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But the captain had no time to watch any more. Battle was joined. The Sprites might be small, but they were inhumanly strong. There were also an awful lot of them. And the gnyarl were charging.

* * *

When Pausert woke up, he noticed that his bed had become very lumpy. And whatever he'd drunk the night before had given him a splitting headache.

Gradually, he realized it wasn't anything he'd drunk the night before, and that the ache in his head was probably related to the bumps it had acquired. He opened his eyes, cautiously. He was lying on the floor . . . trussed up like a roast. Looking around, he could see that the others were also lying around the room. All of them were virtually wrapped from head to foot in silky looking cord. It was an oddly bulbous room, but very elegant and beautifully proportioned—for a prison. The mirrors on the wall were odd too, as were the huge convex butterfly-shaped windows.

Not like the last prison he'd been in, but still a prison. Associating with the witches of Karres seemed to result in the captain spending a lot of time in durance vile. To think he'd once been a respectable person, not a wanted criminal—as he seemed to end up being these days, no matter how respectably he tried to behave.

Right now he could use some of the escapology skills of the Great Aron, even if it got him laughed at. But his little silver-eyed assistant wasn't around, and the big vatch was staying out of reach. This Big Windy enjoyed playing with humans, but was lot more wary than the last one had been. Maybe it had encountered a vatch-handler before.

Pausert settled for rolling over and trying to sit up against the wall. His Lambidian iguana boots had great traction, so it was not impossible, just very awkward.

The Leewit was gagged but conscious. She was making frantic squirmings towards him. The other four—Goth, Vezzarn, Hantis and Pul—were trussed up and still. For a grim moment, Pausert knew fear bordering on panic. Goth had long since made her way into his heart. Well, the Leewit too. But surely they wouldn't have tied them up if they were dead. Last he'd seen, Goth had been fighting off a small sea of Sprites, and giving a good account of herself.

The Leewit managed to wriggle herself close to him. The captain was upset to see just how pale she looked. Pale and very small. He set to work on her gag with his teeth. While he was busy, both Goth and Vezzarn stirred. Just those little movements were very comforting, but someone was going to pay for this. Witches didn't take kindly to captivity, and he especially didn't take kindly to anyone beating up these particular witches.

He'd just gotten the cloth to start tearing, when Hantis sat up.

She blinked as if trying to get her eyes to focus. Then she looked around. The strange elfin face looked thoroughly woebegone.

Pausert went on tearing at the fabric of the gag, and was rewarded by an "Ow!" The cloth gave and the Leewit's mouth was free again.

Which, of course, was a mixed blessing. "You! Clumping cud-chewer!"

But her ill-temper was brief. "Where are we, Captain?" asked the Leewit, after licking her lips.

Hantis answered in a kind of dreamy, singsong voice. "In the hall of the crystals, which is also called Imnbriahn-des-sahrissa—the place of heavenly late afternoon lights. It is, or was, Castle Aloorn's execution chamber. It was largely destroyed during the rule of an ancestor of mine, he who came to be called Arvin Warmaker, the destroyer of the Golden Age." She shuddered. "The blame for the fall of the towers of fabled Delaron has been laid at his feet as well as much of the destruction done to Castle Aloorn. Many other evils, also."

Hantis sighed. "I am afraid that the vatch served us a truly nasty turn, Captain. It sent us back in time to meet one of the greatest villains in Nartheby's history. I am sorry. When I realized whom I was dealing with . . . I let my anger overpower me. I have been brought up to hate this man, hate and despise him for what he did not only to Nartheby, but also the shame he brought to the Clan Aloorn. I should have been more tactful. Now we are trapped."

"Not for long," said the youngest witch. "The captain can do his shield trick on us. I never thought I'd ask him to do that, but it'll deal with these ropes all right."

Hantis grimaced. "Not these ropes, dear. Remember that klatha skills are quite common among the Sprites. The captain can make a shield cocoon around you, and that would work, but the ropes would remain inside it."

Hantis looked out of the windows. "No. All we can do is wait for the sun to go over the zenith. And then the sun will shine in through the windows and we will all die."

"Why?" asked Pausert, wriggling across the floor to Goth. She was stirring now, and groaning softly.

"Because of the crystals and the mirrors. When the sunlight shines in through those windows the facets inside the crystals will shatter it into prisms. This will become a place of hundreds of rainbows, and then, as the sun gets into line and the outer facets focus the light—a place of death. The ropes will burn away and this beautiful place will become a place for us to dance. You see, the crystals and the mirrors act as focus-devices and accumulative multipliers. As the heat builds up inside them they change facets. The light will blast from one, then another, in a pattern which is supposed to have been unique each time . . . a terrible choreography of laser-lights."

Looking at the floor now, the captain could see that what he'd taken for lumps in his bed when he had been coming to, were actually crystals. Multifaceted crystals. Thousands of them.

Goth groaned again. "There. It's all right, Goth," comforted the captain. She quieted at his voice and burrowed against him. Moaned as she hit a bruised spot, lay still for a bit and then opened her eyes.

One eye, rather. She could only open the other a crack—she'd have a magnificent black eye if she lived through the afternoon.

Since he'd promised that it would be all right, he'd better get free of these bonds. He strained. He noticed that Vezzarn was also trying to sit up.

"What's happened, Captain?" asked Goth, muzzily.

He explained.

She tried to sit up, and managed on the second attempt. "I guess you'd better get whistling," she said to the Leewit. "You won't get a chance to break this many things again." She looked at the Nartheby Sprite. "Sorry, Hantis. I can't see any other way to deal with it."

"It is the one place in Castle Aloorn that I was glad that Arvin Warmaker destroyed," said Hantis, grimly. "The windows and mirrors are not true glass though. They are strong but flexible organics, like the castle itself."

"I'm not so good on things that bend," admitted the Leewit.

"But the crystals aren't flexible. Arvin destroyed many of them."

"Well, he'll have to make them again first if he's going to destroy them this time," said Goth. She nodded at the Leewit. "Go to it. Break as much as you like."

The Leewit scowled. "It's not as much fun when you've got permission."

"I promise you that the current owner is going to be as mad as a wet desert bollem about it," said the captain firmly.

The Leewit cheered up immediately. "Okay, then." She pursed her lips, focused her gray eyes on one of the larger crystals. There was a thin high-pitched sound and a series of little clinking noises, rather like the hull metal around a cooling spacedrive.

The crystal fell slowly in on itself.

The Leewit picked out another.

Vezzarn groaned and rolled over. By the time the littlest witch was onto her twenty-third crystal, the little spaceman, safe-cracker and spy was awake. "Captain," he asked weakly, "is there any reason we have to stay tied up?"