Выбрать главу

I set the jar on the altar, which was decorated with various powerful things; the skull of the snake which killed Blyth (tracked down and sliced in half by his father, using a garden spade — I retrieved it from the grass and hid that front part of the snake in the sand before Diggs could take it away for evidence), a fragment of the bomb which had destroyed Paul (the smallest bit I could find; there were lots), a piece of tent fabric from the kite which had elevated Esmerelda (not a piece of the actual kite of course, but an off-cut) and a little dish containing some of the yellow, worn teeth of Old Saul (easily pulled).

I held my crotch, closed my eyes and repeated my secret catechisms. I could recite them automatically, but I tried to think of what they meant as I repeated them. They contained my confessions, my dreams and hopes, my fears and hates, and they still make me shiver whenever I say them, automatic or not. One tape recorder in the vicinity and the horrible truth about my three murders would be known. For that reason alone they are very dangerous. The catechisms also tell the truth about who I am, what I want and what I feel, and it can be unsettling to hear yourself described as you have thought of yourself in your most honest and abject moods, just as it is humbling to hear what you have thought about in your most hopeful and unrealistic moments.

Once I had gone through this I took the wasp without further ado to the underside of the Factory, and let it in.

The Wasp Factory covers an area of several square metres in an irregular and slightly ramshackle tangle of metal, wood, glass and plastic. It is all based around the face of the old clock which used to hang over the door of the Royal Bank of Scotland in Porteneil.

The clock face is the most important thing I have ever recovered from the town dump. I found it there during the Year of the Skull and rolled it home down the path to the island and rumbled it over the footbridge. I stored it in the shed until my father was away for the day, then I strained and sweated all day to get it up into the loft. It is made of metal and is nearly a metre in diameter; it is heavy and almost unblemished; the numerals are in roman script and it was made along with the rest of the clock in Edinburgh in 1864, one hundred years exactly before my birth. Certainly not a coincidence.

Of course, as the clock looked both ways, there must have been another face, the other side of the clock; but, although I scoured the dump for weeks after I found the face I do have, I never did discover the other one, so that it, too, is part of the mystery of the Factory — a little Grail legend of its own. Old Cameron in the ironmonger's shop in the town told me that he heard a scrap-metal dealer from Inverness took the workings of the clock, so perhaps the other face was melted down years ago, or now adorns the wall of some smart house on the Black Isle built from the profits of dead cars and the varying price of lead. I'd rather the former.

There were a few holes in the face which I soldered up, but I left the hole in the dead centre where the mechanism connected with the hands, and it is through that the wasp is let into the Factory. Once there it can wander about the face for as long as it likes, inspecting the tiny candles with its dead cousins buried inside if it likes, or ignoring them if it would rather.

Having made its way to the edge of the face, though, where I have sealed it with a wall of plywood two inches high, topped with a metre-circle of glass I had the glazier in the town make specially, the wasp can enter one of twelve corridors through little wasp-sized doors, one opposite each of those — to the wasp- vast numerals. If the Factory so chooses, the weight of the wasp trips a delicate see-saw trigger made from thin pieces of tin can, thread and pins, and a tiny door closes behind the insect, confining it to the corridor it has chosen. Despite the fact that I keep all the door mechanisms well oiled and balanced, and repair and test them until the slightest tremor sets them off — I have to tread very lightly when the Factory is doing its slow and deadly work — sometimes the Factory does not want the wasp in its first choice of corridor, and lets it crawl back out on to the face again.

Sometimes the wasps will fly, or crawl upside down on the bottom of the circle of glass, sometimes they stay a long time by the closed-off hole in the centre through which they enter, but sooner or later they all choose a hole and a door which work, and their fate is sealed.

Most of the deaths the Factory has to offer are automatic, but some do require my intervention for the coup de grace, and that, of course, has some bearing on what the Factory might be trying to tell me. I must pull the trigger on the old air-gun, if the wasp crawls down it; I must turn on the current if it falls into the Boiling Pool. If it ends up crawling into the Spider's Parlour or the Venus Cave or the Antery, then I can just sit and watch nature take its course. If its path takes it to the Acid Pit or the Ice Chamber or the rather jocularly named Gents (where the instrument of ending is my own urine, usually quite fresh), then again I can merely observe. If it falls into the many charged spikes of the Volt Room, I can watch the insect get zapped; if it trips the Deadweight, I can watch it get crushed and ooze; and, if it stumbles through to the Blade Corridor, I can see it chopped and writhe. When I have some of the alternative deaths attached I can watch it tip molten wax over itself, see it eat poisoned jam or be skewered to a pin propelled by a rubber band; it can even set off a chain of events which ought to end with it trapped in a sealed chamber blasted by carbon dioxide from a soda-syphon bulb, but if it should choose either the hot water or the rifled length of the Twist of Fate, then I have to take a direct part in its death. And, if it goes for the Fiery Lake, it is me who has to press the rod which flicks the lighter which ignites the petrol.

Death by fire has always been at Twelve, and it is one of the Ends never replaced by one of the Alternatives. I have signified Fire as Paul's death; that happened near to midday, just as Blyth's exit by venom is represented by the Spider's Parlour at Four. Esmerelda probably died by drowning (the Gents), and I put her time of death arbitrarily at Eight, to keep things symmetrical.

I watched the wasp come up out of the jar, under a photograph of Eric I had placed face down on the glass. The insect wasted no time; it was up on the face of the Factory in seconds. It crawled over the maker's name and the vear the clock was born, ignored the wasp candles totally, and went more or less straight for the big XII, over that and through the door opposite, which snicked quietly closed behind it. It went at a fast crawl down the corridor, through the lobster-pot funnel made from thread which would stop it from turning back, then entered the highly polished steel funnel and slipped down into the glass-covered chamber where it would die.

I sat back then, sighing. I pushed a hand through my hair and leaned forward again, watching the wasp where it had fallen as it clambered about the blackened and rainbowcoloured bowl of steel mesh which had been sold as a tea-strainer but now hung over a bowl of petrol. I smiled ruefully. The chamber was well ventilated with many small holes in the metal top and bottom of the glass tube, so that the wasp would not choke on the petrol fumes; a slight odour of petrol could usually be sensed when the Factory was primed, if you put your mind to it. I could smell that petrol as I watched the wasp, and perhaps there was just a trace of drying paint in the atmosphere, too, though I couldn't be sure. I shrugged to myself and pushed down on the chamber button, so that a length of dowling slid down its guide of aluminium tent-pole and came into contact with the wheel and gas-release mechanism on top of the disposable lighter poised over the pool of petrol.