Bentley snorted. "You're gonna take the word of such a one as this?"
"In your position, I would not be too quick to cast aspersions on the honesty of another," Elaith said, his voice bubbling with barely controlled wrath. "I am what I am, but the Harper knows that my word, once given, is as good as that of any elf alive, and better than that of any gnome. And so you may believe me when I swear that if ever I meet you beyond these walls, I will kill you in the slowest and most painful manner known to me."
The gnome shrugged. "Fair enough. But mind you, take care who you're calling a liar. I never said a single thing wasn't Garl's honest truth. An illusion ain't never a lie- people just got a bad habit of believing what they see."
Danilo took Elaith's arm and led the furious elf from the temple. "I will keep my oath to you, bard," the elf hissed from between clenched teeth, "but there is another I long to break! Like any other elf I believe disturbing the dead is a terrible thing. But I would give fifty years off my life to continue this discussion-with that wretched gnome's real spirit!"
The Harper shrugged. "We are neither of us quite what we seem, are we? Why, then, should you expect anything else to be what it seems?"
Elaith glared at him. After a moment a smile, slow and rueful, softened the elf's face. "If a moon elf of noble family commands half the illegal trade in Waterdeep, and if a foolish minstrel from that same city displays insight that an elven sage might envy, why should we make foolish assumptions about speaking with the dead?"
He extended his hand. A simple gesture, but for once, the Harper felt no need to seek for hidden meanings or illusionary truths. He knew the elf for what he was, but there were some absolutes that Danilo took when and where he found them. Friendship was one of them.
Without hesitation, he clasped Elaith's wrist in a comrade's salute. Originally publishing in Dragon #259, May 1999 Edited by Dave Gross
STOLEN DREAMS
Everyone knows some variation of the story about the six blind men and the elephant. Even as a kid, I understood that this tale was universally applicable. No one, no matter how good his eyesight or how fair and balanced his view, ever sees the whole picture. Two different points of view can yield two very different tales without contradicting each other. I decided to experiment with this notion and retell the events of "Speaking With the Dead" from the perspective of Sophie, a human barmaid who was left with the gnomes as an infant and raised without knowledge of her name or heritage.
The bustle of an arriving caravan filled the courtyard of the Friendly Arms tavern. Inside the tavern's great hall, a tiny brown woman-short even by the standards of the gnomes who ran the fortified travelers' rest-scrambled onto one of the smooth-planked tables and clapped her small hands for attention.
"Caravan from Waterdeep coming through! Step lively, now." Her voice boomed through the vast room, surprising in its depth and resonance. In response, a small army of gnomes began to scurry about in frenzied last-moment preparation, like roaches scattering before the light of an unexpected lantern.
Or so they seemed to Sophie. She'd lived among these small folk for all of her twenty-odd years, and never had she been so heartily sick of them as she was this night. Although she was only a serving wench, she dreamed of grander folk, better places, and opportunities only the wide world could offer. Some odd quirk of fate had left her a foundling babe, and a second, darker turn had landed her on the doorstep of gnomes who insisted that she stay until she worked off the cost of her early keep.
The other girls-there were seven of them-had similar tales. Indentured servants all, they occasionally bemoaned their ill luck but seemed content to accept their fate. Not Sophie. Let other fools toss their coins into the alms pots at Tymora's temples and pray for Lady Fortune's favor. Sophie had noticed that the harder she worked, the better her luck seemed to be. Tonight she would work very hard indeed.
She wiped her hands on her apron and tugged at the hem of her tightly-laced bodice, pulling the crimson garment as low as she dared. It was easier to steal from the travelers who frequented the Friendly Arms once their attention was fixed upon something interesting.
"You're selling ale and stew," observed a gruff voice behind her, "but you're advertising other wares. We don't sell that here, girl, so stop teasing the customers."
Sophie hissed a sigh from between gritted teeth and turned to glare down at the gnome who called himself her guardian and employer. Her jailer, more like it!
Bentley Mirrorshade was stout and brown-skinned and much weathered by the passing of years and the use of magic. To Sophie's eyes, he had little in common with the magic-users who passed through on their way to better places. Not for him the embroidered spell bags, the studied grace of gesture, and the trained resonance of tone. No fine robes draped his squat form, and no potions of longevity smoothed the wrinkles that seamed and whorled his face like the patterns in wood. Indeed, except for the rosy hue of his bulbous nose and the slightly darker crimson of his jerkin, he might well have been carved from wood.
"My fingers tingle," she informed him. "I can't smell the stew over the scent of money. Listen to the din out there! Look at the fine weapons the merchant's guards carry. Tonight is the night, I feel it!"
The gnome sighed. He had long ago become resigned to the larcenous streak in Sophie's nature and had worked out a compromise that served both his reputation and her sanity. But he could not resist wagging a stubby brown finger in admonition.
"Remember the Mirrorshade Cipher, wench."
Sophie rolled her eyes and held her hands out to her sides, palms up, pantomiming a scale see-sawing in a fruitless quest for balance.
"The treasure worth keeping, the risk worth taking," she recited in a mocking singsong. "But what risk could there be this night? Waterdeep merchants are fat and smug and lazy."
"There are wizards in Waterdeep," the gnome reminded her. "Play your games if you must, don't get caught lifting some silly trifle. That sort of thing ruins an inn's name, and what would you be without the Friendly Arms?"
Sophie tossed her head. "Free," she retorted.
Bentley Mirrorshade sent her a look that was both dour and long-suffering. He fell silent as a small group of the travelers came into the hall, and his small, shrewd blue eyes scrutinized each one in turn.
As she waited the gnome's verdict, Sophie reached into her pocket for a handful of long, thin leather thongs. One of her favorite tasks was peace-binding the left thumb of visiting mages to their belts. On the surface of things, it was a foolish convention-most spells could be cast one-handed-but it had its purposes. For one thing, it left the visiting magic-users smug, certain their gnomish hosts were ignorant of magic and awed by those who practiced it. Bentley Mirrorshade was in truth a highly skilled illusionist, but he was not above using simple, mundane ploys to distract the eye and create a desired effect. Peace-binding also gave Sophie a decided edge. The pressure of the thong, the awkward position of the hand-this was enough to nudge the senses off balance. Men thus distracted were less likely to notice a sudden lightening of their purses.
"This caravan carries more magic-users than a bugbear has ticks," the gnome observed. "Peace-bind that fat man wearing purple, and the woman in leather armor. And those two over there, the young skinny ones tripping over their robes. And be looking for a tall elf with silver hair. When he comes in, bind him tight, but otherwise leave him be." A new swirl of wind drew the gnome's gaze back to the door, and he sucked in a sharp, startled breath.
"Danilo Thann," he said flatly. "Better wizard than he wants you to think. Bind him well, or there'll be trouble later, sure as kobolds are ugly."