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That left the third.

Five days after the Four Horsemen laid siege to Paranor, Walker Boh decided to attempt an escape.

Underground.

He told Cogline of his plan at dinner that night—a dinner comprising some few small stores left over from three centuries gone and frozen in time with the castle, sorely depleted stores that reinforced the importance of breaking the siege. There were tunnels beneath the castle that opened into the forests beyond, concealments known only to Druids past and now to him. He would slip through such a tunnel that night and emerge behind where the Horsemen patrolled the walls. He would be clear of them and gone before they knew he had escaped.

Cogline frowned and looked doubtful. It seemed entirely too easy to him. Surely the Shadowen would have thought of such a possibility.

But Walker had made up his mind. Five days of standing about was long enough. Something had to be tried, and this was the best he could come up with. Cogline and Rumor would remain within the Keep. If the Horsemen attempted an assault before Walker returned, they should slip out the same way he had gone. Cogline reluctantly agreed, bothered by something he refused to discuss, so agitated that Walker came close to pressing for an explanation. But the old man’s enigmatic behavior was nothing new, so in the end Walker let the matter drop.

He waited for midnight, watching from the walls until late to make certain that the Shadowen kept to their rounds. They did, spectral shapes in the dark below, circling ceaselessly. The fog that had blanketed the valley for the better part of four days had lifted that dawn, and now with the coming of night Walker Boh saw something new in the valley. Far west, where the Dragon’s Teeth turned north into the Streleheim, there were watch fires at the mouth of the Kennon Pass. An army was camped there, blocking all passage. The Federation, Walker thought, staring out across the trees of the forest below, across the hills beyond, to the light. Perhaps their presence in the pass was unrelated to that of the Shadowen at Paranor, but Walker didn’t think so. Knowingly or not, the Federation served the Shadowen cause—a tool for Rimmer Dall and others in the Coalition Council hierarchy—and it was safe to assume that the soldiers in the Kennon had something to do with the Four Horsemen.

Not that it mattered. Walker Boh wasn’t worried for a moment that Federation soldiers would prove any hindrance to him.

When midnight came, he left the castle walls and went down through the Keep. He wore clothes as black as night, loose-fitting and serviceable, and carried no weapons. He left Cogline and Rumor peering after him as he entered the fire pit. His memories were Allanon’s and those of Druids gone before, and he found he knew his way as well as if the Keep had always been his home. Doors hidden within the castle stone opened at his touch, and passageways were as familiar as the haunts of Hearthstone in the days before the dreams of Allanon. He found the tunnels that ran beneath the rock on which Paranor rested and worked his way down into the earth. All about him he could hear the steady thrum of the fires contained in the furnaces beneath the Keep, throbbing steadily within their core of rock deep below the castle walls, the only sound within the darkness and silence.

It took him over an hour to make his way through. There were numerous passageways beneath the castle, all intertwined and leading from a single door that only he could open. He chose the one that led west, seeking to exit within the sheltering trees of the forests that lay between the Horsemen and the Kennon Pass, certain that once free of the Shadowen he could slip past the Federation soldiers easily. When he reached the concealed opening, he paused to listen. There was no sound above him. There was no movement. Still, he felt uneasy, as if sensing that despite appearances all was not well.

He went out from the tunnel into the black of the forest, rising from the earth like a shadow within a covering of brush and rocks. Through gaps in the canopy of limbs overhead he could see the stars and a hint of the waning moon. It was silent within the trees, as if nothing lived there. He searched for a hint of the presence of the gray wolves and did not find it. He listened for the small sounds of insects and birds, and they were missing. He sniffed the air and smelled an odd mustiness.

He breathed deeply and stepped out into the open.

He heard, rather than saw, the sweep of the scythe arcing toward him, and flung himself aside just before it struck. Death grunted with the effort of the swing, a cloaked black shape to one side. Walker rolled to his feet, seeing another shape materialize to his right. War, all in armor, blade edges and spikes glinting wickedly, hurled a mace that thudded into the tree next to him and caused the trunk to split apart. Walker whirled away, careening wildly past the skeletal arms of Famine, white bones reaching, clutching. They were all there, all of them, he realized in despair. Somehow they had found him out.

He darted away, hearing the buzz and hiss of Pestilence, feeling dry heat and smelling sickness close beside. He leaped a small ravine, his fear giving him unexpected strength, a fiery determination building within him. The Horsemen came after, dismounted now in their effort to trap him, bits of night broken free like the edges of a shattered blade. He heard their movement as he might the rustle of leaves in a slight wind, small whispers. There was nothing else—no footsteps, no breathing, no scrape of weapons or bone.

Walker raced through the trees, no longer sure in which direction he was running, seeking only to elude his pursuers. He was suddenly lost in the darkness of the forest corridors, fleeing to no purpose but to escape, any advantage of surprise lost. The Shadowen came on, a swift and certain pursuit. He was aware of their movements out of the corner of his eye. They had him flushed now, and they were hunting him as dogs would a fox.

No!

He whirled then and brought his magic to bear, throwing up a wall of fire between himself and his pursuers, sending the flames back into their faces like white-hot spikes. War and Pestilence shrank away, slowed, but Famine and Death came on, unaffected. Of course, Walker thought as he ran anew. Famine and Death. Fire would not harm them.

He crossed a stream and swerved right toward the rise of Paranor, towers and walls sharp-edged against the night. He had been running that way without knowing it, and now saw it as his only chance of escape. If he could gain the castle before they caught him...

Cogline! Was the old man watching?

Something rose out of the night before him, serpentine and slick with moisture. Claws reached for him and teeth gleamed. It was one of the Shadowen mounts, set there to cut him off. He slipped beneath its grasp, a bit of night that could not be held, the magic making him as swift and ephemeral as the wind. The serpent thing hissed and slashed wildly, sending gouts of earth flying. Walker Boh was behind it by then, racing away with the quickness of thought. Ahead the castle of the Druids loomed—his sanctuary, his haven from these things—

A black motion to his left sent him skidding away as Famine lashed out with a sword carved of bone, a dull white gleaming that tore at the edges of his clothing. Walker lost his footing and went down, tumbling along a slope, rolling wildly through brush and long grass and into a slick of standing water. Something rushed past, just missing him with a click of jaws. Another of the serpents. Walker came to his feet, flinging fire and sound in all directions in a desperate effort to shield himself. He had the satisfaction of hearing something shriek in pain, of hearing something else grunt as if clubbed, and then he was moving again. Trees rose off to one side, and he disappeared into them, searching out the concealment of the deep shadows. His breathing was ragged and uneven, and his body ached. To his dismay, he found himself moving away from the castle again, turned aside from the safety he had hoped to gain.