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The half-elf sniffed. "A bard from a noble merchant clan can travel wherever he pleases, drawing attention but not suspicion. But I am known in these parts as a Harper agent."

Danilo rather enjoyed the reproof, spoken as it was in a musical alto. He dismissed her concerns with a quick, casual flip of one bejewelled hand. "When we passed through Baldur's Gate, certain precautions were in order. But I hear the gnomes who hold this fortress are admirable little fellows-easygoing folk who set a fine table and mind their own affairs. And the Friendly Arm is perhaps the only truly neutral spot within a tenday's ride. Nothing much ever happens within the fortress walls, so why should we not relax and enjoy ourselves?"

"We have business to attend," she reminded him.

"I'm honored that you take your responsibilities to the caravan so seriously," said a new voice, one slightly lower and even more musical than Arilyn's, rich with dark, wry humor. The companions turned to face a silver-haired elf, just as he reined his cantering horse into step with Arilyn's mare. Neither of them had heard the newcomer's approach.

Enchanted horseshoes, no doubt, Danilo mused. Elaith Craulnober was known to have a fondness for magical items, and a wicked delight in keeping those around him off guard. The elf also valued information. Though Elaith would probably have given Arilyn anything she asked of him, Danilo suspected the elf had another motive for allowing a representative of the Thann merchant clan to ride along with his caravan. Elaith knew that both Danilo and Arilyn were Harpers, and that members of this secret organization usually had duties far more pressing than acting as caravan guards. No doubt he wondered what these might be, and how he might profit from this knowledge.

Arilyn mirrored the elf's faint smile. "I take all my responsibilities seriously. Too seriously, if Danilo is to be believed."

In response to that, Elaith lifted one brow and murmured an Elvish phrase, a highly uncomplimentary remark that defied precise translation into the Common trade tongue. His jaw dropped in astonishment when both Arilyn and Danilo burst into laughter. After a moment, he smiled ruefully and shrugged. "So, bard, you understand High Elvish. I suppose that shouldn't have surprised me."

"And had you known, would you have chosen your words with more tact?" Danilo asked, grinning.

Elaith shrugged again. "Probably not."

The three of them rode in silence for several minutes. Something that for lack of a better term could be called friendship had grown between the elf and the Harpers, but Danilo never lost sight of the fact that theirs was a tenuous alliance. They were too different for it to be otherwise. Elaith Craulnober was a moon elf adventurer, landowner, and merchant. He had far-flung interests, few of which were entirely legal, and a well-earned reputation for cruelty, treachery, and deadly prowess in battle. Arilyn was half-elven, the daughter of Elaith's lost elven love. She was as focused upon duty as a paladin, and Danilo suspected that she would not allow a shared history and a common heritage to stay her hand should Elaith step beyond the bounds of law and honor. Danilo was, on the whole, a bit more flexible about such things. He had traveled with Elaith when circumstances had enforced a partnership between them, and they had developed a cautious, mutual respect. But Danilo did not trust the elf. There were too many dangerous secrets between them, too many deadly insults exchanged, too many treacheries barely avoided.

At that moment, they crested the hill and the fortress came suddenly into sight. Nestled in a broad valley just to the east of the trade route, it was a sturdy and defensible holdfast of solid granite. A tall, thick curtain wall enclosed an austere castle and a bailey big enough to house perhaps a score of other buildings. This holdfast, once a wizard's keep, was now a wayside inn held and operated by a clan of gnomes.

The massive portcullis rose with a whirring of gears-a sure sign of a gnomish devise, noted Danilo. Most of the holdfast's inhabitants were simple folk occupied with the maintenance of the castle, but in recent years a few gnomes from the island of Lantan had settled at the Friendly Arm, bringing with them the worship of Gond the Wonderbringer and a corresponding fondness for mechanical devices that were often entertaining and occasionally useful.

The chain raising the portcullis slipped, and the pointed iron bars plunged downward. One of the men approaching the gate shrieked and lunged from his horse. He hit the dirt and rolled aside just as the portcullis came to an abrupt stop, mere inches from its highest point. This brought much laughter and many rough jests from the other members of the caravan, but Danilo noticed that they all rode through the gate with more alacrity than usual.

Inside the fortress wall, chaos reigned. The holdfast was home to perhaps three- or four-score gnomes, hill-loving folk small enough to walk comfortably under the belly of Danilo's tall horse. Most of these gnomes seemed to be out and about, busily loading goods into the warehouses, tending horses in a long, low stable, directing the wagons into covered sheds, or bustling in and out of the many small buildings that filled the Friendly Arm's grass-covered bailey.

Danilo took the opportunity to observe this unusual clan closely. They looked a bit like dwarves, although somewhat shorter and considerably less broad than the mountain-dwelling folk. The male gnomes wore their beards short and neatly trimmed, and the females' faces, unlike those of dwarf women, were smooth and rosy-cheeked. All the gnomes had small blue eyes, pointed ears, extremely long noses, and skin that echoed all the browns of the forest, from the gray-brown of the dusk-wood tree to the deeply weathered hue of old cedar. They favored forest shades in their clothing as well, and the lot of them were dressed in browns and greens, with an adventurous few adding a hint of autumn color.

They were certainly industrious folk. Nearly every pace of the courtyard was occupied by horse or wagon, but the gnomes directed the seeming chaos with the ease of long practice. A northbound caravan had arrived shortly before Elaith's, and the southerners were still busily securing their goods for the night. Merchants shouted instructions to their servants in a half dozen southern dialects. A few swarthy guards loitered about, leaning against the walls and sizing up the newcomers with an eye toward the evening's entertainment. In Danilo's experience, it was always so. The road was long, and travelers were ever on the lookout for a new tale or tune, some competition at darts or dice or weapons, or a bit of dalliance. Most of the guards from both caravans had already gone into the castle's great-hall-turned-tavern, if the din coming from the open doors was any indication.

"Shall we join the festivities?" Danilo asked his companion. He handed the reins of his horse to a gnomish lad-along with a handful of coppers-and then slipped an arm around Arilyn's waist.

She side-stepped his casual embrace and sent him a warning look from beneath her hood. "I am supposed to be your servant, remember?" she warned him. "You learn what you can in the great hall while I talk to the stable hands."

The young bard sighed in frustration, but he had no argument to counter Arilyn's logic. He nodded and turned aside, only to step right into the unsteady path of a stocky, dark-haired man. There was no time to dodge: they collided with a heavy thud.

The dark, smoky scent of some unfamiliar liqueur rolled off the man in waves. Danilo caught him by the shoulders to steady him, then pushed him out at arm's length-after all, one could never be too careful. The man was unfamiliar to him: a southerner, certainly, with a beak of a nose under what appeared to be a single long eyebrow, a vast mustache, and skin nearly as brown as a gnome's. He appeared harmless enough. He carried no apparent weapons, and his rich clothing suggested a bored merchant whose only thought was to wash away the dust of a long road with an abundance of strong spirits.