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"Deliberate policy," said Eloti, turning to inspect the shadowed space behind the statue. "Itoma was a long time falling, and its people had perhaps a bit more prudence than those of Sabis. When the coastal towns fell to the Sabirns, and the river trade was cut off, Itoma could no longer support a large populace. The people departed for the countryside and other river towns, carefully spreading stories about curses and evil wizardry and ghosts and the like."

"That wouldn't have sufficed without some evidence," Sulun noted. "One of the best antidotes I know to superstition is greed for loot."

"Oh yes," Eloti laughed. "There was evidence enough. The outlying areas of the city were abandoned first, and the remaining people—seeing they no longer had the numbers to withstand a siege—built artful traps all throughout the empty neighborhoods."

"No doubt enhanced with gruesome carvings, paintings, and other stage trappings," Sulun added, remembering stories he'd heard. "Is there truly a palace filled with mummies?"

"There is. It was a prince's mansion, actually; the fellow was famed for squandering money on his lavish tastes, much to his own ruin. Later, defenders of Itoma thought it clever to raid the old necropolis and place the remains in odd places all over the former spendthrift's house and grounds. I'm told that the first Sabirn scouts were artfully led there, and then treated to a most dramatic exhibition."

Sulun remembered the famous story of the Palace of the Dead, and laughed heartily. "The Sabirn tale may have been embroidered a bit, but by all accounts those poor explorers were scared out of their wits."

"I should tell you the Sukkti version of that tale some time," Eloti grinned back. "In any event, the city was emptied by poverty rather than war—which is why you'll find the buildings thoroughly stripped of portable valuables, but otherwise intact. Legend protected it long after the inhabitants had gone."

"Preserved it through the rise and fall of the conquerors," Sulun mused. "What power legends have, and rumors of magic . . ."

Right there, a marvelous idea unfolded before Sulun's eyes: a completion so near perfection that he glanced up at the statue of the goddess to wonder if she had inspired it.

"We should go back and tell the others to come in," Eloti suggested. "Otherwise they'll think we've been eaten by the ghosts. Does that smile signify something particular?"

"Yes. Yes, it does." Sulun pulled his grin down to polite dimensions. "Do you think that the Ancar would have heard of the Lost and Haunted City of Itoma by now?"

"Most likely, if they've spent any time at all in the northlands. The tales spread everywhere in reach of Sabis."

"And . . . was Deese of the Forge originally a Sukkti god?"

"He was that. Hmm, do you see an advantage in being Sukkti, now that Sabis has fallen?"

"Sukkti magicians, more precisely—from the Lost City of Itoma, come out of hiding now that the rule of Sabis is gone."

"Ah . . ." Eloti smiled as the idea took hold, smiled more widely than Sulun had ever seen her do before, until their delighted-idiot grins matched. They burst out laughing at the same time.

Omis and Zeren, come searching cautiously after them, heard the gales of laughter roll out of the temple and were heartened enough to come in and see what the joke was.

They learned soon enough, and they laughed too.

CHAPTER FIVE

Thanig was a small town hidden in a fold of the Jarrya hills: small in size, smaller in fame. It served the needs of surrounding farmers and herders with simple goods, most of them locally made, the rest imported once a year from Athoa, the nearest larger Jarryan town. Aside from pack merchants and tax collectors, no one had much reason to remember its name. Neither did travelers, other than the occasional tax clerk or peddler, visit it from one year to another. Since the Ancar invasion, some ten years back, even those visitors had grown few.

Therefore it was a matter of no little excitement and concern when the townspeople first observed the column of dust, and then the strange entourage causing it, approaching by the main—and indeed the town's only—road.

The townsfolk reacted swiftly: mothers hauled children indoors, craftsmen carried display tables of their wares back into their shops, older children chased family livestock safely out of the street, householders pulled doors and window shutters closed and peeped out through the cracks. Only the innkeeper left his door open, and even he took care to hastily hide his better bottles. That done, everyone watched the strangers approach.

The spectacle was indeed something to see, remember to tell one's grandchildren about. In the lead marched two big men in long iron-colored robes and hooded cloaks, carrying iron-shod staves bound with green branches. At the rear came four similar figures, slighter in stature. Between them rolled a huge wagon, covered with iron-colored sailcloth, driven by a tall man in the same dark vestments as the others while beside him sat an imposing woman garbed in green and crowned with a garland. The wagon was painted with stylized designs that suggested ancient letters, garlanded with leaves and flowers, hung with iron chains and brass bells, and drawn by a pair of large iron-colored mules. The mules' harness was hung with brass bells and luck charms of polished brass and iron, and jingled with their every step. The dark-robed figures were chanting softly, in what the more experienced townsfolk recognized as quaintly accented Sabirn, a hymn to Deese of the Forge—with proper reference to his Lady, Kula of the Wood. The procession marched into and through the village, not glancing to left or right, heading for the long building toward the far end of town whose chimney belched smoke and sparks even at this hour of day.

"Goin' to the forge, they be," the town potter noted, much to everyone's agreement. "Pilgrims might be, but priestish sure as rain."

And, right enough, the strangers drew to a precise halt at the doorway of the town's smithy. With the precision of courtly dancers, the two men in the lead stepped back to hold the mules' bridles, the four at the rear rearranged themselves at the wagon's back and sides, and one of them stepped forward to knock formally on the doorpost.

"Blessings to all within," he intoned, in only slightly accented Jarryan. "Blessings to forge and fire, roofbeam and hearthstone, in the name of Deese of the Forge."

Dunosh, the town blacksmith, carefully set down the horseshoe he'd been shaping, while his apprentices scurried for cover. "Uh, blessings to you, also," was all he could think to say. He tucked his trusty middleweight hammer into his belt, just to be safe, and edged toward the outlandish strangers at his door. "What would ye be wanting here?"

"Food and shelter for two days, and trade also," the stranger recited as if he'd practiced it a long time. "In exchange for your assistance, brother-in-trade, we'll gladly share our knowledge with you."

Dunosh blinked, taking all that in. Too much, too strange: best deal with one problem at a time. "Ah, the inn be back down t'street, six doors down on t'left. The beer be good, and the shepherd pie likewise, but touch not the stew . . . And warn 'em well t'air out the bedding." He guessed he was babbling like a fool, but better that than to seem unfriendly—especially since he had no idea what to say to the fellows other requests.

But the speaker smiled wide and thanked him profusely, ending with an elaborate blessing in the name of the Forge Lord. "And more," the man finished, with a conspiratorial wink, "would you like a useful bit of magic to help your work?"

"Magic?" Dunosh lifted his head like a bird dog scenting game. In his trade there was so much that could go wrong, any helpful charm would be welcome. "Eh, a spell against splashing, p'raps?"