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The costumes rivaled any Tris had ever seen. There were "nobles" and gaudy ladies, river merchants and legendary heroes, together with no few revelers costumed as the Lady's aspects; grown women as well as children in the flowing white robes of the Childe; revelers of both sexes in the seductive garb of the Lover; others, male or female, in matronly attire as the beneficent Mother. And dark-cowled specters in the scarlet robes of Chenne, Avenger Goddess. But Haunts was a night for the Dark Aspects as well, and on this night, darkness held sway. Even more party-goers preferred the painted finery of the bitch Goddess, Luck, and they tossed candy coins and painted cards to the crowd. Others swaggered through the streets in the tawdry glamour of Athira the Whore, needing no skill to mimic the rolling, drunken gait. Like dark shadows in the torchlight, gray-cloaked partygoers played the role of Istra, the Demon Goddess, appearing insubstantial as wraiths in the wavering light and wafting smoke. Hunched figures old and young took on the visage and tattered rags of Sinha the Crone.

One goddess, eight aspects—four Light and four Dark. Tris had always suspected that the aspect a person venerated said as much about the person as it did the kingdom and traditions from which they came. Margolan was partial to the Mother, although many within its borders also worshipped the Childe aspect. Isencroft, on Margolan's eastern border, gave homage to Chenne, the warrior. Principality, to the northeast, home to caravans and mercenary companies, traders and roustabouts, was partial to the Lover. Eastmark, Principality's southern neighbor, venerated the Whore, a favorite of gamblers and paid soldiers. Dhasson, to Margolan's west, encouraged adoration of all of the Lady's faces, save for that of the Crone. Dhasson's reluctance to embrace Crone worshippers was natural, given its southern neighbor, Nargi, whose sour-faced priests ruthlessly enforced the Crone's ascetic doctrines. Trevath, Margolan's southern neighbor and frequent rival, shared Nargi's veneration of the Crone, but in Trevath, known for its mines and fine carpets, such worship was much more practical, serving to enhance the power of the king.

The Dark Lady was the patron of the vayash moru, the undead who walk the night. Few mortals gave homage to the Dark Lady, though her name was a frequent oath. Of the eighth aspect, the Childe's dark mirror aspect, even fewer spoke. Worship of the Formless One had ceased generations ago, and now, if the most terrible of the aspects was mentioned at all, it was with a nervous glance and a sign of warding. Nearly all of the residents of the Winter Kingdoms made at least nominal reverence to one or more of the aspects, although Tris heard that some followed the old ways in secret, the belief in the spirit and power of the rocks and trees, the streams and dark places under the ground.

Those ways, it was said, were the ways of the Winter Kingdoms a millennium past, before Grethor Long Arm invaded from the eastern steppes, spreading his influence as his reign in Margolan prospered and his power grew. His mages were more powerful, and his wealth and power seductive enough for belief in the One Goddess of Many Faces to gradually supplant the old ways, though elements of the superstition and blood sacrifice of those ways lived on, in the cruel worship of the Nargi, thinly overlaid with the trappings of the Crone.

As Tris watched from his bier, a young girl costumed as the Childe Goddess emerged from the crowd by the side of the road. She was playing her role to the hilt, tossing colored rags and straw instead of the Childe's fabled profusion of flowers to those on whom she showed favor. As Tris passed by, the young girl looked up, and her eyes met Tris's.

You are my chosen weapon, Tris heard a voice ring in his mind, disorientingly clear, coming from everywhere and nowhere at once, and as he stared into the eyes of the young girl, he thought for an instant that he saw them glow amber as the face now seemed not that of a mortal child, but of the Childe Goddess Herself. Die not until I call for thee. Thy time is not yet come. And as the girl's eyes stared into his, Tris felt a sudden fire touch the wound in his side, as if a red-hot poker were laid against the torn flesh. He stiffened and arched, biting into his lip to keep from crying out.

The voice was gone as quickly as it came, and when Tris looked around, the girl had vanished.

Shaken, Tris closed his eyes. I'm seeing things, he thought, swallowing hard. Goddess help me, I must be dying.

"If Harrtuck's found us horses," Soterius whispered, "he'll be down the next alley with them."

Carroway veered off from the procession at the dark maw of the next street, and they made their way down the cluttered, twisted thoroughfare that was barely wider than two riders abreast. Harrtuck appeared from the shadows and motioned for them. Carroway and Soterius followed the soldier to where four sturdy horses waited impatiently, tethered to a rickety hitching post. Carefully, Harrtuck helped them rest Tris's litter on the ground. "Can you ride, my liege?" Harrtuck asked as he bent over Tris.

Tris nodded. "There's no choice," he said, and gritted his teeth as he started to rise. To his amazement, no answering pain throbbed through his side. Tris accepted Harrtuck's assistance in swinging up to his nervous mount. Cautiously, the four made their way back to the procession.

"Damn the Fates," Soterius hissed as they ventured out among the pilgrims and revelers.

A handful of palace guards milled at the gate, far from their usual station. They were unmounted, but their horses were saddled and waiting nearby. Tris and Harrtuck exchanged worried glances.

"Are we ready?" Soterius's flat voice cut through the confusion.

"We're going to have to bluff our way through," Harrtuck appraised. "If we get separated, head for the road north."

"Give the signal," Tris assented, never taking his eyes from the guards at the gate.

They waited until the procession swung wide to round a bend, taking the stream of revelers as close as possible to the gate. They were still at least twenty yards away, and while the gates were open, anyone who entered or left had to pass between the guards.

"Now!" Soterius shouted, wheeling his horse from the procession and driving straight for the gates. The others did the same, as nearby revelers scrambled to get out of the way. The gates seemed a lifetime away as Tris leaned low over his mount and spurred the horse into an all-out gallop.

The move caught the guardsmen by surprise and the fugitives took the advantage, driving through their line. Soterius and Harrtuck charged first, freeing their swords and cutting past the guards who blocked the gates. Tris could almost feel the breath of Carroway's mount behind him as their horses plunged into the darkness just beyond the city gate. Behind them came the cries of the guardsmen giving chase.

"Almost there," Soterius shouted.

The horses pounded down the slope from the city to the road below. As he reached the thoroughfare, Tris felt a dizzying lurch, as if he had passed through an unseen boundary. He clung to his reins as a fog swelled around them, rising from the road as their pursuers closed the gap.

The fog thickened and swirled up to the horses' bridles. In the mist, something solid and cold brushed against Tris's leg. Their terrified horses screamed in fright, bucking and lurching. From the forest itself, a ghastly moan filled the darkness. Tris clutched his reins, his heart pounding, as all around them, the fog writhed and twisted. The mist became wraiths, gaping-mouthed and wailing, as more and more of the ghostly fog swept toward them from the dark forest. Whisps of mist became clutching tendrils and puffs of smoke stretched and spread into fearsome, hollow-eyed faces. A multitude of howling spirits swept past Tris and the others, clawed ethereal hands outstretched, moaning the cries of the damned. The air was clammy as they passed and Tris shivered. He clung to the reins, straining to control his panicked mount.