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That was the situation that existed when the messenger from Ordunin arrived.

Garth was sitting on a block of stone in front of the hole where the Baron's cellars had been, the stone walls having been excavated for use in new buildings; he wore his quilted gambeson beneath his tunic to keep out the growing chill in the air. Changing his clothing while the sword retained its grip had proved difficult, but possible. He had exhausted every method he could think of for getting free of the sword's hold that did not involve either travel or giving in to the Forgotten King and was now trying to decide where he should go first-the nearest ocean, to see if salt water might have an effect, or Ordunin, where the Wise Women might be able to suggest a solution. He was no longer particularly concerned about his oath, though he had never been released from it, because it hardly applied to the current situation.

He was beginning to think that, after all, he no longer had much reason for staying in Skelleth. He had declined to accompany Kyrith because he had wanted to deal with the sword, which was then in Skelleth; now, though, the sword was wherever he was, and be could easily carry it to Ordunin and deal with it there. Ordunin was on the ocean, as well, though hardly the closest coast. Furthermore, if he were to travel, he would prefer to do so before winter closed in.

The only thing still keeping him in Skelleth-other than his interest in the rebuilding-was the presence of the Forgotten King, the one person known to be capable of controlling the sword.

There was a possibility that by taking the sword elsewhere it would stop being so complacent and again drive him into a destructive fury; that would be very unfortunate if it happened in Ordunin. But then, it might happen in Skelleth, which would also be unfortunate now that the rebuilding was well under way. His best course might be to head due east to the coast of the Sea of Mori; there were no towns along that route, nothing that he might destroy.

He reached up and pulled the hilt of the sword down so that he could look at the gem. Its glow was faintly visible even in the midday sun, yet he felt no anger nor bloodlust building up. The thing was being subtle, he was sure, planning something, waiting for something, or perhaps affecting him in some new way he hadn't yet detected.

As he stared at the red gem, he heard the rattle of armor and looked up. It came from somewhere behind him, to his right; he turned and saw three overmen approaching, with two men trailing along behind them. One of the overmen was riding a good-sized warbeast.

Garth recognized the humans and the two overmen on foot, but he could not place the mounted figure for a long moment.

As the party drew up near him, he finally realized who it was: Selk, one of the City Council's messengers. He had not been among the sixty volunteers.

This, then, he knew, must be the response to Kyrith's mission to acquaint the Council with the situation.

"Where is the master trader Galt?" the messenger demanded.

"He's in the King's Inn," Garth replied politely, ignoring the other's imperious tone.

"You, fetch him," Selk ordered one of the two overmen who had accompanied him. Garth realized that they and the humans must be those who had been posted to guard the North Gate.

The warrior hurried to obey, taking the direct route through the pit; earthen ramps had been built on both sides to aid in removing the stones.

"Have you come alone?" Garth inquired

"You're Garth, Prince of Ordunin?"

"You know who I am."

"I wish to be sure."

"Yes, I am Garth, and you are Selk, son of Zhenk and Valik. Did you come alone?"

"I am here alone."

"Kyrith did not come with you?"

"I have said I am alone."

Garth was dismayed by the messenger's surliness; it did not bode well for the message the overman carried. He rose to get a better look at Selk's face. The warbeast growled.

Surprised, Garth looked at it, rather than at its rider.

Like almost every warbeast, it was black; its eyes were green, and its belly-fur white. Its fangs were gleaming white, a sign that it was young and healthy, since the teeth tended to yellow with age. Perhaps, he thought, it still had some of the excitability of cubhood.

Its tail was lashing, and Garth realized that it was looking, not at him, but at the hilt of the sword that protruded up above his left shoulder.

This was something new; none of the warbeasts remaining in Skelleth had reacted to the sword before. He wondered if this beast might have some special sensitivity to magic, or if maybe the sword was doing something new that was perceptible to a warbeast but not to an overman.

Selk also looked at the sword, startled, and said, "It really does glow!"

It was the first thing he had said that had not been spoken as harshly as possible, Garth hoped that it was a sign that Selk was relaxing somewhat.

"Yes, it glows," he replied. "It also burns and does other unpleasant things. Did Kyrith tell you about it?"

"Kyrith said nothing-I mean, she wrote nothing of it in her statement. The others with her, however, did mention it."

"Did you doubt them?"

Selk did not answer immediately; when he did reply, it was only indirectly. "I have never encountered magic before."

"You have now. Be glad that you have not seen much, though; in my experience, most magic is very unpleasant."

Selk made no reply.

Before Garth had decided on his next remark, Galt and his escort arrived. In addition to the warrior sent after him, he was accompanied by three. humans, including Frima, and another overman, a young fellow named Palkh. Garth had seen both the male humans before, but did not know their names.

"Greetings, Selk!" Galt called as he climbed up the ramp from the cellars.

Selk did not reply. Garth thought he glimpsed a trace of worry in Galt's expression at that. For his own part, Garth now suspected that either Selk's news was very bad indeed, or that the fellow was simply rude by nature.

When Galt had reached the top of the slope, Selk suddenly spoke, declaiming in a loud voice while he held up a golden rod that represented his authority to speak for the Council.

"Know all present that this is the decision of the City Council of Ordunin! I have been sent here to present this decision, and bear no responsibility for its content. I bear no malice toward any present, nor do I favor them. I speak as I have been commanded."

Several women and children who were gathered in the marketplace, trading salvaged household goods among themselves, stopped and turned to listen.

"Whereas it has come to the attention of the Council that the party of overmen of Ordunin under the joint command of the master trader Galt, son of Kant and Filit, and Kyrith, daughter of Dynth and Dharith, and commissioned to negotiate trade agreements with Doran, Baron of Skelleth, has exceeded its authority and committed acts of war against the Barony of Skelleth; and whereas these acts were committed under the direction of the aforementioned Galt and also Garth, Prince of Ordunin, son of Karth and Tarith, and a Lord of the Overmen of the Northern Waste, and resulted in unnecessary bloodshed and destruction; therefore, the City Council of Ordunin hereby disavows all responsibility for these actions."

Selk paused to catch his breath, and Galt started to protest. Garth silenced him with a gesture.

"Furthermore, inasmuch as the members of the party in question may have been unaware of the limits of the authority granted to their commanders, no blame shall be assigned to any person other than the aforementioned Galt, Kyrith, and Garth, if those other persons immediately remove themselves from the area of Skelleth and return to the Northern Waste. No charges shall be drawn up against these persons.