Выбрать главу

Appendix III

Excerpt from

Additions to the List of Predatory Species

by scholar-eminent-posthumous Venar-Inram-Alil.

Fell are migratory and prey on other intelligent species.

The Known Classes of Fell

Major kethel - The largest of the Fell, sometimes called harbingers, major kethel are often the first sign that a Fell flight is approaching. Their scales are black, like that of all the Fell, and they have an array of horns around their heads. They have a low level of intelligence and are believed to be always under the control of the rulers.

Minor dakti - The dakti are small, with armor plates on the back and shoulders, and webbed wings. They are somewhat cunning, but not much more intelligent than kethel, and fight in large swarms.

Rulers - Rulers are intelligent creatures that are believed to have some arcane powers of entrancement over other species. Rulers related by blood are also believed to share memories and experiences through some mental bond. They have complete control of the lesser Fell in their flights, and at times can speak through dakti and see through their eyes. (Addendum by scholar-preeminent Delin-Evran-lindeclass="underline" Fell rulers in their winged form bear an unfortunate and superficial resemblance to Raksuran Consorts.)

There is believed to be a fourth class, or possibly a female variant of the Rulers, called the Progenitors.

Common lore holds that if a Fell ruler is killed, its head must be removed and stored in a cask of salt or yellow mud and buried on land in order to prevent drawing other Fell rulers to the site of its death. It is possible that only removing the head from the corpse may be enough to prevent this, but burying it is held to be the safest course.

Appendix IV

Excerpts From Some Few Known Peoples of the Three Worlds: A Traveler’s Warning and Guide

This guide does not include known predatory species.

Cordans are believed to be all that is left of the once great empire centered at Kiaspur. They are short and stocky, with pale gray-green skin and greenish hair. Kiaspur had close attachments with a sealing kingdom in the distant past, and this is shown by the small patches of scales on Cordan skin. They are primarily farmers, and seem open to traders and travelers, but this can be deceptive.

Duazi are nomads who inhabit the moss forests of the far east. Not much is known about them, except that they are believed by some to be highly skilled in plant potions and simples, and are perhaps not safe to approach.

Dwei are not groundlings, yet not skylings. They are large and beetle-like in shape, with hard carapaces, and insect-like wings. They build hives on cliff sides from the secretions of their own bodies, usually in plains or desert country. They farm fungi in their hives and tunnels.

Emara are the dominant people of the old empire of Emriat-terrene. They have light blue skin and a hard bony ring around their skulls, topped by an uneven pearl-like surface. They are noted city-builders, and engage in a great deal of trade and commerce.

Freian are believed to be descended from a waterling species near the coast of Emriat-terrene, though they have lost their ability to breathe underwater. They are short in stature, and their skin is gray-green and scaled, and they have a bony vestigial head crest. They are artisans and workers among the coastal cities of the western freshwater sea.

Golden Islanders inhabit the flying islands of the Yellow Sea. They are short, slim people, with smooth white hair worn long and golden skin and golden eyes. They are traders and scholars, often deliberately seeking contact with new races and species, and are always safe to approach.

Hassi are eastern jungle dwellers who build complex cities atop the giant link-trees.

Iskanieri are nomads of the eastern jungles.

Karamed live near the coasts of the western freshwater sea, and are believed to be related to elements of the eastern Kishan Empire. They are tall in stature, usually slim, with dark brown skin and black hair, and are generally nomadic traders in the near west and city-builders in the far west.

Kinet inhabit the mountain ranges to the west of Abascene. They are tall and often strongly built, with smooth brown skin which is said to be thick and tough to protect against the cold and wind. Their hair is usually dark brown and curling and worn loose, and they have white or yellowish tusks to either side of the nose. Their principal city is Keres-gedin, also called The Turning City. They are miners, traders, and builders of tools and machines much prized by the Kish in particular.

Kek mainly live in the forests of the forbidden western reaches, but there are also said to be coastal Kek and desert Kek. They have stick-like limbs, with a fine dusting of fur, often green, and their bodies are narrow and flat. They have round eyes and a round mouth, a narrow nose, on a square-shaped head. They trade in plants and grasses, eat no meat, and are usually safe to approach, though their language is complex and difficult to learn.

Mirani frequent the deep east of the Abascene and the Crescent Coast. They are farmers and herders, with light green skin and light-colored hair. They can be insular, though are usually amiable to traders.

Riverians are travelers and explorers along the Crescent Coast, though their home land is not well known. They have white silky fur and bony head crests, and often engage in trade.

Sericans are nomadic traders who travel in large wooden caravan wagons, through both the plains and mountains of the far and near east, and throughout the lands of Imperial Kish. Their land of origin is unknown, at least to outsiders. They have dark blue skin and straight black hair, and are always safe to approach.

Sipar are the denizens of a far west empire, and are often found some distance from their land of origin. They are tall and slim, and have very pale skin tinged with gray, and black or silver-gray hair. Their heads, limbs, and torsos are long in proportion to their height, and they have high foreheads and elongated features. They are known for their trading networks, and are also builders of gadgets and machines. They are usually safe to approach as individuals or small groups, but their complex systems of government can make travelers to their cities uneasy.

Telethi are nomadic, living primarily on boats and large trading ships, and are found in coastal regions all through the southwest. They are tall and strongly built, with dark gold skin and hair.

Verineish are sealings, living only in saltwater seas. They have green scaled skin and dark green hair of a texture and thickness that resembles water plants. Their hands and feet are webbed and clawed, and they have sharply pointed fins along their arms and legs. They are insular and hard to approach, but not counted as dangerous.

Water Travelers are waterlings, and very dangerous to approach. Though they often engage in coastal trade, they are carrion eaters and are believed by some to feed on unwary groundlings, if the opportunity presents itself. The main body of a Water Traveler appears to be a groundling from the waist up. Below, a root-like mass floats on the water with tentacles and a mouth beneath the surface. Gray horn structures stand up above the water, surrounding and protecting the surface body, growing out of its arms, back, chest, and vestigial legs. Their skin is gray and studded with hard chips of horn-like growths.