what he was thinking. He feared that Entreri had come back to take the guild, obviously, and not without some rationale. Certainly the deadliest of assassins still had many powerful connections within the city, enough for Entreri, with his own amazing skills, to topple the likes of Quentin Bodeau. But LaValle did not think Quentin's fears well-founded, for the wizard understood Entreri enough to realize that the man had never craved such a position of responsibility. Entreri was a loner, not a guildmaster. After he had deposed the halfling Regis from his short rein as guildmaster, the place had been Entreri's for the taking, and yet he had walked away, just walked out of Calimport altogether, leaving all of the others to fight it out.
No, LaValle did not believe that Entreri had come back to take this guild or any other, and he did well to silently convey that to the nervous Quentin. "Whatever our ultimate choices, it seems obvious to me that we should first merely observe our dangerous friend," the wizard said, for the benefit of the two younger lieutenants, "to learn if he is friend, foe, or indifferent. It makes no sense to go against one as strong as Entreri until we have determined that we must, and that, I do not believe to be the case."
Quentin nodded, happy to hear the confirmation, and with a bow LaValle took his leave, the others following suit.
"If Entreri is a threat, then Entreri should be eliminated," Dog Perry said to the wizard, catching up to him in the corridor outside his room. "Master Bodeau would have seen that truth had your advice been different."
LaValle stared long and hard at the upstart, not appreciating being talked to in that manner from one half his age and with so little experience in such matters, for LaValle had been dealing with dangerous killers such as Artemis Entreri before Dog Perry was even born. "I'll not say that I disagree with you," he said to the man.
"Then why your counsel to Bodeau?"
"If Entreri has come into Calimport at the request of another guild, then any move by Master Bodeau could bring dire consequences to our guild," the wizard replied, improvising as he went, for he didn't believe a word of what he was saying. "You know that Artemis Entreri learned his trade under Pasha Basadoni himself, of course."
"Of course," Dog Perry lied.
LaValle struck a pensive pose, tapping one finger across his pursed lips. "It may prove to be no problem at all to
us," he explained. "Surely when news of Entreri's return-an older and slower Entreri, you see, and one, perhaps, with few connections left within the city-spreads across the streets, the dangerous man will himself be marked."
"He has made many enemies," Dog Perry reasoned eagerly, seeming quite intrigued by LaValle's words and tone.
LaValle shook his head. "Most enemies of the Artemis Entreri who left Calimport those years ago are dead," the wizard explained. "No, not enemies, but rivals. How many young and cunning assassins crave the power that they might find with a single stroke of the blade?"
Dog Perry narrowed his eyes, just beginning to catch on.
"One who kills Entreri, in essence, claims credit for killing all of those whom Entreri killed," LaValle went on. "With a single stroke of the blade might such a reputation be earned. The killer of Entreri will almost instantly become the highest priced assassin in all the city." He shrugged and held up his hands, then pushed through his door, leaving an obviously intrigued Dog Perry standing in the hallway with the echoes of his words.
In truth, LaValle hardly cared whether the young troublemaker took those words to heart or not, but he was indeed concerned about the return of the assassin. Entreri unnerved the wizard, more so than all the other dangerous characters that LaValle had worked beside over the many years. LaValle had survived by posing a threat to no one, by serving without judgment whomever it was that had come to power in the guild. He had served Pasha Pook admirably, and when Pook had been disposed, he had switched his allegiance easily and completely to Regis, convincing even Regis's protective dark elf and dwarven friends that he was no threat. Similarly, when Entreri had gone against Regis, LaValle had stepped back and let the two decide the issue (though, of course, there had never been any doubt whatsoever in LaValle's mind as to which of those two would triumph), then throwing his loyalty to the victor. And so it had gone, down the line, master after master during the tumult immediately following
Entreri's departure, to the present incarnation of guildmaster, Quentin Bodeau.
Concerning Entreri, though, there remained one subtle difference. Over the decades, LaValle had built a considerable insulating defense about him. He worked very hard to make no enemies in a world where everyone seemed to be in deadly competition, but he also understood that even a benign bystander could get caught and slaughtered in the common battles. Thus he had built a defense of powerful magic and felt that if one such as Dog Perry decided, for whatever reason, that he would be better off without LaValle around, he would find the wizard more than ready and able to defend himself. Not so with Entreri, LaValle knew, and that is why even the sight of the man so unnerved him. In watching the assassin over the years, LaValle had come to know that where Entreri was concerned, there simply weren't enough defenses.
He sat on his bed until very late that night, trying to remember every detail of every dealing he had ever had with the assassin and trying to figure out what, if anything in
particular, had brought Entreri back to Calimport.
Chapter 2 RUNNING THE HORSE
Their pace held slow but steady. The springtime tundra, the hardening grasp of ice dissipating, had become like a great sponge, swelling in places to create mounds higher even than Wulfgar. The ground was sucking at their boots with every step, as if it were trying desperately to hold them. Drizzt, the lightest on his feet, had the easiest time of it-of those walking, at least. Regis, sitting comfortably up high on the shoulders of an uncomplaining Wulfgar, felt no muddy wetness in his warm boots. Still, the other three, who had spent so many years in Icewind Dale and were accustomed to the troubles of springtime travel, plodded on without complaint. They knew from the outset that the slowest and most tiresome part of their journey would be the first leg, until they got around the western edges of the Spine of the World and out of Icewind Dale.
Every now and then they found patches of great stones, the remnants of a road built long ago from Ten Towns to the western pass, but these did little more than assure them that they were on the right path, something that seemed of little importance in the vast open stretches of the tundra. All they really had to do was keep the towering mountains to the south, and they would not lose their way.
Drizzt led them and tried to pick a course that followed the thickest regions of sprouting yellow grass, for this, at least, afforded some stability atop the slurpy ground. Of course-and the drow and his Mends knew it-tall grass might also serve as camouflage for the dangerous tundra yetis, always hungry beasts that often feasted on unwary travelers.
With Drizzt Do'Urden leading them, though, the friends did not consider themselves unwary.
They put the river far behind them and found yet another stretch of that ancient road when the sun was halfway to the western horizon. There, just beyond one long rock slab, they also came upon some recent tracks.
"Wagon," Catti-brie remarked, seeing the long lines of deep grooves.