“I don’t believe it,” Barrent said. “You people in the government were out to get me. Now, it seems, you’ve succeeded. It’s as simple as that.”
“Not at all. I can assure you that none of us in the government bear you the slightest ill will. You may have heard foolish stories about vindictive officials, but they simply aren’t true. You have broken the law, but that is no longer the government’s concern. Now it is entirely a matter between you and the law.”
Jay’s frosty blue eyes flashed when he spoke of the law. His back stiffened, and his mouth grew firm.
“The law,” he said, “is above the criminal and the judge, and rules them both. The law is inescapable, for an action is either lawful or unlawful. The law, indeed, may be said to have a life of its own, an existence quite apart from the finite lives of the beings who administer it. The law governs every aspect of human behavior; therefore, to the same extent that humans are lawful beings, the law is human. And being human, the law has its idiosyncrasies, just as a man has his. For a citizen who abides by the law, the law is distant and difficult to find. For those who reject and violate it, the law emerges from its musty sepulchers and goes in search of the transgressor.”
“And that,” Barrent said, “is why I was chosen for the Hunt?”
“Of course,” Jay said. “If you had not been chosen in that way, the zealous and never-sleeping law would have selected another means, using whatever instruments were at its disposal.”
“Thanks for telling me,” Barrent said. “How long do I have before the Hunt begins?”
“Until dawn. The Hunt begins then, and ends at dawn of the following day.”
“What happens if I’m not killed?”
Norins Jay smiled faintly. “That doesn’t happen often, Citizen Barrent. I’m sure it need not worry you.”
“It happens, doesn’t it?”
“Yes. Those who survive the Hunt are automatically enrolled in the Games.”
“And if I survive the Games?”
“Forget it,” Jay said in a friendly manner.
“But what if I do?”
“Believe me, Citizen, you won’t.”
“I still would like to know what happens if I do.”
“Those who live through the Games are beyond the law.”
“That sounds promising,” Barrent said.
“It isn’t. The law, even at its most threatening, is still your guardian. Your rights may be few, but the law guarantees their observance. It is because of the law that I do not kill you here and now.” Jay opened his hand, and Barrent saw a tiny single-charge weapon. “The law sets limits, and acts as a modifier upon the behavior of the lawbreaker and the law enforcer. To be sure, the law now states that you must die. But all men must die. The law, by its ponderous and introspective nature, gives you time in which to die. You have a day at least; and without the law, you would have no time at all.”
“What happens,” Barrent asked, “if I survive the Games and pass beyond the law?”
“There is only one thing beyond the law,” Norins Jay said reflectively, “and that is The Black One himself. Those who pass beyond the law belong to him. But it would be better to die a thousand times than to fall living into the hands of The Black One.”
Barrent had long ago dismissed the religion of The Black One as superstitious nonsense. But now, listening to Jay’s earnest voice, he began to wonder. There might be a difference between the commonplace worship of evil and the actual presence of Evil itself.
“But if you have any luck,” Jay said, “you will be killed early. Now I will end the interview with your final instructions.”
Still holding the tiny weapon, Jay reached into a pocket with his free hand and withdrew a red pencil. In a quick, practiced motion he drew the pencil over Barrent’s cheeks and forehead. He was finished before Barrent had time to recoil.
“That marks you as one of the Hunted,” Jay said. “The hunt-marks are indelible. Here is your government-issue needlebeam.” He drew a weapon from his pocket and put it on the table. “The Hunt, as I told you, begins at first light of dawn. Anyone may kill you then, except another Hunted man. You may kill in return. But I suggest that you do so with the utmost circumspection. The sound and flash of needlebeams have given many Hunteds away. If you try concealment, be sure you have an exit. Remember that others know Tetrahyde better than you. Skilled Hunters have explored all the possible hiding places over the years; many of the Hunted are trapped during the first hours of the holiday. Good luck, Citizen Barrent.”
Jay walked to the door. He opened it and turned to Barrent again.
“There is, I might add, one barely possible way of preserving both life and liberty during the Hunt. But, since it is forbidden, I cannot tell you what it is.”
Norins Jay bowed and went out.
Barrent found, after repeated washings, that the crimson hunt-marks on his face were indeed indelible. During the evening, he disassembled the government-issue needlebeam and inspected its parts. As he had suspected the weapon was defective. He discarded it in favor of his own.
He made his preparations for the Hunt, putting food, water, a coil of rope, a knife, extra ammunition, and a spare needlebeam into a small knapsack. Then he waited, hoping against all reason that Moera and her organization would bring him a last-minute reprieve.
But no reprieve came. An hour before dawn, Barrent shouldered his knapsack and left the Antidote Shop. He had no idea what the other Hunteds were doing; but he had already decided on a place that might be secure from the Hunters.
Chapter Sixteen
Authorities on Omega agree that a Hunted man experiences a change of character. If he were able to look upon the Hunt as an abstract problem, he might arrive at certain more or less valid conclusions. But the typical Hunted, no matter how great his intelligence, cannot divorce emotion from reasoning. After all, he is being hunted. He becomes panic-stricken. Safety seems to lie in distance and depth. He goes as far from home as possible; he goes deep into the ground along the subterranean maze of sewers and conduits. He chooses darkness instead of light, empty places in preference to crowded ones.
This behavior is well known to experienced Hunters. Quite naturally, they look first in the dark, empty places, in the underground passageways, in deserted stores and buildings. Here they find and flush the Hunted with inexorable precision.
Barrent had thought about this. He had discarded his first instinct, which was to hide in the intricate Tetrahyde cloaca. Instead, an hour before dawn, he went directly to the large, brightly lighted building that housed the Ministry of Games.
When the corridors seemed to be deserted, he entered quickly, read the directory, and climbed the stairs to the third floor. He passed a dozen office doors, and finally stopped at the one marked NORINS JAY, SUB-MINISTER OF GAMES. He listened for a moment, then opened the door and stepped in.
There was nothing wrong with old Jay’s reflexes. Before Barrent was through the doorway, the old man had spotted the crimson hunt-marks on his face. Jay opened a drawer and reached into it.
Barrent had no desire to kill the old man. He flung the government-issue needlebeam at Jay, and caught him full on the forehead. Jay staggered back against the wall, then collapsed to the floor.
Bending over him, Barrent found that his pulse was strong. He bound and gagged the sub-minister, and pushed him out of sight under his desk. Hunting through the drawers, he found a CONFERENCE: DO NOT DISTURB sign. He hung this outside the door, and locked it. With his own needlebeam drawn, he sat down behind the desk and awaited events.