Having slain Cashion, Aarant had vanished into the east. He had been gone a year. Grellner had kept the cauldron of war boiling. His whispers had sabotaged every effort to reconcile the Immortal Twins.
Then Tureck Aarant had come across the Karato again, a changed man. His sojourn in the east remained forever unilluminated. Never again was he Tureck Aarant the young warrior. He had become Tureck Aarant the Swordbearer, and friend to none. He had become a force, not a man.
He had hunted the sorcerers of both sides with an implacable ferocity, barely pretending to be anyone's ally. His legend had come into being during the following year. It was a story that looked a decade deep when seen from centuries down time. No man should have done so much in so little time.
Then Tureck had died. He was not yet twenty. Rogala still stood accused of his murder.
Gathrid stared at the pink granite towers. He shuddered. The chill of the Karato had little to do with his shaking.
Once again he was following a trail blazed by Tureck Aarant. Was he meant to share that previous Swordbear-er's fate?
He thought he heard a ghostly chuckle over his left shoulder. He whirled, hand flying to Daubendiek's hilt. He saw nothing.
"The Toal," he murmured. He had forgotten the Dead Captain. It could have stolen into him. ... He shuddered again.
And again the Toal expressed mirth.
Gathrid spat in disgust, slapped his hands together to get his blood moving. Had Aarant ever felt the way he did now? Like the walls of reality were pressing in? Like he was being herded down a long road between two facades that, instead of coming together because of perspective, were really constricting the way? His options were dwindling. He had few moments in which to occupy himself with anything but Rogala, the Toal, Ahlert, Nieroda, and just plain staying alive.
His lack of choices angered and frustrated him. He thought he understood why Tureck had become so violent and vicious. A mocking history may have rewritten spiteful savagery as heroic battling.
He had done nothing yet himself, Gathrid thought. Unless murdering Anyeck counted as a mighty deed. Surely the forces toying with him had a greater purpose than that.
Again he heard the ghostly chuckle of his haunting Toal.
Traveling Ventimiglia without drawing attention proved difficult. Gathrid discovered it to be a crowded land of countless feudal estates, all lying cheek by jowl. There was very little untamed land. Hiding places were scarce. The nobility, men of Power from among whom Ahlert's officers were drawn, lived in squat, dark fortresses within sight of one another. Each fortress was surrounded by peasant hovels like a hen surrounded by chicks. Neat networks of rammed earth road formed the boundaries between neighboring manors.
Ventimiglia, Gathrid concluded, was a land shaped by generations of military success and by devotion to order. Everything seemed as perfect as an illuminated manuscript. Even the woodlots-in one neat square for each manor-were parklike. Every plant, animal, man and structure had its place.
That stood at odds with stories he had heard in Gud-ermuth. He had been taught that Ahlert was an emissary of chaos and destruction.
In a sense he might be, though the chaos existed only along Ventimiglia's frontiers.
Gathrid had his difficulties, but found ways to slip through the countryside. He abandoned his horse early, sure it would give him away. He traveled by night. Days he usually spent sleeping in trees in woodlots, or beneath the bridges on the roads.
By the time he had put a hundred miles behind him he had concluded that good and evil were matters of perspective. Ventimiglia was a peaceful, happy, prosperous land, not the hell he had been schooled to expect.
The voices of the dead reminded him that there were perspectives and perspectives. What he saw had been purchased at great cost. He was not seeing all of Ventimiglia. Few of the men he had slain had sprung from these bucolic environs.
The conflict between preconception and reality only confused him. He coped by rejecting all conclusions.
Months passed. He slipped past cities named Lo-biondo and Bozeda. He was approaching Senturia, the Ventimiglian capital. All three cities were supposed to be nests of the darkest sorcery. He had seen nothing to support or refute the charge.
Senturia was a mighty city. It was said to be populated by more than a million souls. That was more people than had lived in Gathrid's native kingdom. He could not comprehend so many people having gathered in one place.
Two hundred miles beyond, to the northeast, lay the city Dedera. It crowded the feet of the Chromoga Mountains. Somewhere back in their ore-rich canyons, rumor claimed, lay the mouth of the tunnel Ahlert had discovered. At its nether end lay the subterranean ruins the Mindak mined for his Power.
Gathrid thought of the place as a library of past evils. A place where all sorceries had been recorded.
Gradually, without conscious consideration, the Library had become his destination. There were things he wanted to learn. About Nieroda, about the Toal, about Suchara and about the Sword. He was sure the information could be found there. Ahlert had uncovered most of it already, hadn't he?
His extended run of luck ran out east of Senturia.
He had, after all those miles and weeks, finally found himself a forest. It was a tamed and tended wood, but still the best cover he had seen since leaving the Karato. Its keepers had allowed large sections to remain semiferal. Though it was inviting, it made him nervous. It had the air of a hunting preserve. Still, it gave him a chance to travel by day. He had not been able to since leaving the Nirgenau Mountains.
It began shortly before noon one day, when he thought he heard the distant-faint bray of horns. He paused, listened intently. Finally, unsure, he resumed walking.
He heard the sound again an hour later. It was much closer. This time he had no doubts. He was in the path of a hunt.
His trepidation was shared. Trees rustled as squirrels went into hiding. Rabbits dashed here and there, their white tails bouncing. A boar, then a stag, crossed his path. Each broke into panicky flight after spying him.
"Better hide," Gathrid muttered. He glanced round, ran after the stag. He needed a remote thicket or cave.
Proper thickets were scarce. He hadn't the speed or wind to stay with the stag long enough to discover its hiding place. He did find a cave, but beat a hasty, ignominious retreat upon finding himself nose to nose with a she-bear and her cubs.
The horns sounded again. The hunters were getting close. Was he the quarry? That did not seem possible. They were coming from ahead, not from his backtrail. And even Ahlert hadn't the arrogance to announce his coming to the Swordbearer.
Pure dumb luck was about to betray him.
He had to move fast. After a moment of dismay and indecision he flung himself at a post oak. He shimmied up and transferred to a larger beech, which he climbed till he could crawl out a branch and get into another oak. This was a many times grandfather of the first, and one of the largest trees he had ever seen. Sixty feet up he settled into a fork and watched a brook gurgle along a dozen yards from the tree's base.
The horn again. He listened for hounds, heard no baying. A good sign, he thought. They would not stumble onto his trail.
The horn again. Then the quarry passed beneath him, exhausted, staggering toward the brook. "A
girl," he said softly. He leaned for a better look.
She was ragged, scratched and bruised, and hardly older than he. Though he considered himself a poor judge, she appeared reasonably attractive.
She paused to scoop water from the creek. She was in command of her wits. She turned downstream after drinking.
And slipped on a slimy stone. She fell with a little wail of despair and pain. She stayed down.
Though she tried valiantly, weary muscles and a sprained ankle refused to be tortured further.
Gathrid started down even before the hunters arrived. He froze while they passed beneath him, exchanging quips about their prey. Having absorbed Ventimiglian from Daubendiek's victims, he understood. The girl was an escaped sacrifice meant for a slow, painful death in rites that would give them command of a familiar spirit.