Derkin had intended to take his people back to Stone-forge-their sprawling, bustling Neidar settlement in the western mountains near Sheercliff-but as the weeks became months, he delayed. The dwarves were hard at work here, building and hauling, climbing and hoisting, adding tier after tier to the wall they had built across the pass. And as the work progressed, the wall became two walls, with compartments and chambers between… then three walls.
"Give a dwarf work that satisfies him," Derkin mused to Helta Graywood one day, "and he'll work at it as long as there's breath in his lungs and life in his heart. It's the nature of our people."
"They'll leave here when you decide to go," Helta said. "If you tell them to return to Stoneforge, they'll go. They are your people, Derkin Lawgiver."
"They don't want to go back, though," he pointed out. "Most of them would rather stay right here and build walls than go to Stoneforge. You know that as well as I do."
"But whatever you want…" she started.
"Stoneforge is complete," Derkin said. "It has its fields to farm, its foundries and its shops, its herds to tend. It is a Neidar settlement, no different from any other Neidar settlement except that it is bigger. The people we left there are mostly Neidar and are content with Stoneforge. But these people-my Chosen Ones-they're different, Helta. Most of them have been slaves, and all of them have been warriors. Now they've found something to do that they enjoy doing, and that joy can last them through many generations."
"Building walls?" she asked, frowning.
"More than walls," he corrected. "Those walls, if they continue, will become the foundations of a great city as proud and fine as anything in this world. And more than a city. If I don't interrupt them, these people of ours might just construct a new way for dwarves to live."
"The city the elf called Pax Tharkas," she said.
"Pax Tharkas," he confirmed, nodding. "Right now, only dwarves are building here. Which is for the best, because what elves know about stonemasonry and the rodding of joints could be set down in three runes, with two of them used only for emphasis. But later, when our people have made the underpinnings of this place solid and sturdy, the elves will come. Then there will have to be a treaty between us, of course. A thousand understandings will have to be reached, and accords agreed to. When it is done, the Treaty of Pax Tharkas must signify once and for all the sheathing of swords between two races. It won't be easy, and I can't imagine it, truly-dwarves and elves sharing the same city-but most of our people believe in their hearts that such a thing can be done. Somehow, I believe it, too."
As he said it, Derkin seemed so sure, so confident, that Helta could almost share the vision with him. Still, there was something that troubled her. Despite Derkin's seeming enthusiasm for the idea of expanding his border wall into a great city, Helta sensed that his heart was elsewhere.
Often, she had noted, it was Talon Oakbeard who presided at planning sessions for new parts of the construction. The idea of Pax Tharkas, which Derkin had come to espouse so openly, had found its true roots in the former Neidar's heart. For Talon, the great undertaking had become an obsession-a work of true love.
As the months passed, and the great cleft of Tharkas rang with the pleasant pandemonium of thousands of dwarves cheerfully building the first solid layers of a great city, stone by stone, Derkin and Talon were everywhere among them. They counseled with stonecutters, they drew diagrams and argued about them with the masons, they suggested a tower base here and demanded a shoring brace there.
In the concept of building a citadel, Talon Oakbeard had discovered his true talent. Derkin, on the other hand, had a different talent-the ability to lead. Yet now, the people he led had chosen their own path, and it was not the path he might have chosen for himself.
A dozen times, Helta found herself wishing that Derkin would delegate the whole project to Talon and stop worrying about it. But spring became summer, and summer became fall, and still Derkin lingered at Tharkas.
Most of the dwarves from Thorbardin were still with them. With typical Hylar directness, Culom Vand had told Derkin that he would not return to Thorbardin until Derkin agreed to go back with him. "Thorbardin needs your skill," he had confided. "I promised my father and jeron Redleather that I would find you and bring you back, so that's what I intend to do. If you won't go now, then I'll stay until you do."
Having stated that, Culom Vand said no more about it. With typical Hylar dignity, he simply waited. In the meantime, he and most of the Hylar with him had found something to do. The beautiful old lake beyond Tharkas Camp, which had once served a great dwarven mining settlement but had been allowed to deteriorate during human habitation, was a challenge to the efficient-minded Hylar. They had taken it upon themselves to clear and reshape its channels and to build pump stages. "Thorbardin's glaziers could fit these lifts with lenses to make steam," Culom told Derkin. "And our foundries could produce steam-driven wheels to lift the water to your new citadel of Pax Tharkas."
Derkin's response had been only, "It isn't my citadel. It's theirs… the Chosen Ones."
Unlike the reserved, patient Hylar, Luster Redleather and the hundred other gold-bearded Daewar in the group had become enthusiastically involved in the construction of walls and foundations, and the dream of a great citadel that one day would rise to the very summits of Tharkas Pass to serve two nations.
"Think of the trade possibilities!" Luster exulted one autumn evening after a feast of roast boar, dark bread, and ale. His blue eyes alight with the Daewar love of commerce, Luster paced this way and that, his hands sometimes clasped behind him and sometimes waving happily over his head. "Elvencraft, here at the very gateways of Thorbardin! Elven wines and spices, elven fabrics and flosses… There are fortunes to be made here! We'll provide steel and glass for the elves, and we'll stockpile elvenwares at Thorbardin for trade with the world!"
"How are you going to trade through closed gates?" Derkin asked him morosely.
"Just the way you said." Luster grinned. "We'll build commerce towns at all of our borders. Places open to anybody who has something to trade."
"Did I say that?" Derkin frowned.
"You said you would build a place called Barter," the Daewar reminded him. "I'm just expanding on the idea."
"That idea is for Kal-Thax," Derkin snapped. "Not for Thorbardin."
"Kal-Thax is Thorbardin," Luster countered.
"Not while those gates are closed," Derkin said. "I told your Council of Thanes that."
Throughout the exchange, Culom Vand sat quietly to one side, simply listening. But now he said, "If you come back to Thorbardin, Derkin, maybe you can open the gates."
Derkin gazed at him with level, cynical eyes. "By a vote of three to two?"
"By decree," Culom said, "if you were king."
"There are no kings in…"
"Maybe it's time to change that." Luster interrupted him. "The Covenant of the Forge is only a document, after all. It can be amended."
Helta Graywood set down a tray and stood beside Derkin, ruffling his hair with her fingers. "That's what I've been trying to tell this stubborn oaf," she told the Daewar, "for ages."
Shaking his head, Derkin growled, stood, and strode away into the dusk. When Tap Tolec and some of the Ten rose to follow him, Helta waved them down. "Leave him alone this time," she said. "He needs to think."
Late that night, Derkin stood alone atop a craggy summit, gazing up at the living sky where autumn clouds rode the high winds, forming shifting, flowing patterns in the light of two moons.