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He started so hard then that he nearly fell off the box. For the girl in the ring was none other than the one whose stolen toad he kept in his patched coat pocket. A Pedant stood beside her, bristling, his gaze defiant. What were they doing in Lowtown, at a hexshop of all places? Any Uptowner with any sense would never come here, even in what passed for daylight in this place. Syrus withdrew his pipe and loaded it.

The leader of the rookery said something Syrus couldn’t quite catch before he tried to seize the girl. Syrus aimed and blew. His dart caught the ruffian right in the web between thumb and forefinger. The leader howled, plucking at the barbed dart once before he slid to the slimy stones. The others moved in. Syrus considered using the Architect’s summoning stone that nestled close to the toad, but he had no idea whether the man would come.

Then the Pedant lifted his hands and Syrus saw the stone was unnecessary. Syrus’s eyes widened as the Pedant shaped a rapier from the shadows, a long blade of darkness that dissected the very air as the Pedant swiped at his foes. Though shadow may have produced it, the cuts it made drew real blood. Around the Pedant blazed a tiny light—a wee will-o’-the-wisp, by the looks of it—who bit and threw curses at his foes with gusto. The Pedant was an Architect, perhaps the very one he had encountered earlier, though he couldn’t be sure.

The girl cast about, as though she sought either a weapon or victim. Syrus blew another dart at a ruffian who was losing his resolve with the leader down and thus moved too slowly. The dart sent him to the stones with others who moaned of their injuries. The last two decided to flee. The girl looked up and her eyes met Syrus’s over the edge of the tall crate.

“You!” she shouted.

The Pedant looked in his direction, his eyes flashing blue lightning. Syrus cringed.

“Come,” the Architect said. “With this much magic discharged, I’m surprised the Raven Guard isn’t on us already. And those ruffians and Rackham, presumably”—he glanced at the still-closed door nearby—“will report us for certain. Best we thank our young benefactor there and get out of here.”

“But he stole my toad!”

Syrus was surprised she didn’t stamp her foot when she said it. What a prat.

“I’m sure if he had it, he’d return it,” the Architect said, looking meaningfully toward Syrus. Syrus had the grace to blush, but then his mouth firmed. He wouldn’t return anything to a girl so stuck up, so obviously ungrateful. He and his people had saved her once and he’d helped save her again. Now all his people were dead and he alone remained. And she was still worried about a silly toad?

“We must hurry,” the Architect implored. The will o’ the wisp floated about them, making frantic gestures of escape.

“But, Hal . . .”

He placed his hand on her arm and she went silent. “There’s no time,” he said.

With one last glower over her shoulder at Syrus, the girl let the Architect usher her from the alley.

Syrus climbed down off the crates once the alley was completely still again. Rackham had never once come out of his shop during the entire affair. Which meant either he was behind the ordeal or too cowardly to get involved. Syrus sighed. He took the toad out of his inner chest pocket. What little light was in the dim alley gathered in its carnelian eyes. Nainai had said there was a curse on it. When Syrus flipped it over, he could see the faint characters carved in the bottom. He recognized the character for magic and another character that had to do with stopping or subduing. Why had a girl like that one carried this toad? And why had she been in a hexshop in Lowtown, a place where no girl of good breeding would go?

Only one way to find out.

Rackham was at the far end of his shop, arranging books and other curiosities when Syrus entered. He came real quick-like when he saw Syrus’s patched coat. Hexshop owners like this were all the same—they wanted whatever a Tinker brought in, but didn’t want Tinkers lingering too long with their light fingers. It was a false prejudice for the most part; Tinker grannies always told cautionary tales of what happened when you stole an item without knowing its workings. Syrus guessed he was a victim of one of those tales even now.

“May I help you, young sir?” Rackham asked, dusting his hands on a dirty rag. Beside him, an ugly jar gaped and gurgled. Rackham put an uneasy hand on it to quiet it.

Another thing these hexshop owners knew—it paid to be polite, at least on the surface.

Rackham slid behind his counter, and Syrus faced him across it. Syrus hadn’t been here in a while; all his family’s trade had been honest trade the last few years—whatever they’d found in their Gathering, mechanical bits they fixed for those who liked such curiosities. That fact made Syrus all the angrier about the Cull. Used to be the Raven Guard would come and Cull a family who were known dealers in hexes and magic, but his family had been clean for many a year.

“May I help you?” Rackham said more forcefully.

Syrus blinked.

He brought out the three-legged toad and sat it on the counter. Its carnelian eyes glowed.

“What do you think of this?”

Rackham arranged a tattler across from him. The device whirred, its arched gears spinning until the needle pointed to the upper end of the magical potency register. The dealer looked up at Syrus as he screwed his monocle into place.

“Where did you get this?” he asked.

“Does it matter?” Syrus asked. The tattler confirmed what he’d already known. This thing had enough forbidden magic in it to draw a goodly sum, at the very least. And it certainly should be good enough for the information he sought. Now it just came down to the bargaining. Luckily, his granny had taught him that, too.

Rackham’s left eye was gigantic as he looked at Syrus. He shrugged. “Suppose not.”

Rackham bent to inspect it, but Syrus snatched it off the countertop.

“Eh?” Rackham asked, looking up at him. The careful expression on his face melted into something darker, more harrowed.

“I’m interested in coin,” Syrus said, “but a fair trade for this toad also involves information.”

Rackham frowned. He sat back from the counter, trying to feign nonchalance. But his brow was sweating, and he mopped at it, mussing the wispy hairs across his pate into disarray. He reminded Syrus a little of Truffler, and the boy frowned at the memory.

“What kind of information?” Rackham asked.

Just then, the shop bells chimed, and a bearded man entered. He seemed young, though beards were not generally fashionable among the younger set. He wore plain fine clothes, but the way he carried himself meant that he must come at least from Midtown, possibly Uptown. There was something about his eyes that looked familiar, something decidedly unpleasant that Syrus couldn’t place. Syrus glared at him. What was with all the Uptowners invading Lowtown today?

The young man smiled with the same look one might give a growling bear cub and drifted to the back of the shop.

Syrus leaned closer to Rackham.

“A girl. A girl was just in here with a Pedant. I want to know who she was and what she wanted.”

Rackham’s eyes went opaque, almost black. He seemed about to change his mind regarding the toad.

“You know how rare this is,” Syrus said. “Even I know, and I don’t know nearly as much about it as you do. The more you tell me, the less coin I’ll ask. I’m giving you a fortune and you know it.”

“But . . . I maintain a respectable relationship with all my clients and correspondents. I couldn’t possibly . . .”

Syrus suppressed a laugh. He swept one hand around the shop. “You call this respectable? A hexshop in Lowtown?”

Rackham’s chin wobbled. His glance flitted to the other customer.

Syrus drew back, shoving the toad into his pocket. He half-turned toward the door. The bearded man was just at the edge of his vision, perusing a wall of antiques. It was probably an illusion; Rackham had to be hiding his contraband behind one somewhere.