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Toto in the basket is a repeated symbol of intuition stifled by the negative anima of the Witch/Miss Gulch. Dorothy's fear of her own intuitive side keeps stuffing away her creativity and confidence, but it keeps popping up again, like Toto.

The Ruby Slippers are a deep dream symbol, representing both Dorothy's means of getting around in Oz and her identity, her unassailable integrity. The shoes are a reassuring Mentor's gift, the knowledge that you are a unique being with a core that cannot be shaken by outside events. They are like Ariadne's Thread in the story of Theseus and the Minotaur, a connection with a positive, loving anima that gets you through the darkest of labyrinths.

REORGANIZATION

Toto escapes from the basket as he did in Act One and runs out of the castle to join forces with the three friends who are still piecing together the Scarecrow. Toto leads them to the castle, where they are daunted at the task of getting the helpless Dorothy out of the forbidding, well-defended place. The responsibility of moving the adventure forward has fallen to Dorothy's three Allies; this place is so terrible that there's no help here from kindly wizards and witches. They have gotten by as clowns; now they must become heroes.

Message: Toto again acts as Dorothy's intuition, sensing that it's time to call on Allies and lessons learned to get her out of a trap. The Approach stage is also a time to reorganize a group: to promote some members, sort out living, dead, and wounded, assign special missions, and so on. Archetypal masks may need to be changed as characters are made to perform new functions.

With her freedom of action removed, Dorothy has switched archetypal masks here, trading the Hero mask for that of the Victim, the archetype of helplessness. The three companions have also traded masks, being promoted from Trickster clowns or Allies, to full-fledged Heroes who will carry the action for a while. The audience may find that assumptions about the characters are being overturned as surprising new qualities emerge under the pressure of Approach.

The sense that the heroes must face some things without the help of protective spirits is reminiscent of many mythic tales of trips to the underworld. Human heroes often have to go it alone on a mission from the gods. They must travel to the land of the dead where the gods themselves are afraid to walk. We may consult doctors or therapists, friends or advisors, but there are some places where our Mentors can't go and we are on our own.

HEAVY DEFENSES

Scarecrow, Lion, and Tin Woodsman now creep up to observe the threshold of the Inmost Cave itself, the drawbridge of the Wicked Witch's castle, defended by a whole army of ferocious-looking Threshold Guardians, wearing bearskin hats and gloves and growling their grim marching song.

Message: Heroes can expect the villains headquarters to be defended with animal-like ferocity. The castle itself, with its barred gate and drawbridge like a devouring mouth and tongue, is a symbol of the elaborate fortifications around an all-consuming neurosis. The defenses around the Witch's negative anima make the Wizard's guards and palace look inviting by comparison.

WHO IS THE HERO AT THIS POINT?

The three reluctant heroes evaluate the situation. The Lion wants to run, but the Scarecrow has a plan which requires Lion to be the leader. This makes sense since he is the most ferocious-looking, but he still wants to be talked out of it.

Message: The Approach is a good time to recalibrate your team, express misgivings, and give encouragement. Team members make sure all are in agreement about goals, and determine that the right people are in the right jobs. There may even be bitter battles for dominance among the group at this stage, as pirates or thieves fight for control of the adventure.

However, here the Cowardly Lion's efforts to escape responsibility are comic, and point up another function of the Approach: comic relief. This may be the last chance to relax and crack a joke because things are about to get deadly serious in the Supreme Ordeal phase.

GET INTO YOUR OPPONENT'S MIND

As part of their Approach, the three heroes try to cook up a plan as they move closer to the gate. Three sentries attack them, and after a struggle in which costumes fly through the air, our heroes emerge wearing the uniforms and bearskin hats of their enemies. In this disguise, they join the platoon of marching sentries and stride right into the castle.

Message: Here the heroes employ the device of "getting into the skin" of the Threshold Guardians before them. Like the Plains Indians donning buffalo robes to creep close to their prey, the heroes literally put on the skins of their opponents and slip in among them. When in Rome, do as the Romans do. This aspect of the Approach teaches that we must get into the minds of those who seem to stand in

our way. If we understand or empathize with them, the job of getting past them or absorbing their energy is much easier. We can turn their attacks into opportunities to get into their skin. Heroes may also put on disguises to conceal their real intentions as they get close to the Inmost Cave of the opponent.

BREAKTHROUGH

The three heroes now discard their disguises and make their way to the chamber of the castle where Dorothy is imprisoned. The Tin Woodsman uses his axe to chop through the door.

Message: At some point it may be necessary to use force to break through the final veil to the Inmost Cave. The hero's own resistance and fear may have to be overcome by a violent act of will.

NO EXIT

With Dorothy rescued, and the foursome united again, they now turn their attention to escape. But they are blocked in all directions by the witch's guards.

Message: No matter how heroes try to escape their fate, sooner or later the exits are closed off and the life-and-death issue must be faced. With Dorothy and companions "trapped like rats," the Approach to the Inmost Cave is complete.

The Approach encompasses all the final preparations for the Supreme Ordeal. It often brings heroes to a stronghold of the opposition, a defended center where every lesson and Ally of the journey so far comes into play. New perceptions are put to the test, and the final obstacles to reaching the heart are overcome, so that the Supreme Ordeal may begin.

QUESTIONING THE JOURNEY

1. Campbell says that in myths, the crossing of the First Threshold is often followed by the hero passing through "the belly of the whale." He cites stories from many cultures of heroes being swallowed by giant beasts. In what sense are the heroes "in the belly of the whale" in the early stages of Act Two in Thelma & Louise? Fatal Attraction? Unforgiven?

2. Campbell describes several ideas or actions surrounding the major ordeal of a myth: "Meeting with the Goddess," "Woman as Temptress," "Atonement with the Father." In what ways are these ideas part of Approaching the Inmost Cave?

3. In your own story, what happens between entering the Special World and reaching a central crisis in that world? What special preparations lead up to the crisis?

4. Does conflict build, and do the obstacles get more difficult or interesting?

5. Do your heroes want to turn back at this stage, or are they fully committed to the adventure now?

6. In what ways is the hero, in facing external challenges, also encountering inner demons and defenses?

7. Is there a physical Inmost Cave or headquarters of the villain which the heroes Approach? Or is there some emotional equivalent?

Now the hero stands in the deepest chamber of the Inmost Cave, facing the greatest challenge and the most fearsome opponent yet. This the real heart of the matter, what Joseph Campbell called the Ordeal. It is the mainspring of the heroic form and the key to