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Morse: The basic riding and plow animal (though only scrub stock is used for the latter) of the Metz Republic, which first bred them, and, to a lesser degree, of the Otwah League. A very large and intelligent variety of the present-day moose, the largest member of the deer family. (Moose have been tamed For riding and carriage pulling in modern Scandinavia, though not often.)

Mu’amans: Non-Christian, non-church-linked followers of a separate form of monotheism. Apparently confined to the kingdom of D’alwah; in the main, stockbreeders, who live on the western plains of the kingdom. (See Davids.)

Namcush: Port on the western border of the Inland Sea. Much trade passes through it, but it is full of rogues as well, slavers and pirates seeking a place to dispose of loot. Both the Abbeys and the Unclean use it to spy on one another.

Neeyana: The largest port in the southeastern area of the Inland Sea. Though legitimate trade passes through it, the Unclean actually rule, through a merchants’ council dominated by t heir appointees. In fact, the main headquarters of the Yellow Circle of the Dark Brotherhood is buried under the town, No one untouched by evil lingers in Neeyana. (Possibly a corruption of “Indiana.”)

Otwah League: The eastern sister state of the Metz Republic. The League, which takes its name from ancient Ottawa, is smaller than the Republic, from which it is separated by a vast expanse of wild land and Taig, through which run few roads. Hut close contact is maintained as well as possible, and the Abbeys are a unified structure in both, serving the League government in the same capacity as in the Republic.

Palood, the: Greatest of all the northern marshes, the Palood stretches for hundreds of miles along the northern edge of the Inland Sea, It is avoided even by the Unclean, and many strange forms of life not found elsewhere exist in its trackless vastnesses. Terrible fevers often wrack those who venture in, and its boundaries are largely uncharted.

Per: Corruption of “Father.” Title of respect for a priest of the Kandan Universal Church.

Poros: Monstrous, four-tusked herbivore of the great southern forest, perhaps twenty feet tall at the shoulder. Its ancestry is unknown.

Snakeheads: Giant, omnivorous reptiles, found in small herds in the depths of the southern forests. Primarily eaters of soft herbage and fruit, they will also devour carrion and anything else slow enough to be caught. Something very like a bipedal dinosaur, though bred from some smaller reptile of the pre-Death days.

Snapper: Seemingly the living snapping turtle, grown to the size of a small car. A universal pest of any large body of water, being ferocious and almost invulnerable.

Taig, the: The great coniferous forest of Kanda, not too unlike that of today, but containing many more deciduous trees and even a few palms. The trees run larger on the average than those of today, though nowhere near the size of those in the far South.

Unclean, the: A general term meaning the Dark Brotherhood and all its servants and allies, as well as other life which seeks, through intelligent direction, to destroy normal humanity and to subvert natural law for evil purposes.

Were-bears: A little-known variety of Leemute. Not truly a bear at all, but a sort of grisly, night-prowling monster, short-furred and possessed of strange mental powers by which it lures victims to their doom. The things have been glimpsed only once or twice. Though of the Unclean, they seem to be allies rather than servants. Their origin is unknown. Fortunately, they seem rare.

About the Author

Sterling E. Lanier, born in 1927, graduated from Harvard in 1951. When he was an editor at Chilton in the ’60s he published Frank Herbert’s Dune, which went on to become one of the greatest sf bestsellers of all time. Lanier was trained as an anthropologist-archeologist. He is also a well-known sculptor whose work is on exhibit in several museums, including the Smithsonian. He lives in Maryland.