"If you live that long."
"If I live. O Mighty Simbul."
Vazurmu might live a bit longer. It wasn't unthinkable. Alassra had come prepared with a greater store of minor healing potions and poultices. She could spare one for Mythrell'aa's traitor. Maybe more than one. Aglarond's queen had a few other Red Wizards stowed in pockets throughout Thay. One never knew when such creatures might be useful.
Nethreene!
Alassra's name-the private name only her sisters, Elminster, and a very few others knew-broke like a storm wave in her mind.
Nethreene, come home-NOW!
She couldn't be certain which sister had summoned her or why, only that it had to be important, had to be heeded. The afternoon had become a time for quick decisions, quick actions. Four unfinished tasks surrounded her: Vazurmu's interrogation, the memorial to the slain Sulalk villagers, the unbranded corpses, and Ebroin, somewhere in the Yuirwood with a strand of her hair tied around his wrist.
In her present state, Vazurmu wouldn't survive a sudden translation to Velprintalar. Alassra couldn't stay in Sulalk long enough to heal her. The two unbranded Red Wizards were nothing more than weight. Hauling them back to the palace wouldn't damage them any more than they already were. But the thought of resurrecting them after leaving Vazurmu behind and the memorial uncreated stuck in the Simbul's craw. Besides, if there were two unbranded wizards in Aglarond, there'd be more-and she'd find them.
One decision, then, would resolve three of Alassra's unfinished tasks. She slew Vazurmu with a word of power-more mercy than execution-placed her corpse with the villagers, and the two unbranded corpses as well. Then she cast shapeshifting magic to mold them all into a statue of Chauntea, the golden goddess of grain and summer. A second spell made the transformation permanent, and a third-she was squandering her spells at a prodigious rate-sent her back to Velprintalar.
She'd done nothing about Ebroin, except decide that she'd have to find him. She'd considered letting him stay in the Yuirwood as he so clearly wished to do, but if Mythrell'aa had known about the colt, then she knew about Bro. With Lailomun's fate a reopened wound in Alassra's conscience, she'd not leave the young man wandering beyond her protection.
11
Thazalhar, in eastern Thay Early evening, the fifteenth day of Eleasias, The Year of the Banner (1368DR)
Thazalhar, the wild and empty easternmost province of Thay, was a place to be endured by the wizards, soldiers, and slaves compelled to serve there. It was a place ignored by the rest of Thay, and loved only by the very few who chose to live among its rolling hills. That small number included the Zulkir of Enchantment, twenty leagues away from home and riding hard along the old Mulhorand trunk road out of Pyarados on the west bank of the River Thazarim.
The zulkir leaned into the gallop of his favorite mount, a stallion carved from green and black marble and brought to life by the twelfth Zulkir of Enchantment a hundred years ago. The stallion was inexhaustible and unfazed by whatever magic a zulkir or his enemies cast across its path. Whether the road curved or straightened, turned glassy black or shimmering silver, the stone horse took everything in stride.
While his rider suffered.
Lauzoril had begun his journey before dawn in Tyraturos, deep in the Thayan plateau, crossed the Thazarim at noon and expected to be sore, but home in time for supper. A roomy saddle with a flying carpet folded carefully around it cushioned the zulkir from the worst of the stallion's hammer-legged gait. An assortment of magics kept him awake, alert, and free from the inconveniences of hunger and thirst, but nothing could spare him the headache born of continually enchanting the road in front of him so that wherever in Thay his journey began, it would end a half-day later.
Lauzoril could have used a spell to speed his travel and eliminate any discomfort. Indeed, he had used magic to leave the Tyraturos garret where he'd spent the previous evening trading rumors and favors over dinner with a disgruntled diviner.
The dinner was at the diviner's request. His zulkir, Yaphyll, a woman who'd been allied with Lauzoril and Aznar Thrul until last year, was apparently ready to change sides again. The diviner offered a gift: a token of Yaphyll's restored good faith: a true copy-or so the diviner claimed-of a spell that would reveal not only the properties of an enchanted object, but the precise spells that had enchanted it. A useful thing, if it were a true copy, and, even if it was, insufficient proof that Yaphyll could be trusted.
If she couldn't and the diviner had been looking for advantage with Tam's enemies, then trailing Lauzoril's after-dinner spell would have gained him nothing. Lauzoril had destroyed the shed where he'd concealed the stone horse and it left no trail for either hounds or magic to follow. No one knew precisely where enchantment's zulkir made his home, and that was not about to change today.
To the best of his considerable ability, Lauzoril had erected an impenetrable wall between his life as zulkir and the Thazalhar estate where an undistinguished Lord Tavai dwelt in obscurity. With the arsenal of enchantment to draw upon in addition to his own personality, he kept his children, slaves, and domestic retainers ignorant of his public life. His Red Wizard peers assumed that he spent his private hours in pursuits best left unimagined.
Lauzoril's peers weren't entirely wrong. Their lives were rooted in Thay's stifling cities with their dark pleasures and illicit markets. When deceit and intrigue were called for, Lauzoril rose to the challenge, but between acts in the zulkirs' endless drama, he escaped to the countryside, proving-he supposed as he reined the stallion to a halt-that enchanters were romantics at heart and that their zulkir was the greatest romantic of all.
Once, long before Lauzoril was born, all that would become Thay had been farmland where every valley was under plow and every ridge supported a flock of sheep. The farmers had been as poor as their land was rich. Everything they produced went to Mulhorand to please the god-emperor. In those days the Red Wizards were persecuted revolutionaries, firebrands for liberty in all its seductive guises. Driven from the Mulhorandi heartland, they fled north, past Thazalhar, to Delhumide, where they found themselves surrounded by unlikely, but stalwart, allies. Together, the wizards and farmers declared their independence from imperial laws and taxes… with predictable results.
Mulhorand sent its armies north to destroy the rebels and replant their feet on the farmers' necks. Facing certain death or slavery if they lost, the wizards and farmers waged a desperate war for freedom that culminated on the rolling hills of Thazalhar.
They won the battle of Thazalhar, but at tremendous cost. The Red Wizards fought with magic and minions from the elemental plains; the farmers fought with steel. Fighting was fierce-a score of Mulhorandi soldiers went down for every wizard or farmer who died. Mulhorand lost half of all its armies in that one battle; two-thirds of Thazalhar, women and children in addition to fighters, lay dead as well. Yet the land had suffered most. Scorched by spell-craft and soured with blood, Thazalhar's bountiful farms became blackened ruins where nothing grew or could be grown for generations.
Even now, four centuries later, though Thazalhar was fertile again, it remained largely uninhabited. Each spring thaw raised a crop of grisly relics from their ancient graves. The boundary walls of Lord Tavai's estate were built from moldered bones and rusted armaments; they discouraged intruders. Visitors thought Thazalhar was haunted; residents knew.
Lauzoril dismounted. He exchanged his Red Wizard robes for a gentleman farmer's comfortable leather and linen. Then the Zulkir of Enchantment and Charm dug a small hole beside the road and filled it with scraps from his Tyraturos dinner: crumbs of bread, a slice of roast pheasant, two green grapes, and a bit of cloth stained with wine.