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"Well, what is it?'

The words popped Isabeau's glittering fancy and jerked her rudely into the present moment. She focused with difficulty on the half-elf's face.

"The Mirrorshade Cipher," Arilyn prompted.

"The treasure worth keeping, the risk worth taking. Bentley Mirrorshade said those words often enough. He lived by them, and it's only fitting that he died of them."

"I'm not following," Arilyn said, in a tone that indicated she didn't expect to like the explanation.

"It's simple enough, wench." Ah, but it felt good to say such words, rather than to hear them! "I am Lady Isabeau Thione. I have title, wealth, a house of my own. A position in Waterdeep society. This is the treasure that Bentley kept from me. So great a treasure entails great risk. He took that risk, and the loss is his. It is right and fitting."

The half-elf studied her for a moment, then she shook her head. "You should do well in Waterdeep," she said coldly.

"I intend to," Isabeau said with a smile. "I intend to do very well indeed." Originally published in Realms of the Deep Edited by Philip Athans, March 2000

FIRE IS FIRE

This is another tale that explores new territory, in that it was the first time I ever wrote a first-person story. Actually, this one is told in dueling first-person viewpoints: a young wizard and a sahuagin invader whose paths converge during the siege of Waterdeep. It's one of the darker stories, and probably my favorite in this collection.

FIRE IS FIRE

30 Ches, the Year of the Gauntlet (1369 DR)

What did you do when the Sea Devils attacked, Grandsire?

Oh, how I savored that question! I could hear it in my mind even as I ran toward the battle. The words were as real to me as the stench of smoke that writhed in the sky above the West Gate, and they rang as loudly in my mind's ear as the boom and crash of wooden beams giving way under wizard fire. No matter that the question would be many, many years in coming. A wizard's apprentice learns that all things must first be conjured in the mind.

As I ran, I conjured apace. Wouldn't the little lad's face be expectant, his eyes bright with the pride that comes of a hero's bloodline? Wouldn't the bards leave off their strumming and gather near, eager to hear once again the tale of the great wizard-that would be me-who'd fought at Khelben Arunsun's side?

That's what it would come down to, of course. That would be the first question to come to everyone's lips: What did Khelben Arunsun do during the battle? How many monsters fell to the Blackstaff's might? What spells were employed?

I must admit, I myself was most anxious to know the end of this tale.

"Above you, Sydon!"

Panic infused my companion's voice, lifting it into the range normally reserved for frightened maidens and small, yapping dogs. Without breaking pace, I followed the line indicated by Hughmont's pointing finger.

The threat was naught but a goodwife at the upper window of the building ahead. She was about to empty a basin of night water out into the back street-a minor hazard of city life that did not abate even during times of conflict. Hughmont was at best a nervous sort. Clearly, he was not at his best, but he was my training partner nonetheless, so I snagged his arm and spun him out of the way. He tripped over a pile of wooden crates and sprawled, but if his landing was hard at least it brought him beyond reach of the fetid splash.

A word from me sent the tumbled crates jostling into line like soldiers who'd overslept reveille. They hustled into formation, then leaped and stacked until a four-step staircase was born. I whispered the trigger word of a cantrip as I raced up the stairs, then I leaped into the air, flinging out my arms as I floated free. My exuberant laughter rang through the clamor of the city's rising panic, and why should it not? What a day this was, and what a tale it would make!

Hughmont hauled himself upright and trotted doggedly westward, coming abreast of me just as my boots touched cobblestone. The look he sent me was sour enough to curdle new cream.

"You'd best not waste spells on fripperies and foolishness. You'll be needing all you've got, and more."

"Spoken like the archmage himself!" I scoffed lightly. "That bit of excitement is more danger than you'll face at the West Gate, I'll warrant."

Hugh's only response was to cast another worried glance toward the harbor. Smoke rose into the sky over southern Waterdeep, visible even in the darkness, and it carried with it the unsavory scent of charred meat and burning sailcloth. "How many ships fuel that blaze?" he wondered aloud. "The harbor itself must be aboil!"

"A dismal caldron to be sure, but no doubt many sahuagin flavored the chowder," I retorted.

Not even Hughmont could dispute this excellent logic, and we hurried along in mutual silence-his no doubt filled with dire contemplation, but mine as joyfully expectant as a child on midwinterfest morn.

I will confess that I am vastly fond of magic. My lord father paid good coin to secure me a position at Blackstaff Tower, and I have learned much under the tutelage of the archmage and his lady consort, the wondrous Laeral Silverhand. But not until this night did I fully understand how impatient I'd become with Lord Arunsun's cautions and lectures and endless small diplomacies. By all reports, the archmage hoarded enough power in his staff alone to drop the entire city of Luskan into the sea, yet I knew few men who could bear witness to any significant casting. The spells Khelben Arunsun used in the daily course of things were nothing more than any competent but uninspired mage might command. Mystra forgive me, I was beginning to view the archmage's famed power in the same light as I might a courtesan of reputed beauty and unassailable virtue: of what practical use was either one?

Then we rounded the last corner before West Wall Street, and the sight before me swept away any disgruntled thoughts. The Walking Statue was at long last making good on its name!

Each footfall shook the ground as the behemoth strode down the northernmost slope of Mount Waterdeep. My spirits soared. No one but Khelben could create a stone golem ninety feet tall, fashioned of solid granite with an expression as stolidly impassive as that of the archmage himself.

But the statue faltered at Jultoon Street, stopping in the back courtyard of a low-lying carriage house as if made uncertain by the swirling chaos of the panicked crowd. After a moment the great statue crouched, arms flung back and knees bent for the spring. People fled shrieking as the golem launched itself into the air. It cleared house and street and landed with a thunderous crack on the far side of Jultoon. Shattered cobblestone flew like grapeshot, and more than a few people fell to the ground, bloody and screaming, or worse, silent.

A flash of blue light darted from the gate tower, and the Walking Statue jolted to a stop. The golem glanced up at the tower and shuffled its massive feet like an enormous, chastened urchin. In apparent response to an order only it could perceive, the statue turned toward the sea. Its stone eyes gazed fixedly upon the cliffs below.

"I wonder what it sees," murmured Hughmont.

I had no such thoughts, nor eyes for anything but the source of that arcane lighting. It came from the West Gate, a massive wooden barricade that soared fully three stories high, surrounded on three sides by a stone lintel fancifully carved into the face of an enormous, snarling stone dragon. Atop this gate was a walkway with crenellations and towers contrived to look like a crown upon the dragon king's head. Wizards lined the walkway, flaming like torches with magical fire. Brightest of all burned my master, the great archmage.