But one couldn’t count on that. And in any case, something would have to be done quickly. That there was death of some kind in this paralyzing heaviness which had closed down on him and his witches, the captain didn’t doubt. He didn’t know what it would be, but he could sense it being prepared.
And that made it a very bad moment. Because he was not at all sure that what could be done on a small scale, and experimentally, might also be done on an enormously larger scale under the pressures of emergency. Or that he was the one to do it. But there wasn’t much choice -
OH, I KNEW IT! I FORESAW IT! the vatch-voice was bellowing delightedly. OH, WHAT A JEWEL-LIKE MIND HAS THIS PRINCE OF THE GREAT PEOPLE! WHAT A DEVASTATING MOVE HE HAS MADE!… WHAT NOW, SMALL PERSON, WHAT NOW?
Carefully, the captain shaped up a mind-image of the grid of a starmap. And perhaps — perhaps — it was a klatha sort of starmap, and that tiny dot on it was then not simply a dot but in real truth the living world of Emris, north of the Chaladoor, goal of the Venture’s voyage. Now another dot on it which should be in empty space some two hours’ flight from Emris — yes, there!
Then a mental view, a memory composite, of the Venture herself, combined with one of the Venture’s control cabin. That part was easy.
And a third view of Goth and the Leewit, as they stood beside him unmoving in the death-loaded, transparent heaviness still settling silently on them all from above… Easier still.
He couldn’t move his head now; but physical motion wasn’t needed to look up at the shifting, unstable mountain of vatch-blackness only he saw here, the monstrous torrents of black energy rushing, turning and coiling in endlessly changing patterns. Slitted green vatch-eyes stared at him from the blackness; vatch-laughter thundered:
YOU DID WELL, SMALL PERSON! VERY WELL! YOU’VE PLAYED YOUR PART IN THE GAME, BUT NO PLAYER LASTS FOREVER. NOW YOU’VE BEEN BEAUTIFULLY TRICKED; AND WE SHALL SEE THE END!
What manner of klatha hooks, the captain thought carefully, were needed to nail down a giant-vatch?
Flash of heat like the lick of a sun… The vatch-voice howled in shock. The blackness churned in tornado convulsions -
Not one hook, or three or four, the captain thought. Something like fifty! Great rigid lines of force, clamped on every section of the blackness, tight and unyielding! Big Windy, for all the stupendous racket he was producing, had been nailed down.
The captain glanced at his three prepared mind-pictures, looked into the seething vatch-blackness. As much as we need for this! Put them together!
YAAAAH! MONSTER! MONSTER—
A swirling thundercloud of black energy shot from the vatch’s mass, hung spinning beside it an instant, was gone. Gone, too, in that instant were the two small witch figures who’d stood at the captain’s right.
And now Manaret, that great evil ship—
We don’t want it here…
Black thunderbolts pouring from the vatch-mass, crashing throughout Manaret. Horrified shrieks from the vatch. The ship-planet shuddered and shook. Then it seemed to go spinning and blurring away from the captain, sliding gradually off into something for which he would never find a suitable description — except that the brief, partial glimpse he got of it was hideously confusing. But he remembered the impression he’d received from Cheel of the whirling chaos which raged between the dimension patterns, and knew the synergizer was taking the only course left open to save Manaret from being pounded apart internally by the detached sections of vatch energy released in it. And in another instant the Worm World had plunged back into the chaos out of which it had emerged centuries before and was gone.
As for the captain, he found himself floating again in the formless grayness which presumably was a special vatch medium, and which by now was beginning to seem almost a natural place for him to be from time to time. The vatch was there, not because it wanted to be there, but because he was still firmly tacked to it by the klatha hooks. It was a much reduced vatch. Over half its substance was gone — most of it dispersed in the process of demolishing Manaret, with which it had disappeared. The captain became aware of slitted green eyes peering at him fearfully from the diminished mass.
DREAM MONSTER, muttered a shaky wind-voice, RELEASE ME BEFORE YOU DESTROY ME! WHAT HORROR AM I EXPERIENCING HERE? LET ME AWAKE!
“One more job,” the captain told it. “Then you can go — and you might be able to pick up a piece of what you’ve lost while you’re doing the job.”
WHAT IS THIS JOB?
“Return me to my ship…”
He was plopped down with a solid thump on the center of the Venture’s control room floor almost before he completed the order. The walls of the room swirled giddily around him -
“Captain!” Goth’s voice was yelling from somewhere in the room. Then: “He’s here!”
There was an excited squeal from the Leewit a little farther off; a sound of hurrying footsteps. And a wind-voice wailing, DREAM MONSTER… YOUR PROMISE!
Struggling up to a sitting position as the control room began to steady, the captain released the klatha hooks. He had a momentary impression of a wild, rising moan outside the ship which seemed to move off swiftly and fade in an instant into unimaginable distance.
As he came to his feet, helped up part way by Goth tugging with both hands at his arm, the Leewit arrived. Hulik do Eldel and Vezzarn appeared in the doorway behind her, stopped and stood staring at him. By then the walls of the room were back where they belonged. The feeling of giddiness was gone.
“All right, folks!” the captain said quickly and heartily, to get in ahead of questions he didn’t want to answer just yet. “This has been rough, but I think we can relax…” The viewscreens were a dark blur, which indicated the Venture was in space as she should be, while the screens were still set for close-up planetary scanning. The ship engines were silent. “Let’s find out where we are. It should be north of the Chaladoor—”
“North of the Chaladoor — !” Vezzarn and Hulik chorused hoarsely.
“ — around two hours from Emris.” The captain slid into the control chair, flicked the screen settings to normal space-view. Stars appeared near and far. He turned up the detectors, got an immediate splattering of ship blips from medium to extreme range — a civilized area! “Vezzarn, pick me up some beacons here! I want a location check fastest!”
The spacer hurried towards the communicators, Hulik following. The captain cut in the main drive engines. They responded with a long, smooth roar and the Venture surged into flight. Before departing, the vatch appeared to have thriftily reabsorbed the speck of vatch-stuff it had left in the engine room to nullify drive energies…
“Worm World?” Goth’s urgent whisper demanded. The Leewit was pressed next to her against the chair, both staring intently at him.
“Went pffttt!” the captain muttered from the side of his mouth. “Tell you later—”
They gasped. “You better!” hissed the Leewit, gray eyes shining with a light of full approval the captain rarely had detected in them before. “What you do? That was the scaredest vatch I ever relled!”
“Emris beacons all around, skipper!” Vezzarn announced, voice quavvering with what might have been excitement or relief. “Have your location in a moment—”
The captain glanced at the witches. “Got a number we can call on Emris, to get in contact?” he asked quietly.
They nodded. “Sure do!” said Goth.
“We should be in range. Give it a try as soon as we have our course…”