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Since the Swarms were more active by day than by night, Sarazin and Glambrax slept through most of the day, waking each evening to begin their activities. On one such evening, they were up in a belfry spying on the Swarms as those monsters settled to take their rest, and planning a raid on a warehouse where they hoped to find something decent to eat.

That was the evening that they saw a mountain moving in the distance, crossing the Harvest Plains like something out of nightmare. Then Sarazin truly knew his hopes for rescue were futile. The world had gone mad. When moun- tains take to walking, what next? Will the sky take to falling? 'Tonight,' he said to Glambrax, 'we leave the city.' 'To go where?' said Glambrax.

'To Chenameg,' said Sarazin. To the Door.'

CHAPTER FIFTY-SIX

After enduring many hazards – the worst of which were in human form – Sean Sarazin and Glambrax finally reached the hunting lodge which had been the headquarters of the guerrillas who had fought under the command of Fox in the highlands of Chenameg South. They found it burnt to the ground, together with all its outbuildings. Nearby, they found a man tied to a tree, but, as he had died of starvation or exposure some days previously, he proved less than informative.

'At least nothing's gnawed the corpse,' said Sarazin. 'That proves there's no monsters hereabouts.'

'Or else,' said Glambrax, grinning, 'that their taste is for fresh meat only.' 'We'll see,' said Sarazin, somewhat uneasily.

And, without further ado, set off for the Door where he had once almost met his death in a confrontation with the Swarms. He had trouble finding the place. In company with Glambrax, he spent three days trekking back and forth through the hills, searching for the deep-cut valley where he had dared his sword against a gigantic green centipede.

They spent the nights in the trees for fear of monsters, and, in consequence, were ragged with lack of sleep by the time they finally found the valley. Fortunately, there were no live monsters in evidence, though the tattered remains of a giant centipede and of one lesser beast showed Sarazin he had not imagined the brutes. The Door was there, too. The steel archway, wide as a man's outstretched arms, still stood on the marble plinth. However, it no longer hummed, and was no longer filled with shimmering grey. Instead, Sarazin could look through the arch to grass and sky.

Glambrax scrambled on to the plinth, hopped towards the arch, then jumped right through. But he did not disappear into another world or another time. Instead, he landed on the marble of the plinth, scarcely half a pace from where he had started. The Door was not working. It was nothing more than a hoop of cold metal stuck in some cold stone. 'Piss on it!' said Sarazin in frustration.

As Glambrax suited actions to his words, Sarazin searched for the niche said to be set in the plinth. He found such a niche, but it was innocent of any star-globe. Sarazin sat on a rock, idly tossing a stone from one hand to the other, pretending he was thinking. 'What now?' said Glambrax. 'What do you suggest?' said Sarazin.

'A night at the theatre, a couple of good ales, then we can catch a dog and rape it.'

As Glambrax grabbed hold of a virginal stone and began to demonstrate his dog-raping technique, Sarazin sighed, and started to think in earnest. There was no sign of any recent intrusion into the valley. Green growth had repaired the blast damage where wizards had used flame against the Swarms. There were no fresh tracks. The Door, he suspected, had been shut for quite some time.

'Do you want to use my rock?' said Glambrax. 'I've broken it in for you.' 'I want,' said Sarazin, 'to start building a house.' 'Whatever for? We're not going to stay here, are we?' 'Got any better ideas?' 'Hok,' said Glambrax. 'Castle X-n'dix.'

'Dunderhead!' said Sarazin. 'It's half a thousand leagues from here to Hok. The full width of the Harvest Plains lies between us and it.'

'Not so,' said Glambrax. 'Hok is but two hundred leagues distant.'

'What a happy little optimist!' said Sarazin. 'I'll split the difference. We'll say it's 350 leagues away. That's 35 marches. Besides, we've no more food, and my boots are finished as it is. This Door may open tomorrow, then we can go through to – to-' 'To meet our ancestors,' said Glambrax, smirking.

'You'll never meet yours,' retorted Sarazin. 'They'd flee from the disgrace on the instant.'

In the end, Sarazin's will prevailed: they would stay. And wait. Hoping that the Door would finally open.

Sarazin's plan was to build a house and live off the land. Erecting a shack proved easy enough, but land-living was a tougher proposition. Then Glambrax confessed to knowing the location of a couple of supply dumps back near the hunting lodge. A raid on those dumps uncovered great quantities of mouldering rice. Bit by bit, they carried the rice back to the Door. And ate, and slept, and ate again – and waited.

After many days of eking out a miserable existence by the Door, Sarazin and Glambrax were flushed out of the valley by a keflo, one of the monsters of the Swarms. They eluded it – just! – then narrowly escaped death in the form of another gigantic green centipede.

Clearly, the Swarms had pushed into Chenameg from the Harvest Plains, and were now in the Kingdom in quantity. Sarazin and Glambrax escaped south into rough-torn mountain heights where the Swarms could not venture. They now had a choice.

First, to stay put and starve in the barrens above the treeline, where a hunter could not be guaranteed success even if the quarry was earthworms.

Alternatively, to march east of south, descending into the desolation of the Marabin Erg then daring a march to the shores of the Sponge Sea. But the Marabin Erg was a man-destroying desert with a fearsome reputation, and the Sponge Sea itself was but a name from legend. Or…

Sarazin recalled the interrogation of Atsimo Andra- novory, Erhed, and others. On deserting the quest hero Morgan Hastsword Hearst in the dragonlands near the Araconch Waters, Andranovory and his companions had eventually found their way down the Velvet River which, after flowing through the Manaray Gorge, entered the Kingdom at the Gates of Chenameg – thereafter running westward down to the Harvest Plains and the waters of the Central Ocean.

This is what we do,' said Sarazin to Glambrax. 'We march widdershins through the mountains till we come to the Manaray Gorge. We follow the Velvet River east into the interior, then dare a passage across the dragonlands till we come to Brine.' Then?' said Glambrax.

'We hope for a ship to Ashmolea,' said Sarazin. There's no hope left for Argan.' 'Gahl' said Glambrax.

The dwarf was in a bad temper, which did not improve when the violence of the mountain upthrusts forced them to descend once more to the lowlands of Chenameg to dare the danger of the Swarms and seek passage through the wilderness to the Gates of Chenameg. Such were the dif- ficulties of their journey that it was early summer before they finally drew near those Gates.

CHAPTER FIFTY-SEVEN

Gates of Chenameg: western end of Manaray Gorge where Velvet River issues into Chenameg.

Sarazin expected no hindrance to his projected journey up the Velvet River to the Araconch Waters. But, on drawing near the Manaray Gorge, he found hordes of refugees camped at the Gates of Chenameg. Many were newcomers like himself, driven east by encroaching monsters.

The Velvet River, pouring from the Manaray Gorge in a turbulent torrent, could not be ascended – except by salmon. Precipitous cliffs forbade escape to the east but by one narrow path clinging to the southern side of the gorge. The Gates were heavily fortified, and the Lord of the Gates taxed all who used that path. Sarazin's first impressions were: Mud, stench and noise.

Mud from unpaved ground trampled by thousands. Stench from sewage unburied. Noise from pranking children, wailing babies, howling dogs, ranting roosters. Everywhere Sarazin looked there was something to offend his sensibilities.