CassaRoc said, "Can they ever be used again?"
Teldin looked at him curiously. "I don't know," he said.
The floor below was identical to the ones above it, containing cases of swords and daggers. "All magical, in one way or another," Teldin told them. He examined one sword of ancient make, its blade gleaming in the gallery's cold light. Mystic runes had been hammered into the steel below a crude design depicting a circle of standing stones. "Some of them are legendary."
The gallery below held cases of axes and maces and war-hammers. Na'Shee lingered long, staring at a particularly handsome double-headed flail that gleamed inside its case. Teldin pulled her away. "Perhaps later," he said as he led her to the stairs.
"How far down does this go?" Stardawn asked Teldin.
The Cloakmaster watched him. The elf seemed anxious, perhaps a little nervous. His hand kept straying to the hilt of his sword, and his eyes seemed to wander, warily keeping track of his surroundings.
"The lower floors hold weaponry and ammunition, enough to arm the entire population of the Spelljammer." Teldin led them down the stairs to the next level. "Stones for the catapults, ballista bolts, replacement parts for the weapons, evensmoke powder. The Spelljammer knows when these things ¦ are needed, and the armory will open below when the occasion arises."
The light panels blinked on in the next gallery, and the I company walked through, examining the cases of arrows and ' spears and crossbow bolts.
"Magical?" CassaRoc said.
Teldin nodded.
They proceeded to the level below. The light panels came on, and they stood silently, staring at the tall cases standing in long rows down the hall.
Djan gasped involuntarily. Na'Shee reached for die hilt of a sword.
"Are they alive?" Na'Shee asked Teldin.
He shook his head.
The cases seemed more like transparent coffins, for each contained the preserved bodies, both male and female, of examples of every race that had ever boarded the Spelljammer. Human, illithid, gnome, k'r'r'r, arcane, beholder, dracon-all who had traveled the Rainbow Ocean to find the Spelljammer. They found three cases that had been shattered. Jagged fragments of glass had sprayed across the floor, and the bodies that had been inside had sometime been removed by thieves-or rescuers-unknown.
The next staircase was long and winding, leading down into darkness. Teldin took the lead and finally brought the warriors to a great golden door at the base of the stairs, where a single light crystal in a golden sconce bloomed at their approach. He placed his hand upon it, and the door silently opened inward at the Cloakmaster's touch.
The chamber was huge and appeared to be a vault of some kind with an immense, domed ceiling high above. The light inside was dim, a pale blue, and the hall was encircled by a narrow, angled ledge about three feet off the floor. The ledge was studded with brilliant diamonds, shining with their own inner, crystalline fires.
CassaRoc stroked his beard and stared at the jewels. "These jewels are worth a king's ransom. Do you know what we could do with this wealth?"
"These are worth far more than ordinary gems," Teldin said, reaching out to touch a blue diamond.
Instantly, above them, the domed vault was filled with the interior image of a crystal sphere. Planets swam in orbit around a miniature sun, and stars glittered around them like jewels, seemingly close enough to take in their hands and hold like fireflies. The planets glowed vibrantly with color, and the sun cast its yellow light upon their astonished, upturned faces.
"Every sphere the Spelljammer has ever visited is remembered here," Teldin said reverently. His voice echoed solemnly through the room. "All the spheres, and more than you could imagine. Over two thousand of them, all watched over by the Spelljammer, their protector-"
He stopped, scarcely believing his own words. But he knew they were true; he could see the words, the images in his mind. The sign of the amulet pounded warmly in his chest, a soothing reminder of his destiny and the truth of what he saw.
"The Spelljammer," Teldin said. "It has been here almost since the beginning of time-not this Spelljammer-this is but the last of many. Its sentience holds the memories of the others, memories of its birth
… and of the Broken Sphere."
His friends watched him silently, unable to comprehend what he had told them.
Teldin thought for a moment. "I–I'm getting images, or messages, from the Spelljammer. It's not telling me everything. I am seeing little pieces at a time." He paused in thought. "The One Egg, the Broken Sphere, was an original sphere, a natural sphere far larger than those we know. Then it was destroyed-I can't see it all yet-and the Spelljammer has tried to somehow replace it, I think, ever since. Or… atone for it."
"The story is incredible," Stardawn said. There was a hint of anger in his eyes. "Could this ship be that powerful?"
"Yes. It is more powerful, more primal, than we know."
And who created the Spelljammer? Estriss repeated. The Juna?
"The Juna," Teldin said, "yes, among many others. The Spelljammer-was less created than… conceived."
Teldin touched the diamond again, and the image of the sphere flickered away. He looked up, sadly, where the spherescape had been. "We must go below."
The stairs leading to the next floor were in the center of the room, a wide, stone stairway that spiraled down into darkness and seemed, to them, to go far beyond the dimensions of the tower. The Spelljammer is distorting our senses, Estriss said. This tower cannot be this tall.
"Or this wide," said CassaRoc. "I noticed that as soon as we set foot in the first chamber. It is a magical illusion."
"Perhaps," Teldin said. "Perhaps."
The group had just completed the first turn in the stairway | when lights, hidden in the floors, came on, illuminating the domed ceiling and the stairway's entrance above. At first, the companions thought they were surrounded by warriors, black silhouettes backlighted with pale lighting, then the entire staircase became illuminated, and the humans saw who they faced: a line of statues, spiraling down alongside the stairs. The base of each statue was embedded with a diamond.
The statue at the top was clearly the most ancient, pockmarked by age and coated in layers of gray dust. The figure was that of a man, square-jawed and stocky, bearing a long cloak and a circular amulet.
That's your amulet, Teldin, Estriss said.
"Yes," Teldin acknowledged, looking closer. The pattern on the amulet was the same, as was the barely discernable pattern on the inside of the cloak, a pattern of three-pointed stars. "And that is the cloak I bear. You are looking upon the First Pilot, the first captain of the Spelljammer."
"Who was he?" Djan asked. "What can you tell us?"
Teldin thought, then shook his head. "As I said, I don't understand it all myself."
CassaRoc said, "If this is the First Pilot, then all these statues must be-"
"— statues of all the Spelljammer's captains," Teldin said automatically. "And the diamonds-"
"— are memory crystals, like in the vault above," Na'Shee said.
"Yes, displaying the life histories of the captains and their reigns aboard die Spelljammer."
They continued down the Rotunda of the Captains. Teldin stopped once and pointed at the stairs. They were covered with dust, but thin, straight trails were visible, as though something had recently passed this way. "The seal," Teldin said. "The droplets from the melted seal on the door outside. They came this way."
They followed the thin trail past more than 150 statues, male and female, even one of a beholder. As the warriors made their descent, the statues appeared more recently constructed, less dusty. Teldin recognized the face of Romar, the captain who eventually became the Fool. Then, finally, they realized they were nearing the bottom of the stairs. The last statue was on the right, standing to the side of a huge door. Another, smaller spiral staircase led even farther down. "Look," Teldin said.