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The innkeeper, a haggard man with stooped shoulders, brought hearty trenchers of venison and leeks to Tris and his companions, together with a large pitcher of ale. The man winced at the crash of breaking pottery in the tavern's kitchen, and shook his head.

"Always happens right about now," he muttered.

"Sounds like you've got a problem with your serving girl," Harrtuck commiserated, downing half of his ale in a gulp.

The beleaguered tavernkeeper sighed. "I wish to the Goddess it were." Overhead, a door slammed and heavy boot steps clunked across the floor. The thin man wiped his hands on his stained apron and scurried back to the kitchen.

Tris shivered, feeling a sudden cold. He looked up, as a familiar prickle started to raise the hair on his neck. Though he saw nothing, he could feel a spirit's presence, an angry ghost flitting just beyond his sight.

"Thin crowd for a cold night," Soterius observed over the rim of his tankard.

"Aye, and it's not the fault of other inns," Harrtuck replied. "Naught else for at least another hour's ride."

"It's not as bad a place as some," Tris mused. "I wonder why—"

The crash overhead made the tavern guests jump. Either several travelers were having a row upstairs, or part of the roof just caved in. Tris glanced toward the innkeeper, but the man merely rolled his eyes in resignation, muttered something to himself and went on with his work, determined to ignore the noise. Out of the corner of his eye, Tris caught a slight movement, like a shadow there and gone.

"Damn!" Harrtuck exclaimed, jumping to his feet to escape the cascade of ale that spilled from his overturned tankard. A serving girl appeared at his side with a cloth, gushing apologies and wiping up the spill. "Never saw my elbow anywhere near the damn thing," Harrtuck mumbled as he daubed the ale from his cloak.

"No problem at all, my lord," the innkeeper assured him, pressing another tankard into his hand. "Don't trouble yourself about it. I'll take the first one off your tab," he fussed, bustling away with the empty mug.

Tris and Soterius exchanged glances. "Odd fellow," Soterius said, glancing toward the bar where the innkeeper conversed with the cook in hushed tones. "Unless the guests upstairs settle down," he added, "we may not be getting much rest tonight."

Carroway finished his songs and accepted a tankard passed to him from one of the appreciative guests. With a disingenuous smile, the minstrel struck up a conversation with his benefactor, one that Tris was certain would provide far more information to Carroway than the bard would share. The other guests, realizing that the entertainment was over, rushed to finish their meals and take their leave. Carroway's companion, seeing the others about to depart, hurried to join them, leaving the four refugees the only remaining guests in the common room.

"They look like they're in a hurry to go somewhere for so late at night," Harrtuck commented.

Tris glanced toward the dark windows. "Should we be concerned?" he asked under his breath as Carroway propped his borrowed lute in the corner and came to join them. Once again, a fleeting shadow flickered in Tris's side vision. The bard had made it only halfway across the room before the instrument slid to the floor with a twang and a disconcerting crunch.

With a pained expression, Carroway ran back to retrieve the instrument. "I don't understand," he said, puzzled, as he lifted the lute and turned it in his hands. He turned back toward Tris and the others. "I set it down carefully—it shouldn't have fallen," he said, looking down at the ruined instrument, its broken neck hanging by its strings.

"I'm sorry," he said ruefully to the innkeeper, carrying the instrument toward the bar. The innkeeper snatched the lute. "Accidents happen," he said quickly. "If you're finished with your meal, I'll show you to your rooms."

Just then a young boy burst through the door and ran toward the innkeeper. "Papa, come quick!" he huffed. The innkeeper bent to listen to the boy's hurried, whispered account, leaving Tris and his friends to exchange worried glances. After a moment, the innkeeper straightened.

"My son tells me there are three Margolan guardsmen riding this way," the thin man said. "They're stopping folks to see if any's seen four fugitives from the city." He paused, then seemed to make up his mind. "If you've no mind to go back that way soon, come with me," he said abruptly, gesturing for them to follow him.

Tris could guess Soterius's thoughts by the look in the guardsman's eyes and the ready way his hand dropped to the pommel of his sword. They had little choice but to accept the innkeeper's offer, unless they wished to fight the guards here and now. Still, the innkeeper's sudden willingness to hide four total strangers was odd enough to raise suspicion. "Hurry," the innkeeper urged. With an eye toward the door, Tris and his friends followed the man into the kitchen, where a plump woman stood near a cookfire and a rangy girl—the serving wench—brushed back a sweaty lock from her face. They were, Tris guessed, the rest of the innkeeper's family, all the help he could afford for such a meager clientele. The boy preceded them, and the others moved aside wordlessly as the innkeeper led Tris and the others to a small storage shed. As if he guessed their thoughts, the innkeeper managed a wan smile. "There's a door out the back, if that's what you're worried about. You could kick the thing apart, if you needed to. But I'll not lead them to you," he assured them. "Been shaken down by enough of their lot. Whatever you did that has them looking for you, Goddess bless," he said, gesturing for them to hurry.

The door shut behind them, leaving them with the scant light that seeped through the cracks between the boards. The four men drew their weapons and hid behind barrels of provisions and wine casks. They heard muffled conversation, then a series of crashes and bangs as if the inn were being torn apart. Tris shied back into the shadows as the heavy boot steps drew closer to their hiding place. The door rattled, then opened a handsbreadth before a crash of crockery sounded and the soldier turned with an oath.

"Nothing here," the soldier called back.

"Nobody upstairs, either," a second voice said.

"You there, innkeeper," a third speaker barked. "There's gold in it for you if you see them and turn them in. You look like you could use some gold."

"Most everyone could use some gold," the innkeeper replied off-handedly. "I'll remember what you've said."

"Let's move on," the third speaker clipped. The boot steps receded. There was the sound of a tankard clanging against a wall, as if it had been thrown with full force, and the boot steps drew near once more.

"What's the meaning of this!"

"Please sir, it slipped," the serving girl apologized.

"Slipped!" the outraged guard shouted. "It nearly hit me on the head!"

"Must have been put back too close to the edge of that shelf," the innkeeper interjected. "So sorry. No harm done. Can I get a wineskin for you gentlemen to take with you?"

That seemed to appease the guard, for the footsteps receded and did not return. Tris could barely make out the outlines of his companions in the darkness, but his own thoughts whirled at the overheard conversation. How could the upstairs be empty, when it sounded as if a pitched brawl were going on? He wondered. But before he could puzzle long, the light tread of the innkeeper came their way, stopping to unlatch the door to their hiding place. "They're gone," he whispered, gesturing for them to emerge. Cautiously, blinking as their eyes adjusted to the relative brightness of the kitchen, Tris and the others stepped out, their weapons still at the ready.