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Voyages Among the Sea Folk. A book at The Queen’s Blessing in Caemlyn.

Vram Torkumen. A distant cousin of Queen Tenobia. Appointed lord of Maradon in her absence, he was also a Darkfriend and refused to let Ituralde and his troops into the city. Yoeli, a Saldaean officer, took matters into his own hands to save the Domani and imprisoned Torkumen. After Rand appeared and defeated the Shadowspawn, Torkumen went mad and put out his eyes with a writing quill. His wife jumped to her death.

W

Wade, Cinny. See Cinny Wade

Wagon Bridge. A bridge situated in the Two Rivers where the North Road, coming down from Taren Ferry and Watch Hill, became the Old Road, leading to Deven Ride.

Wagon Seat, The. A red-roofed inn located in Lugard, where Gareth Bryne stopped briefly to meet up with Joni and Barim, two of his men from Kore Springs, while pursuing Siuan, Leane, Min and Logain. It was a common man’s inn, bawdy and boisterous.

Wagoner, Kert. A man from the Two Rivers who fought in the Last Battle. At the Field of Merrilor, he spoke to Rand about how bad things looked; Rand reassured him.

Wagoner’s Whip, The. An inn standing in Maerone, Cairhien. A stone building frequented by common soldiers, it was visited by Mat and Edorion while making the rounds of drinking halls to check on Mat’s soldiers.

wait-a-minute vine. A thorny vine found in Altara.

Wake of the Breaking, The. A history book studied by Min.

Wakeda. A powerful Domani nobleman who became Dragonsworn. He was not a tall man, though taller than Ituralde. Haughty, Wakeda had once been attractive, but had lost his right eye; a black arrowhead beauty spot pointed at the thick scar running from his cheek up onto his forehead. He met with Rodel Ituralde about the Seanchan problem at Lady Osana’s manor. Wakeda was a casualty at the battle around Maradon.

Walishen. A tragic princess whose story was enacted by a group of players in Caemlyn; the performance was attended by Elayne and Birgitte.

Wallein din Onill. A Sea Folk Wavemistress, and one of the First Twelve. When Harine arrived at the meeting of the First Twelve in Illian, Wallein turned her back very deliberately.

Wan, Manda. An Aes Sedai of the Green Ajah. Just before Egwene appeared and fought Taim in the Last Battle, Manda was trying to persuade Leane and Raechin to fall back and regroup.

Wandering, the Long. The period of Exile, during the Time of Madness, the Breaking, when Ogier were scattered away from their stedding. See also Long Exile, the

Wandering Woman, The. An inn in Ebou Dar near the Tarasin Palace. Its innkeeper was Setalle Anan. A wide white building on the square, it was an expensive place, frequented by outlanders and locals alike, with musical entertainment. Mat and other men in his party stayed there before he moved into the palace. After the Seanchan had taken over the city and Mat was preparing for his escape, he secured a place in the cellar of the inn to store his clothes and gold, which he had his servants begin to sneak over from the palace. Egeanin and Bayle Domon were there at the behest of Lady Suroth, who wanted Egeanin to stay near the palace; Setalle hid Joline from the Seanchan there, and Mat kept her from being spotted by them. Setalle sold the inn to another woman and fled Ebou Dar with Mat, Tuon and company, hoping to meet up later with the rest of her family; they had taken the family’s boats to Illian.

War of Power, the. Also known as the War of the Shadow, it ended the Age of Legends. Beginning shortly after the attempt to free the Dark One, it soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and 113 male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness.

War of the Hundred Years, the. A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the time of the Last Battle were formed.

War of the Second Dragon. The war fought from FY 939 to FY 943 against the false Dragon Guaire Amalasan. During this war, a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.

War of the Shadow. See War of Power

ward. A defensive barrier set up by a channeler using the One Power. A ward could, for example, prevent entry into an area, make eavesdropping impossible, or alert the user to an intrusion.

Warder. Also known as Gaidin, a warrior bonded to an Aes Sedai. The bonding was a thing of the One Power, and by it the Warder gained such gifts as quick healing, the ability to go long periods without food, water or rest, and the ability to sense the taint of the Dark One at a distance. Warder and Aes Sedai shared certain physical and emotional knowledge of one another through the bond. So long as a Warder lived, the Aes Sedai to whom he was bonded knew he was alive however far away he was, and when he died she knew the moment and manner of his death. While most Ajahs believed an Aes Sedai might have one Warder bonded to her at a time, the Red Ajah refused to bond any Warders at all, and the Green Ajah believed an Aes Sedai might bond as many as she wished.

Ethically the Warder had to accede to the bonding voluntarily, but it was known to have been done against the Warder’s will. What the Aes Sedai gained from the bonding was a closely held secret. By all known historical records, Warders were always men, but at least one woman was bonded shortly before the Last Battle; it revealed certain differences in the effects.

A Warder whose Aes Sedai died suffered greatly and rarely lived long afterward. This effect was actually the result of the bond being severed involuntarily, and not exclusively the result of the death of the Warder’s Aes Sedai.

Warder bonds were unknown during the Age of Legends.

Bonding a Warder was not a Talent; it could be learned by any channeler, taking into account the limits of strength and skill. Though the Power was used to create it, the bond with a Warder was not a weave that could be seen. It was like the most subtle forms of Compulsion in that only its effects could be detected, even by the woman who did the weaving. On the other hand, the bond could be touched using flows of Spirit in order to make the one bonded obey. Unlike with most forms of Compulsion, however, the one forced to obey knew that force was involved unless the touch was very, very light, little more than a suggestion. Flows of Spirit for bonding were complex, but not so intricate as Healing.

warman. The Ogier term for a soldier in the Age of Legends.

Warrel, Elin. See Elin Warrel