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treesong. See Tree Songs

Tremalking. The largest of the Sea Folk islands. Very mountainous, it lay southwest of Tarabon in the Aryth Ocean. Tremalking was home to the Amayar and one of the Choedan Kal, the giant female sa’angreal. See Amayar

Tremalking black. A variety of tea.

Tremalking Splice, The. A waterfront inn located in Southharbor in Tar Valon. Mat went there to satisfy his gambling urge while trying to escape from the Aes Sedai and the city; he won a big purse.

Tremonsien. A village in Cairhien, perched on top of a terraced hill. Tremonsien was a precisely laid-out village, with square stone houses on uniform lots and streets marked out in grid fashion. The short inhabitants, pale and thin-faced, were friendly, and wives talked with each other standing at the half doors of their houses. While Rand, Hurin, Loial and Selene were transporting the dagger and Horn of Valere back to Cairhien, they passed an excavation of a giant sphere held by an immense hand; it was a sa’angreal, one of the two Choedan Kal. They stayed at The Nine Rings in Tremonsien, and Selene slipped away in the night. Captain Caldevwin sent his soldiers to escort Rand’s group to Cairhien. Much later, when Rand and Nynaeve were cleansing saidin, a brandy merchant on his way to The Nine Rings saw the intense brightness from the sa’angreal in the pit and it struck him with terror.

Triben. A Saldaean soldier who accompanied Nynaeve to the Gull’s Feast in Ebou Dar. A hawk-faced man with a short, trimmed mustache and a scar across his forehead, he kicked down the door to the chandler’s shop where Milisair’s prisoners were being kept and helped subdue the occupants.

Trolloc Wars. An invasion of Trollocs from the Blight that began around 1000 AB and lasted about 350 years, destroying the Compact of the Ten Nations. The Trolloc defeat at the Battle of Maighande was the turning point in the wars.

Trollocs. A variety of Shadowspawn, created before the War of the Shadow to serve as soldiers for the Dark One. Created from a very precise blending of human and animal genetic material in which both the One Power and the True Power were used, they were not simply vaguely human beasts. Male Trollocs stood eight to ten feet tall; the head and the face were human except for two features. Where a human’s mouth and nose should be, a Trolloc had either an animal’s snout or a bird of prey’s beak. The second is that they had the proper animal’s ears and horns, if applicable, or, in the case of those with beaks, a crest of feathers instead of hair. Those of completely mammalian origin had considerable hair, very coarse and dark, but in a human pattern; they would have this hair on the backs of the hands and fingers, for example, and were not covered with fur. They did not have claws on their hands, which were human except in size, but some did have hooves. There were births with a bird’s claws instead of feet, or animal’s paws instead of hands, but such offspring were killed. Some Trollocs had mixed characteristics, exhibiting, say, the horns and muzzle of one sort of creature and the feet of another. Even more rare was to have the horns or ears or feathers of one sort and the muzzle of another. Most of these mixed Trollocs were considered unviable by the Trollocs themselves and were exposed to the elements at birth. A few managed to survive, and were generally more intelligent than most Trollocs, though this was not necessarily saying a great deal. Trollocs were intelligent enough to know where they came from, and they loathed pure humans. There were female Trollocs, but they simply existed as breeders, birthing and protecting their young.

Typically male Trollocs wore dark leather and long shirts of black mail with spikes at elbows and shoulders. They did not wear helmets. Their primary weapons were oddly spiked axes, spears with peculiar razor-sharp hooks and swords that curved the wrong way, like scythe blades. They occasionally used bows with barbed arrows the size of small spears. Normally of fairly low intelligence, they were bloodthirsty, enjoyed inflicting pain and would kill anything for the fun of it. Where Trollocs struck, they left nothing alive that they could catch. They also ate anything, including people, and they did not always kill their prey before beginning the butchering.

Trollocs were fierce, treacherous and afraid of almost nothing, but they could not be trusted if they were not afraid of whoever was leading them. One creature that Trollocs feared was the Myrddraal. Sometimes the result of a Trolloc birth was not another Trolloc but a throwback almost to the original human stock, yet tainted by the evil of the Dark One. Before the discovery of the Myrddraal, Trollocs could not be controlled; the Myrddraal, however, could make them obey. It was also able to link with groups of Trollocs, each Trolloc so controlled becoming like extensions of the Myrddraal’s hands. The only weakness then was the Myrddraal; if it was killed, all the Trollocs to which it was linked died as well.

Trollocs were terrified of deep water and were unable to swim. A Trolloc would not wade even waist-deep in water if he could find any way to avoid it.

There were twelve named tribe-like bands of Trollocs: Ahf’frait, Al’ghol, Bhan’sheen, Dha’vol, Dhai’mon, Dhjin’nen, Ghar’ghael, Ghob’hlin, Gho’hlem, Ghraem’lan, Ko’bal and the Kno’mon. Another band, of those with added-in genetic material of digging/burrowing animals, were used as miners in siege operations. There was considerable animosity between the bands; they were bound together largely by fear of the Dark One and overwhelming hatred of humans.

Trom. An officer in the Children of the Light. Stocky, with a square face and black hair, he was in Samara with Galad. Trom led the Whitecloaks who captured Paitr Conel and Torwyn Barshaw. After the Whitecloaks were defeated by the Seanchan at Jeramel, he was promoted to Lord Captain. He supported Galad in his duel against Valda and acted as Arbiter. When Galad defeated Valda, Trom pointed out that Galad had become Lord Captain Commander of the Children. Trom became Galad’s second-in-command; he died in the Last Battle.

Trost. A young man from the Two Rivers who went to the Black Tower. He was worried about Logain’s prolonged absence, and talked to Androl about it.

Troubles. The name given the Whitecloak War by the Children of the Light. See Whitecloak War

True Bloods. An Aiel warrior society also known as Tain Shari.

True Defender of the Light. See Dragon, the

True Power. The power drawn directly from the Dark One. Only the Dark One could tell if the True Power was being used; it was undetectable by other channelers, even those who could wield the True Power. Only the Dark One could grant access to it; it was highly addictive, and had the side effect of saa, dark flecks that passed across the user’s eyeballs. If the True Power was employed long enough, it would produce the “caverns of flame” effect in a person’s eyes and mouth. Summoning the True Power at Shayol Ghul would have normally resulted in annihilation of the individual.

Even some of the Forsaken were reluctant to call on the True Power; it was thought that only twenty-nine people were ever accorded the right to tap into it. Traveling with the True Power caused one to seem to fade in and out of existence; when fading, the Traveler could see the place being Traveled to before going there. If the Traveler disappeared suddenly, it meant that the Traveler appeared immediately in the new place without any opportunity to see what was there, a riskier mode of Travel. Moridin tried to channel the True Power through Callandor against Rand at Shayol Ghul during the Last Battle, but because of Callandor’s flaws, Rand, Moiraine and Nynaeve were able to wrest control of the True Power from Moridin, wrapping it in the One Power, and turning it against the Dark One.