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"Oh, but I'll kill ye for that!" the half-ogre cried, and he came ahead brandishing the poker like a club.

Wulfgar was ready for him. The barbarian coiled about, almost turning to face the wall, then swung his free arm wide, the chain and block of metal and stone fixed to its other end swishing across to clip the glowing poker and tear it from the gaoler's hand. Again the brute skittered back, and this time Wulfgar turned back on the wall fully, running his legs right up it so that he had his feet planted firmly, one on either side of the remaining shackle.

"Knock all the walls down!" Morik cheered.

The gaoler turned and ran.

Another growl came from Wulfgar, and he pulled with all his strength, every muscle in his powerful body straining. This anchor was more secure than the last, the stone wall more solid about it, but so great was Wulfgar's pull that a link in the heavy chain began to separate.

"Pull on!" Morik cried.

Wulfgar did, and he was sailing out from the wall, spinning into a back somersault. He tumbled down, unhurt, but then it hit him, a wave of anguish more powerful than any torture the sadistic gaoler might bring. In his mind he was no longer in the dungeon of Luskan but back in the Abyss, and though no shackles now held him he knew there could be no escape, no victory over his too-powerful captors. How many times had Errtu played this trick on him, making him think he was free only to snare him and drag him back to the stench and filth, only to beat him, then heal him, and beat him some more?

"Wulfgar?" Morik begged repeatedly, pulling at his own shackles, though with no results at all. "Wulfgar!"

The barbarian couldn't hear him, couldn't even see him, so lost was he in the swirling fog of his own thoughts. Wulfgar curled up on the floor, trembling like a babe when the gaoler returned with a dozen comrades.

A short while later, the beaten Wulfgar was hanging again from the wall, this time in shackles meant for a giant, thick and solid chains that had his feet, dangling several feet from the floor and his arms stretched out straight to the side. As an extra precaution a block of sharpened spikes had been set behind the barbarian so if he pulled hard he would impale himself rather than tug the chains from their anchors. He was in a different chamber now, far removed from Morik. He was all alone with his memories of the Abyss, with no place to hide, no bottle to take him away.

*****

"It should be working," the old woman grumbled. "Right herbs fer de poison."

Three priests walked back and forth in the room, one muttering prayers, another going from one side of Captain Deudermont to the other, listening for breath, for a heartbeat, checking for a pulse, while the third just kept rubbing his hand over his tightly cropped hair.

"But it is not working," Robillard argued, and he looked to the priests for some help.

"I don't understand," said Camerbunne, the ranking cleric among the trio. "It resists our spells and even a powerful herbal antidote."

"And wit some o' de poison in hand, it should be workin'," said the old woman.

"If that is indeed some of the poison," Robillard remarked.

"You yourself took it from the little one called Morik," Camerbunne explained.

"That does not necessarily mean. ." Robillard started to reply. He let the thought hang in the air. The expressions on the faces of his four companions told him well enough that they had caught on. "What do we do, then?" the wizard asked.

"I can'no be promisin' anything," the old woman claimed, throwing up her hands dramatically. "Wit none o' de poison, me herbs'll do what dey will."

She moved to the side of the room, where they had placed a small table to act as her workbench, and began fiddling with different vials and jars and bottles. Robillard looked to Camerbunne. The man returned a defeated expression. The clerics had worked tirelessly over Deudermont in the day he had been in their care, casting spells that should have neutralized the vicious poison flowing through him. Those spells had provided temporary relief only, slowing the poison and allowing the captain to breath more easily and lowering his fever a bit, at least. Deudermont had not opened his eyes since the attack. Soon after, the captain's breathing went back to raspy, and he began bleeding again from his gums and his eyes. Robillard was no healer, but he had seen enough death to understand that if they did not come up with something soon, his beloved Captain Deudermont would fade away.

"Evil poison," Camerbunne remarked.

"It is an herb, no doubt," Robillard said. "Neither evil nor malicious. It just is what it is."

Camerbunne shook his head. "There is a touch of magic about it, do not doubt, good wizard," he declared. "Our spells will defeat any natural poison. No, this one has been specially prepared by a master and with the help of dark magic."

"Then what can we do?" the wizard asked.

"We can keep casting our spells over him to try and offer as much comfort as possible and hope that the poison works its way out of him," Camerbunne explained. "We can hope that old Gretchen finds the right mixture of herbs."

"Easier it'd be if I had a bit o' the poison," old Gretchen complained.

"And we can pray," Camerbunne finished.

The last statement brought a frown to the atheistic Robillard. He was a man of logic and specified rules and did not indulge in prayer.

"I will go to Morik the Rogue and learn more of the poison," Robillard said with a snarl.

"He has been tortured already," Camerbunne assured the wizard. "I doubt that he knows anything at all. It is merely something he purchased on the street, no doubt."

"Tortured?" Robillard replied skeptically. "A thumbscrew, a rack? No, that is not torture. That is a sadistic game and nothing more. The art of torture becomes ever more exquisite when magic is applied." He started for the door, but Camerbunne caught him by the arm.

"Morik will not know," he said again, staring soberly into the outraged wizard's hollowed eyes. "Stay with us. Stay with your captain. He may not survive the night, and if he does come out of the sleep before he dies, it would be better if he found a friend waiting for him."

Robillard had no argument against that heavy-handed comment, so he sighed and moved back to his chair, plopping down.

A short while later, a city guardsman knocked and entered the room, the routine call from the magistrate.

"Tell Jerem Boll and old Jharkheld that the charge against Wulfgar and Morik will likely be heinous murder," Camerbunne quietly explained.

Robillard heard the priest, and the words sank his heart even lower. It didn't matter much to Wulfgar and Morik what charge was placed against them. Either way, whether it was heinous murder or intended murder, they would be executed, though with the former the process would take much longer, to the pleasure of the crowd at the Prisoner's Carnival.

Watching them die would be of little satisfaction to Robillard, though, if his beloved captain did not survive. He put his head in his hands, considering again that he should go to Morik and punish the man with spell after spell until he broke down and revealed the type of poison that had been used.

Camerbunne was right, Robillard knew, for he understood city thieves like Morik the Rogue. Certainly Morik hadn't brewed the poison but had merely gotten some of it from a well-paid source.

The wizard lifted his head from his hands, a look of revelation on his haggard face. He remembered the two men who had been in the Cutlass before Wulfgar and Morik had arrived, the two men who had gone to the boy who had subsequently run off to find Wulfgar and Morik, the grimy sailor and his exotic, tattooed companion. He remembered Leaping Lady, sailing out fast from Luskan's harbor. Had Wulfgar and Morik traded the barbarian's marvelous warhammer for the poison to kill Deudermont?