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Joan's agent demonstrates how a character may switch masks to show aspects of more than one archetype. She appears at first to be a Mentor and friend to Joan, an ally in her profession and her dealings with men. But this Mentor turns into a fierce Threshold Guardian, blocking the way into the adventure with stern warnings. She's like an overprotective parent, not allowing the daughter to learn through her own mistakes. Her function at this point is to test the hero's commitment to the adventure.

This character serves another important function. She poses a dramatic question for the audience. Is Joan truly heroic enough to face and survive the adventure? This doubt is more interesting than knowing that the hero will rise to every occasion. Such questions create emotional suspense for the audience, who watch the hero's progress with uncertainty hanging in the back of their minds. Refusal of the Call often serves to raise such doubts.

It's not unusual for a Mentor to change masks and perform the function of a Threshold Guardian. Some Mentors guide the hero deeper into the adventure; others block the hero's path on an adventure society might not approve of — an illicit, unwise, or dangerous path. Such a Mentor/Threshold Guardian becomes a powerful embodiment of society or culture, warning the hero not to go outside the accepted bounds. In Beverly Hills Cop, Eddie Murphy's Detroit police boss stands in his way, orders him off the case, and draws a line which Murphy is not supposed to cross. Of course Murphy does cross the line, immediately.

THE SECRET DOOR

Heroes inevitably violate limits set by Mentors or Threshold Guardians, due to what we might call the Law of the Secret Door. When Belle in Beauty and the Beast is told she has the run of the Beast's household, except for one door which she must never enter, we know that she will be compelled at some point to open that secret door. If Pandora is told she must not open the box, she won't rest until she's had a peek inside. If Psyche is told she must never look upon her lover Cupid, she will surely find a way to lay eyes on him. These stories are symbols of human curiosity, the powerful drive to know all the hidden things, all the secrets.

THE WIZARD OF OZ

Dorothy runs away from home and gets as Jar as the carnival wagon of Professor Marvel, a Wise Old Man whose function, in this incarnation, is to block her at the threshold of a dangerous journey. At this point Dorothy is a willing hero, and it's left for the Professor to express the danger of the road for the audience. With a bit of shamanic magic, he convinces her to return home. He has convinced her to Refuse the Call, for now.

But in effect Professor Marvel is issuing a higher Call to go home, make peace with her embattled feminine energy, reconnect with Aunt Em's love, and deal with her feelings rather than run away from them.

Although Dorothy turns back for the time being, powerful forces have been set in motion in her life. She finds that the frightful power of the tornado, a symbol of the feelings she has stirred up, has driven her loved ones and allies underground, out of reach. No one can hear her. She is alone except for Toto, her intuition. Like many a hero she finds that once started on a journey, she can never go back to the way things were. Ultimately, Refusal is pointless. She has already burned some bridges behind her and must live with the consequences of taking the first step on the Road of Heroes.

Dorothy takes refuge in the empty house, the common dream symbol for an old personality structure. But the whirling forces of change, which she herself has stirred up, come sweeping towards her and no structure can protect against its awesome power.

Refusal may be a subtle moment, perhaps just a word or two of hesitation between receiving and accepting a Call. (Often several stages of the journey may be combined in a single scene. Folklorists call this "conflation.") Refusal may be a single step near the beginning of the journey, or it may be encountered at every step of the way, depending on the nature of the hero.

Refusal of the Call can be an opportunity to redirect the focus of the adventure. An adventure taken on a lark or to escape some unpleasant consequence may be nudged into a deeper adventure of the spirit.

A hero hesitates at the threshold to experience the fear, to let the audience know the formidability of the challenges ahead. But eventually fear is overcome or set aside, often with the help of wise, protective forces or magical gifts, representing the energy of the next stage, Meeting with the Mentor.

QUESTIONING THE JOURNEY

1. How does the hero Refuse the Call in Fatal Attraction? Pretty Woman? A League of Their Own? Is Refusal of the Call or reluctance a necessary stage for every story? For every hero?

2. What are the heroes of your story afraid of ? Which are false fears or paranoia? Which are real fears? How are they expressed?

3. In what ways have they refused Calls to Adventure, and what are the consequences of Refusal?

4. If the protagonists are willing heroes, are there characters or forces that make the dangers clear for the audience?

5. Have you refused Calls to Adventure, and how would your life be different if you had accepted them?

6. Have you accepted Calls to Adventure that you wish you had refused?

Sometimes it's not a bad idea to refuse a Call until you've had time to prepare for the "zone unknown" that lies ahead. In mythology and folklore that preparation might be done with the help of the wise, protective figure of the Mentor, whose many services to the hero include protecting, guiding, teaching, testing, training, and providing magical gifts. In his study of Russian folktales, Vladimir Propp calls this character type the "donor" or "provider" because its precise function is to supply the hero with something needed on the journey. Meeting with the Mentor is the stage of the Hero's Journey in which the hero gains the supplies, knowledge, and confidence needed to overcome fear and commence the adventure.

You Seekers, fearful at the brink of adventure, consult with the elders of the Home Tribe. Seek out those who have gone before. Learn the secret lore of watering holes, game trails, and berry patches, and what badlands, quicksand, and monsters to avoid. An old one, too feeble to go out again, scratches a map for us in the dirt. The shaman of the tribe presses something into your hand, a magic gift, a potent talisman that will protect us and guide us on the quest. Now we can set out with lighter hearts and greater confidence, for we take with us the collected wisdom of the Home Tribe.

HEROES AND MENTORS

Movies and stories of all kinds are constantly elaborating the relationship between the two archetypes of hero and Mentor.

The Karate Kid films, The Prime of Miss Jean Brodie, and Stand and Deliver are stories devoted entirely to the process of mentors teaching students. Countless films such as Red River, Ordinary People, Star Wars, and Fried Green Tomatoes reveal the vital force of Mentors at key moments in the lives of heroes.

SOURCES OF WISDOM

Even if there is no actual character performing the many functions of the Mentor archetype, heroes almost always make contact with some source of wisdom before committing to the adventure. They may seek out the experience of those who have gone before, or they may look inside themselves for wisdom won at great cost in former adventures. Either way, they are smart to consult the map of the adventure, looking for the records, charts, and ship's logs of that territory. It's only prudent for wayfarers to stop and check the map before setting out on the challenging, often disorienting, Road of Heroes.