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Whatever benefits the direct approach might have, it was too damned predictable. Originally published in Realms of the Arcane Edited by Brian M. Thomsen and J. Robert King

SECRETS OF BLOOD, SPIRITS OF THE SEA

One of the things I enjoy most about writing short stories is the opportunity to try new things. This is a metastory-a story about a story, as told by a wemic loremaster to his elf captors. Who these elves are and why they're hunting wemics is never revealed. For all we know, they might have very good reasons. But the wemic doesn't think so, and he rebukes them by relating a legend about the creation of the sahuagin race.

It's a grim tale, and the events it describes might not actually have taken place-by which, of course, I mean that these events may not be FORGOTTEN REALMS "canon." But as Professor Indiana Jones once told his archaeology class, there's a difference between "truth" and "fact."

SECRETS OF BLOOD, SPIRITS OF THE SEA

You, there! You, the elf with ink-stained fingers and eyes the color of rain. Come closer. I could not harm you even if I wished to do so. Your nets are strong.

You are chieftain of this hunting party, are you not? Yes, so I thought. It is even so with my people. Loretellers and spirit-talkers are leaders among the wemic.

This surprises you, elf? We lion-folk are not the savages of common-told tales. Oh, hunters we are, and warriors, too-make no mistake about that-but wemics know much of music and magic, tales and legends.

Do not doubt me: I am Shonasso Kin Taree, second O (or "grandson," as you two-legged folk reckon kinship) of the great Kanjir, and I am loreteller of the wemic tribe Taree. Loose me from this net, elf, and I will tell you a tale long hidden, a story of dire magic and of fearsome creatures that no living wemic on this savannah has ever seen, except in night-visions sent as evil portents.

Yes, I thought this offer might interest you! Of all the two-legged folk, elves have the sharpest curiosity. I see you have parchment and quill at the ready. Before we begin, tell your kindred to put up their spears. You have my word that I will bring neither claw nor blade against any of you until the telling is done. And then, I will fight only if forced to defend myself against your displeasure.

You would never attack a bard whose tale displeased you? Hmmph! As my grandsire would say, "Leave that tale untold 'til the deed is done." But since you're so eager to give pledge, promise me this: Swear to write down my words just as I speak them, and to put the scroll in a place where many might read this tale and remember.

Good. I have your oath and you have mine. And now you shall have the story, as it was told to me.

In a time long past, when elves and dragons battled for supremacy in a world still young, there lived a dark-elven wizard whose powers were unmatched, except perhaps by his enormous pride.

Ka'Narlist was archmage of Atorrnash, a once-mighty city whose secrets have slept for centuries in the deep jungles of a faraway land-secrets that are whispered still beneath a hundred seas.

The dark elf's lair was a great fortress of black stone that stood high and proud atop a seaside cliff. From his keep, Ka'Narlist could look out over the Bay of the Banshee, a vast spear of seawater that thrust deep into southern Faerun. Far below his castle, the sea thundered and sang and shrieked-mournful, ceaseless music that darkened the wizard's thoughts by day and haunted his reverie by night.

Put away your maps, elf. That bay is long gone-lost when the One Land was sundered and scattered by best-forgotten magic. Do not be surprised that I know of such things. Our legends are as ancient as your own, and more honest.

Now, shall we continue?

As the years passed, Ka'Narlist's eyes began to linger upon the stormy bay. He spent long hours pondering what might lie beneath the vast waters, both in the bay he saw and in the trackless seas beyond. Though scholar he was, he did not wish merely to know: he intended to possess.

Such ambitions were not unusual among his people. The Ilythiiri, the dark elves of the south, were fierce, warlike people who plundered and conquered and enslaved a thousand tribes. Not even their fair-skinned elven kindred were safe from their raids! Ka'Narlist had earned his wealth in such raids, and he also brought back slaves from many lands to labor in his keep, and to feed his pride. One of these captives was Mbugua, a shaman of the wemic. Of him we will speak again.

Despite all their power, the Ilythiiri were seldom content. Ka'Narlist possessed enormous wealth, magical spells beyond the comprehension of your mightiest mages, and the fearful respect of his tribe. Even so, as he gazed out over the watery realm that no dark elf could truly claim to rule, he came to think of his honors as he did the rocky shore: even the mightiest of stones is worn down into sand by the pounding sea that is time. He came to envy the timeless powers of the gods. He aspired to claim such powers as his own.

Since Ka'Narlist was a scholar, he knew legends that spoke of entire races brought into being to serve the purposes of their makers. If Gruumsh One-Eye had his orcs and the Earth Mother her leviathan, surely a wizard of his stature could fashion a race of his own-creatures of his own making that would sing praises to him, that would enhance his power and increase his dominion.

There was no question in the wizard's mind as to what that dominion should be: Ka'Narlist wanted control of the sea depths. After much thought, he decided to create a seagoing people, a fierce race driven to brutally conquer their watery domain-in Ka'Narlist's name, of course. So that his "children" could never rise against him, he decided not to gift them with magical powers. Speed, stealth, voracious hunger, and treacherous cunning would be their weapons.

It was a simple matter to decide what must be done; the doing was far more difficult. But not, on the whole, unpleasant. At least, not unpleasant to one such as Ka'Narlist…

*****

"Hand me the hooked knife," Ka'Narlist murmured absently. His attention was utterly fixed upon tormenting the unfortunate kodingobold strapped onto his study table; he did not bother to raise his crimson eyes to the wemic who stood attentively at his elbow.

Mbugua had the tool ready before the words were spoken-he had aided his master too many times not to understand what was needed-and he slapped the smooth handle onto the wizard's outstretched palm.

The wemic would have preferred to turn the blade, to drive it deep between two fragile elven ribs or to slice off a couple of black fingers. Long and painful experience had shown him the folly of such action. Whenever Mbugua had attacked the Ilythiirian wizard, the intended wound had appeared not on the elf, but upon the wemic's own person.

Many times had proud Mbugua sought his freedom; many times had he woken on his pallet with a pounding head and dim memories of the horrible rituals that had restored his maimed body. Once, only once, had he managed to deal a mortal blow, and thus had escaped Ka'Narlist into death. But the wizard's dreadful god, Ghaunadaur, had wrested the wemic from his afterlife and brought him back to this wretched captivity. Even after many years, memories of this horrific experience tore Mbugua screaming from his sleep. The evil that was Ghaunadaur, the power that was Ka'Narlist-the two had become one in Mbugua's mind.

Since the day of his too-brief death, Mbugua had, to all appearances, served his master without question or complaint. He did all things well, even attending Ka'Narlist on tasks such as this-tasks that could turn the stomach of a hunter, and that made the noble wemic's every instinct shout that it would be a holy act to run a spear through a being who could calmly, systematically inflict such pain on a living creature.