"You are mistaken, good man," he replied at last to Deudermont's surprise. "About my name and about my past. It is time for you to leave."
"But Wulfgar," Deudermont started to protest. He jumped in surprise to find another man, small and dark and ominous, standing right behind him, though he had heard not a footfall of approach. Wulfgar looked to the little man, then motioned to Arumn. The barkeep, after a moment's hesitation, reached behind the bar and produced a bottle, tossing it across the way where sure-fingered Morik caught it easily.
"Walk or fly?" Wulfgar asked Deudermont again. The sheer emptiness of his tone, not icy cold, but purely indifferent, struck Deudermont profoundly, told him that the man would make good on the promise to launch him out of the tavern without hesitation if he didn't move immediately.
"Sea Sprite is in port for another week at the least," Deudermont explained, rising and heading for the door. "You are welcomed there as a guest or to join the crew, for I have not forgotten," he finished firmly, the promise ringing in his wake as he slipped from the inn.
"Who was that?" Morik asked Wulfgar after Deudermont had disappeared into the dark Luskan night.
"A fool," was all that the big man would answer. He went to the bar and pointedly pulled another bottle from the shelf. Turning his gaze from Arumn to Delly, the surly barbarian left with Morik.
*****
Captain Duedermont had a long walk ahead of him to the dock. The sights and sounds of Luskan's nightlife washed over him-loud, slurred voices through open tavern windows, barking dogs, clandestine whispers in dark corners-but Duedermont scarcely heard them, engrossed as he was in his own thoughts.
So Wulfgar was alive, and yet in worse condition than the captain could ever have imagined the heroic man. His offer to the barbarian to join the crew of Sea Sprite had been genuine, but he knew from the barbarian's demeanor that Wulfgar would never take him up on it.
What was Deudermont to do?
He wanted to help Wulfgar, but Deudermont was experienced enough in the ways of trouble to understand that you couldn't help a man who didn't want help.
"If you plan to leave a dinner engagement, kindly inform us of your whereabouts," came a reproachful greeting as the captain approached his ship. He looked up to see both Robillard and Waillan Micanty staring down at him from the rail.
"You shouldn't be out alone," Waillan Micanty scolded, but Deudermont merely waved away the notion.
Robillard frowned his concern. "How many enemies have we made these last years?" the wizard demanded in all seriousness. "How many would pay sacks of gold for a mere chance at your head?"
"That's why I employ a wizard to watch over me," Deudermont replied calmly, setting foot up the plank.
Robillard snorted at the absurdity of the remark. "How am I to watch over you if I don't even know where you are?"
Duedermont stopped in his tracks, and a wide smile creased his face as he gazed up at his wizard. "If you can't locate me magically, what faith should I hold that you could find those who wish me harm?"
"But it is true, Captain," Waillan interjected while Robillard flushed darkly. "Many would love to meet up with you unguarded in the streets."
"Am I to bottle up the whole crew, then?" Deudermont asked. "None shall leave, for fear of reprisals by friends of the pirates?"
"Few would leave Sea Sprite alone," Waillan argued.
"Fewer still would be known enough to pirates to be targets!" Robillard spouted. "Our enemies would not attack a minor and easily replaced crewman, for to do so would incur the wrath of Deudermont and the lords of Waterdeep, but the price might be worth paying for the chance to eliminate the captain of Sea Sprite." The wizard blew a deep sigh and eyed the captain pointedly. "You should not be out alone," he finished firmly.
"I had to check on an old friend," Deudermont explained.
"Wulfgar, by name?" asked the perceptive wizard.
"So I thought," replied Deudermont sourly as he continued up the plank and by the two men, going to his quarters without another word.
*****
It was too small and nasty a place to even have a name, a gathering hole for the worst of Luskan's wretches. They were sailors mostly, wanted by lords or angry families for heinous crimes. Their fears that walking openly down a street in whatever port their ship entered would get them arrested or murdered were justified. So they came to holes like this, back rooms in shanties conveniently stocked near to the docks.
Morik the Rogue knew these places well, for he'd got his start on the streets working as lookout for one of the most dangerous of these establishments when he was but a young boy. He didn't go into such holes often anymore. Among the more civilized establishments, he was highly respected and regarded, and feared, and that was probably the emotion Morik most enjoyed. In here, though, he was just another thug, a little thief in a nest of assassins.
He couldn't resist entering a hole this night, though, not with the captain of the famed Sea Sprite showing up to have a conversation with his new friend, Wulfgar.
"How tall?" asked Creeps Sharky, one of the two thugs at Morik's table. Creeps was a grizzled old sea dog with uneven clumps of dirty beard on his ruddy cheeks and one eye missing. "Cheap Creeps," the patrons often called him, for the man was quick with his rusty old dagger and slow with his purse. So tight was Creeps with his booty that he wouldn't even buy a proper patch for his missing eye. The dark edge of the empty socket stared out at Morik from beneath the lowest folds of the bandana Creeps had tied about his head.
"Head and a half taller than me," Morik answered. "Maybe two."
Creeps glanced to his pirate companion, an exotic specimen, indeed. The man had a thick topknot of black hair and tattoos all about his face, neck, and practically every other patch of exposed flesh-and since all he wore was a kilt of tiger skin, there was more than a little flesh exposed. Just following Creeps's glance to the other sent a shudder along Morik's spine, for while he didn't know the specifics of Creeps's companion, he had certainly heard the rumors about the "man," Tee-a-nicknick. This pirate was only half human, the other half being qullan, some rare and ferocious warrior race.
"Sea Sprite 's in port," Creeps remarked to Morik. The rogue nodded, for he had seen the three-masted schooner on his way to this drinking hole.
"He wore a beard just about the jawline," Morik added, trying to give as complete a description as he could.
"He sit straight?" the tattooed pirate asked.
Morik looked at Tee-a-nicknick as if he did not understand.
"Did he sit straight in his chair?" Creeps clarified, assuming a pose of perfect posture. "Lookin' like he had a plank shoved up his arse all the way to his throat?"
Morik smiled and nodded. "Straight and tall."
Again the two pirates shared a glance.
"Soundin' like Deudermont," Creeps put in. "The dog. I'd give a purse o' gold to put me knife across that one's throat. Put many o' me friends to the bottom, he has, and cost all o' us prettily."
The tattooed pirate showed his agreement by hoisting a bulging purse of coins onto the table. Morik realized then that every other conversation in the hole had come to an abrupt halt and that all eyes were upon him and his two rakish companions.
"Aye, Morik, but ye're likin' the sight," Creeps remarked, indicating the purse. "Well, it's yer own to have, and ten more like it, I'm guessin'." Creeps jumped up suddenly, sending his chair skidding back across the floor. "What're ye sayin', lads?" he cried. "Who's got a gold coin or ten for the head o' Deudermont o' Sea Sprite?"