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With an unlit oil-soaked torch tied to his back, Kaladin climbed down the precarious rope ladder. The chasm was shallow here, only about fifty feet down, but that was enough to take him into a different world. A world where the only natural light came from the rift high in the sky. A world that stayed damp on even the hottest days, a drowned landscape of moss, fungus, and hardy plants that survived in even dim light.

The chasms were wider at the bottom, perhaps a result of highstorms. They caused enormous floods to crash through the chasms; to be caught in a chasm during a highstorm was death. A sediment of hardened crem smoothed the pathway on the floor of the chasms, though it rose and fell with the varying erosion of the underlying rock. In some few places, the distance from the chasm floor to the edge of the plateau above was only about forty feet. In most places, however, it was closer to a hundred or more.

Kaladin jumped off the ladder, falling a few feet and landing with a splash in a puddle of rainwater. After lighting the torch, he held it high, peering along the caliginous rift. The sides were slick with a dark green moss, and several thin vines he didn’t recognize trailed down from intermediate ledges above. Bits of bone, wood, and torn cloth lay strewn about or wedged into clefts.

Someone splashed to the ground beside him. Teft cursed, looking down at his soaked legs and trousers as he stepped out of the large puddle. “Storms take that cremling Gaz,” the aging bridgeman muttered. “Sending us down here when it isn’t our turn. I’ll have his beans for this.”

“I am certain that he is very scared of you,” Rock said, stepping down off the ladder onto a dry spot. “Is probably back in camp crying in fear.”

“Storm off,” Teft said, shaking the water from his left leg. The two of them carried unlit torches. Kaladin lit his with a flint and steel, but the others did not. They needed to ration the torches.

The other men of Bridge Four began to gather near the bottom of the ladder, staying in a clump. Every fourth man lit his torch, but the light didn’t do much to dispel the gloom; it just allowed Kaladin to see more of the unnatural landscape. Strange, tube-shaped fungi grew in cracks. They were a wan yellow, like the skin of a child with jaundice. Scuttling cremlings moved away from the light. The tiny crustaceans were a translucent reddish color; as one scrambled past on the wall, he realized that he could see its internal organs through its shell.

The light also revealed a twisted, broken figure at the base of the chasm wall a short distance away. Kaladin raised his torch and stepped up to it. It was beginning to stink already. He raised a hand, unconsciously covering his nose and mouth as he knelt down.

It was a bridgeman, or had been, from one of the other crews. He was fresh. If he’d been here longer than a few days, the highstorm would have washed him away to some distant place. Bridge Four gathered behind Kaladin, looking silently at the one who had chosen to throw himself into the chasm.

“May you someday find a place of honor in the Tranquiline Halls, fallen brother,” Kaladin said, his voice echoing. “And may we find a better end than you.” He stood, holding his torch high, and led the way past the dead sentry. His crew followed nervously.

Kaladin had quickly understood the basic tactics of fighting on the Shattered Plains. You wanted to advance forcefully, pressing your enemy to the plateau’s edge. That was why the battles often turned bloody for the Alethi, who usually arrived after the Parshendi.

The Alethi had bridges, while these odd Eastern parshmen could leap most chasms, given a running start. But both had trouble when squeezed toward the cliffs, and that generally resulted in soldiers losing their footing and tumbling into the void. The numbers were significant enough for the Alethi to want to recover lost equipment. And so bridgemen were sent on chasm duty. It was like barrow robbing, only without the barrows.

They carried sacks, and would spend hours walking around, looking for the corpses of the fallen, searching for anything of value. Spheres, breastplates, caps, weapons. Some days, when a plateau run was recent, they could try to make their way all the way out to where it had happened and scavenge from those bodies. But highstorms generally made that futile. Wait even a few days, and the bodies would be washed someplace else.

Beyond that, the chasms were a bewildering maze, and getting to a specific contested plateau and then returning in a reasonable time was near impossible. General wisdom was to wait for a highstorm to push the bodies toward the Alethi side of the Plains – highstorms always came east to west, after all – and then send bridgemen down to search them out.

That meant a lot of random wandering. But over the years, enough bodies had fallen that it wasn’t too difficult to find places to harvest. The crew was required to bring up a specific amount of salvage or face docked pay for the week, but the quota wasn’t onerous. Enough to keep the bridgemen working, but not enough to force them to fully exert themselves. Like most bridgeman work, this was meant to keep them occupied as much as anything else.

As they walked down the first chasm, some of his men got out their sacks and picked up pieces of salvage they passed. A helmet here, a shield there. They kept a keen watch for spheres. Finding a valuable fallen sphere would result in a small reward for the whole crew. They weren’t allowed to bring their own spheres or possessions into the chasm, of course. And on their way out, they were searched thoroughly. The humiliation of that search – which included any place a sphere might be hidden – was part of the reason chasm duty was so loathed.

But only a part. As they walked, the chasm floor widened to about fifteen feet. Here, marks scarred the walls, gashes where the moss had been scraped away, the stone itself scored. The bridgemen tried not to look at those marks. Occasionally, chasmfiends stalked these pathways, searching for either carrion or a suitable plateau to pupate upon. Encountering one of them was uncommon, but possible.

“Kelek, but I hate this place,” Teft said, walking beside Kaladin. “I heard that once an entire bridge crew got eaten by a chasmfiend, one at a time, after it backed them into a dead end. It just sat there, picking them off as they tried to run past.”

Rock chuckled. “If they were all eaten, then who was returning to tell this story?”

Teft rubbed his chin. “I dunno. Maybe they just never returned.”

“Then perhaps they fled. Deserting.”

“No,” Teft said. “You can’t get out of these chasms without a ladder.” He glanced upward, toward the narrow rift of blue seventy feet above, following the curve of the plateau.

Kaladin glanced up as well. That blue sky seemed so distant. Unreachable. Like the light of the Halls themselves. And even if you could climb out at one of the shallower areas, you’d either be trapped on the Plains without a way to cross chasms, or you’d be close enough to the Alethi side that the scouts would spot you crossing the permanent bridges. You could try going eastward, toward where the plateaus were worn away to the point that they were just spires. But that would take weeks of walking, and would require surviving multiple highstorms.

“You ever been in a slot canyon when rains come, Rock?” Teft asked, perhaps thinking along the same lines.

“No,” Rock replied. “On the Peaks, we have not these things. They only exist where foolish men choose to live.”

You live here, Rock,” Kaladin noted.

“And I am foolish,” the large Horneater said, chuckling. “Did you not notice this thing?” These last two days had changed him a great deal. He was more affable, returning in some measure to what Kaladin assumed was his normal personality.

“I was talking,” Teft said, “about slot canyons. You want to guess what will happen if we get trapped down here in a highstorm?”