"Leave here? After sundown, you mean."
Mr. Frendlyer shook his head and smiled sadly. "I'm afraid not. According to the law, you must leave here at once."
"But they'll kill me!"
"That's very true," Frendlyer said. "Unfortunately, it can't be helped. A victim, by definition, is one who is to be killed."
"I thought this was a protective organization."
"It is. But we protect rights, not victims. Your rights are not being violated. The Hadjis have the privilege of killing you on Landing Day, at any time before sundown, if you are not in your barracks area. You, I might add, have the right to kill anyone who tries to kill you."
"I don't have a weapon," Barrent said.
"Victims never do," Frendlyer said. "It makes all the difference, doesn't it? But weapon or not, I'm afraid you'll have to leave now."
Barrent could still hear the Hadjis' lazy voices in the street. He asked, "Have you a rear door?"
"Sorry."
"Then I'll simply not leave."
Still smiling, Mr. Frendlyer opened a drawer and took out a gun. He pointed it at Barrent, and said, "You really must leave. You can take your chances with the Hadjis, or you can die right here with no chance at all."
"Lend me your gun," Barrent said.
"It isn't allowed," Frendlyer told him. "Can't have victims running around with weapons, you know. It would upset things." He clicked off the safety. "Are you leaving?"
Barrent calculated his chances of diving across the desk for the gun, and decided he would never make it. He turned and walked slowly to the door. The ragged men were still laughing together. The dark-haired girl had risen from the bench and was standing near the doorway. As he came close to her, Barrent noticed that she was very lovely. He wondered what crime had dictated her expulsion from Earth.
As he passed her, he felt something hard pressed into his ribs. He reached for it, and found he was holding a small, efficient-looking gun.
"Luck," the girl said. "I hope you know how to use it."
Barrent nodded his thanks. He wasn't sure he knew how; but he was going to find out.
Chapter Four
The street was deserted except for the three Hadjis, who stood about twenty yards away, conversing quietly. As Barrent came through the doorway, two of the men moved back; the third, his sidearm negligently lowered, stepped forward. When he saw that Barrent was armed he quickly brought his gun into firing position.
Barrent flung himself to the ground and pressed the trigger of his unfamiliar weapon. He felt it vibrate in his hand, and saw the Hadji's head and shoulders turn black and begin to crumble. Before he could take aim at the other men, Barrent's gun was wrenched violently from his hand. The Hadji's dying shot had creased the end of the muzzle.
Desperately Barrent dived for the gun, knowing he could never reach it in time. His skin pricked in expectation of the killing shot. He rolled to his gun, still miraculously alive, and took aim at the nearest Hadji.
Just in time, he checked himself from firing. The Hadjis had holstered their weapons. One of them was saying, "Poor old Draken. He simply could not learn to take quick aim."
"Lack of practice," the other man said. "Draken never spent much time on the firing range."
"Well, if you ask me, it's a very good object lesson. One mustn't get out of practice."
"And," the other man said, "one mustn't underestimate even a peon." He looked at Barrent. "Nice shooting, fellow."
"Yes, very nice indeed," the other man said. "It's difficult to fire a handgun accurately while in motion."
Barrent got to his feet shakily, still holding the girl's weapon, prepared to fire at the first suspicious movement from the Hadjis. But they weren't moving suspiciously. They seemed to regard the entire incident as closed.
"What happens now?" Barrent asked.
"Nothing," one of the Hadjis said. "On Landing Day, one kill is all that any man or hunting party is allowed. After that, you're out of the hunt."
"It's really a very unimportant holiday," the other man said. "Not like the Games or the Lottery."
"All that remains for you to do," the first man said, "is to go to the Registration Office and collect your inheritance."
"My what?"
"Your inheritance," the Hadji said patiently. "You're entitled to the entire estate of your victim. In Draken's case, I'm sorry to say, it doesn't amount to very much."
"He never was a good businessman," the other said sadly. "Still, it'll give you a little something to start life with. And since you've made an authorized kill — even though a highly unusual one — you move upward in status. You become a Free Citizen."
People had come back into the streets, and shopkeepers were unlocking their steel shutters. A truck marked BODY DISPOSAL UNIT 5 drove up, and four uniformed men took away Draken's body. The normal life of Tetrahyde had begun again. This, more than any assurances from the Hadjis, told Barrent that the moment for murder was over. He put the girl's weapon in his pocket.
"The Registration Office is over this way," one of the Hadjis told him. "We'll act as your witnesses."
Barrent still had only a limited understanding of the situation. But since things were suddenly going his way, he decided to accept whatever happened without question. There would be plenty of time later to find out where he stood.
Accompanied by the Hadjis, he went to the Registration Office on Gunpoint Square. There a bored clerk heard the entire story, produced Draken's business papers, and pasted Barrent's name over Draken's. Barrent noticed that several other names had been pasted over. There seemed to be a fast turnover of businesses in Tetrahyde.
He found that he was now the owner of an antidote shop at 3 Blazer Boulevard.
The business papers also officially recognized Barrent's new rank as a Free Citizen. The clerk gave him a ring of status, made of gunmetal, and advised him to change into Citizen's clothing as soon as possible if he wished to avoid unpleasant incidents.
Outside, the Hadjis wished him luck. Barrent decided to see what his new business was like.
Blazer Boulevard was a short alley running between two streets. Near the middle of it was a store front with a sign which read: ANTIDOTE SHOP. Beneath that it read: Specifics for every poison, whether animal, vegetable, or mineral. Carry our handy Do It Yourself Survival Kit. Twenty-three antidotes in one pocket-sized container!
Barrent opened the door and went in. Behind a low counter he saw ceiling-high shelves stocked with labeled bottles, cans and cartons, and square glass jars containing odd bits of leaves, twigs, and fungus. In back of the counter was a small shelf of books with titles like Quick Diagnosis in Acute Poisoning Cases; The Arsenic Family; and The Permutations of Henbane.
It was quite obvious that poisoning played a large part in the daily life of Omega. Here was a store — and presumably there were others — whose sole purpose was to dispense antidotes. Barrent thought about this and decided that he had inherited a strange but honorable business. He would study the books and find out how an antidote shop was run.
The store had a back apartment with a living room, bedroom, and kitchen. In one of the closets, Barrent found a badly made suit of Citizen black, into which he changed. He took the girl's weapon from the pocket of his prison ship uniform, weighed it in his hand for a moment, then put it into a pocket of his new suit. He left the store and found his way back to the Victim's Protective Society.
The door was still open, and the three ragged men were still sitting on the bench. They weren't laughing now. Their long wait seemed to have tired them. At the other end of the room, Mr. Frendlyer was seated behind his desk, reading through a thick pile of papers. There was no sign of the girl.